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HUD – Heads up display

HUD – Heads up display

In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of.     Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post HUD – Heads up display appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

 

New R20 Greyscalegorilla videos

Over the years I've been approached by quite a few companies to produce Cinema 4D training videos and so far I have generally resisted, preferring to make videos under my own 3D Fluff brand instead. Well, today you will find a first from me, I'm happy to announce a new video produced in conjunction with Greyscalegorilla. 11 hours of R20 content on how to use the hottest new features in R20.   https://greyscalegorilla.com/downloads/guide-to-c4d-r20-training/

imashination

imashination

Materials 107 – Alpha vs Transparency

Materials 107 – Alpha vs Transparency

In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials     Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post Materials 107 – Alpha vs Transparency appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

Materials 106 – color maps

Materials 106 – color maps

In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers.   Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post Materials 106 – using color to control stuff appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

Instant Grass – Cinema 4D

Instant Grass – Cinema 4D

Cinema 4D has a great little grass preset that somehow went under the radar, in this quick tutorial i go over how to Make a nice quick grass render, enjoy! the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: //ace5studios.com/5j   Here is the tutorial:          View the full article  

Vozzz

Vozzz

Piston Rigging tutorial – Cinema 4D

Piston Rigging tutorial – Cinema 4D

Set up and rig a hydraulic piston in Cinema 4D and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

Vozzz

Vozzz

Materials 105 -vertex maps, etc

Materials 105 -vertex maps, etc

In this tutorial i cover how to apply different shaders to different parts of the model. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

Vozzz

Vozzz

Materials 104 -SSS, inverse AO, Silk

Materials 104 -SSS, inverse AO, Silk

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

Vozzz

Vozzz

Materials 103 – Cinema4D

Materials 103 – Cinema4D

Here i go over some more practical uses of the layer shader and mograph shaders. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/         View the full article  

Vozzz

Vozzz

 

Texut

Texut is a plugin (based on several separate scripts I had) representing a set of utilities which I use in combination with my Seamilar and SPETI-n-TINA plugins to create materials using textures created in Substance Painter from Allegorithmic.   The plugin allows me to: - rename UVW tags by selection - create materials per UVW tag name, where multiple objects share the same UV space ... and thus use the same material. - group or squeeze the UVs of different objects onto

C4DS

C4DS

 

ColorID Mapper

ColorID Mapper was a utility plugin which allowed me to create masks for using in Allegorithmic Substance Painter. Combining multiple objects onto a single canvas and colorizing the UVs of every object with a different color allowed to select the different colors as specific masks. In the meantime I have learned to simply select the polygons of the different object while working in Substance Painter, making obsolete the extra step of creating colorID maps.   Dedicated thread:

C4DS

C4DS

 

SPETI and TINA

SPETI and TINA are two utility plugins to import/update textures into existing materials, or create materials using textures. Assignment of the textures to the different channels of a material (color, ambient occlusion, ...) can be specified via presets.   SPETI was originally designed to import textures generated from Allegorithmic's Substance Painter, but its name did mislead quite a few users. Due to a change in Python functionality from R18 onwards, I decided to rename th

C4DS

C4DS

 

Scroll2Object

Scroll2Object is a utility plugin. When plugin is enabled, selecting an object in the view port will automatically perform a "Scroll to First Active" in the Object Manager. The plugin can be enabled/disabled with the menu entry added right after the "Scroll to First Active" in the Object Manager's menu.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103649-scroll2object  

C4DS

C4DS

 

RingLoop

RingLoop is a simple utility plugin allowing to extend selected edges into ring(s) or loop(s)   Original posts: https://www.c4dcafe.com/ipb/forums/topic/97903-selecting-only-vertical-edges/?do=findComment&comment=648689 https://www.c4dcafe.com/ipb/forums/topic/102983-select-every-other-edge/?do=findComment&comment=677124  

C4DS

C4DS

 

ShowMe

ShowMe is a utility plugin which allows to display different kind of things from an object. - Display the axis of an object, without the object being selected, optionally size the visual axis. - Display selected or unselected points of an polygon object, without being in point mode. Colors can be set optionally. Point number can be displayed optionally. - Display selected or unselected edges ... - Display selected or unselected polygons ...   Dedicated thread:

C4DS

C4DS

 

Dials - Wheel of Tools

Dials is a plugin for Cinema 4D R16, R17, R18, R19, R20 available for Windows and MacOS, which allows you to set up a list of most used tools and commands. These are presented as a circular palette to select from. Directly available from the viewport. Note that this is NOT a radial menu.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103440-dials-was-wheel-of-tools   Version 1.0.3 available for R16-R19, Win/macOS: Dials v103.zip Version 1.0.3

C4DS

C4DS

 

PolyGnome - Mesh Construction Kit

PolyGnome is a plugin for Cinema 4D R17, R18, R19 available for Windows and MacOS, which allows to construct a 3D model by seamlessly adding mesh details. Simply select polygons on your mesh and let the plugin replace these by specifically prepared assets. With PolyGnome you can create your own libraries of assets to be applied on any polygonal mesh.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/99471-polygnome-mesh-construction-kit/   Comments, sugges

C4DS

C4DS

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