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  • HSE 03: Detailed SciFi Floor Panel

    HSE 03: Detailed SciFi Floor Panel

    HS Excercise 03: Detailed SciFi Floor Panel:   In this 3.5 hour tutorial we will be modeling a highly detailed scifi floor panel. The object is based on a model from a kitbash set by Vitaly Bulgarov:    https://vitalybulgarov.com/3d-kitbash/sci-fi-floor-panels   We will be building a clean mesh from scratch, starting from a simple plane. I will show you my approach to modeling hard surface details, and how I integrate areas with lots of details into areas with littl

    contrafibbularities

    contrafibbularities

     

    Quick Tip 33: Texture Both Sides of Poly

    In this Cinema 4D Quick Tip I show you how it's possible to texture the reverse sides of polygons      Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+D

    Beefdoctor

    Beefdoctor

     

    Quick Tip 33: Texture Both Sides of Poly

    In this Cinema 4D Quick Tip I show you how it's possible to texture the reverse sides of polygons      Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+D

    Beefdoctor

    Beefdoctor

    HUD – Heads up display

    HUD – Heads up display

    In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of.     Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post HUD – Heads up display appeared first on Ace5studios.   View the full article  

    Vozzz

    Vozzz

     

    New R20 Greyscalegorilla videos

    Over the years I've been approached by quite a few companies to produce Cinema 4D training videos and so far I have generally resisted, preferring to make videos under my own 3D Fluff brand instead. Well, today you will find a first from me, I'm happy to announce a new video produced in conjunction with Greyscalegorilla. 11 hours of R20 content on how to use the hottest new features in R20.   https://greyscalegorilla.com/downloads/guide-to-c4d-r20-training/

    imashination

    imashination

    Materials 107 – Alpha vs Transparency

    Materials 107 – Alpha vs Transparency

    In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials     Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post Materials 107 – Alpha vs Transparency appeared first on Ace5studios.   View the full article  

    Vozzz

    Vozzz

    Materials 106 – color maps

    Materials 106 – color maps

    In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers.   Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post Materials 106 – using color to control stuff appeared first on Ace5studios.   View the full article  

    Vozzz

    Vozzz

    Instant Grass – Cinema 4D

    Instant Grass – Cinema 4D

    Cinema 4D has a great little grass preset that somehow went under the radar, in this quick tutorial i go over how to Make a nice quick grass render, enjoy! the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: //ace5studios.com/5j   Here is the tutorial:          View the full article  

    Vozzz

    Vozzz

    Piston Rigging tutorial – Cinema 4D

    Piston Rigging tutorial – Cinema 4D

    Set up and rig a hydraulic piston in Cinema 4D and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

    Vozzz

    Vozzz

    Materials 105 -vertex maps, etc

    Materials 105 -vertex maps, etc

    In this tutorial i cover how to apply different shaders to different parts of the model. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

    Vozzz

    Vozzz

    Materials 104 -SSS, inverse AO, Silk

    Materials 104 -SSS, inverse AO, Silk

    Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

    Vozzz

    Vozzz

    Materials 103 – Cinema4D

    Materials 103 – Cinema4D

    Here i go over some more practical uses of the layer shader and mograph shaders. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/         View the full article  

    Vozzz

    Vozzz

     

    Texut

    Texut is a plugin (based on several separate scripts I had) representing a set of utilities which I use in combination with my Seamilar and SPETI-n-TINA plugins to create materials using textures created in Substance Painter from Allegorithmic.   The plugin allows me to: - rename UVW tags by selection - create materials per UVW tag name, where multiple objects share the same UV space ... and thus use the same material. - group or squeeze the UVs of different objects onto

    C4DS

    C4DS

     

    ColorID Mapper

    ColorID Mapper was a utility plugin which allowed me to create masks for using in Allegorithmic Substance Painter. Combining multiple objects onto a single canvas and colorizing the UVs of every object with a different color allowed to select the different colors as specific masks. In the meantime I have learned to simply select the polygons of the different object while working in Substance Painter, making obsolete the extra step of creating colorID maps.   Dedicated thread:

    C4DS

    C4DS

     

    SPETI and TINA

    SPETI and TINA are two utility plugins to import/update textures into existing materials, or create materials using textures. Assignment of the textures to the different channels of a material (color, ambient occlusion, ...) can be specified via presets.   SPETI was originally designed to import textures generated from Allegorithmic's Substance Painter, but its name did mislead quite a few users. Due to a change in Python functionality from R18 onwards, I decided to rename th

    C4DS

    C4DS

     

    Scroll2Object

    Scroll2Object is a utility plugin. When plugin is enabled, selecting an object in the view port will automatically perform a "Scroll to First Active" in the Object Manager. The plugin can be enabled/disabled with the menu entry added right after the "Scroll to First Active" in the Object Manager's menu.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103649-scroll2object  

    C4DS

    C4DS

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