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  • Materials 103 – Cinema4D

    Materials 103 – Cinema4D

    Here i go over some more practical uses of the layer shader and mograph shaders. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/         View the full article  

    Vozzz

    Vozzz

     

    Texut

    Texut is a plugin (based on several separate scripts I had) representing a set of utilities which I use in combination with my Seamilar and SPETI-n-TINA plugins to create materials using textures created in Substance Painter from Allegorithmic.   The plugin allows me to: - rename UVW tags by selection - create materials per UVW tag name, where multiple objects share the same UV space ... and thus use the same material. - group or squeeze the UVs of different objects onto

    C4DS

    C4DS

     

    ColorID Mapper

    ColorID Mapper was a utility plugin which allowed me to create masks for using in Allegorithmic Substance Painter. Combining multiple objects onto a single canvas and colorizing the UVs of every object with a different color allowed to select the different colors as specific masks. In the meantime I have learned to simply select the polygons of the different object while working in Substance Painter, making obsolete the extra step of creating colorID maps.   Dedicated thread:

    C4DS

    C4DS

     

    SPETI and TINA

    SPETI and TINA are two utility plugins to import/update textures into existing materials, or create materials using textures. Assignment of the textures to the different channels of a material (color, ambient occlusion, ...) can be specified via presets.   SPETI was originally designed to import textures generated from Allegorithmic's Substance Painter, but its name did mislead quite a few users. Due to a change in Python functionality from R18 onwards, I decided to rename th

    C4DS

    C4DS

     

    Scroll2Object

    Scroll2Object is a utility plugin. When plugin is enabled, selecting an object in the view port will automatically perform a "Scroll to First Active" in the Object Manager. The plugin can be enabled/disabled with the menu entry added right after the "Scroll to First Active" in the Object Manager's menu.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103649-scroll2object  

    C4DS

    C4DS

     

    RingLoop

    RingLoop is a simple utility plugin allowing to extend selected edges into ring(s) or loop(s)   Original posts: https://www.c4dcafe.com/ipb/forums/topic/97903-selecting-only-vertical-edges/?do=findComment&comment=648689 https://www.c4dcafe.com/ipb/forums/topic/102983-select-every-other-edge/?do=findComment&comment=677124  

    C4DS

    C4DS

     

    ShowMe

    ShowMe is a utility plugin which allows to display different kind of things from an object. - Display the axis of an object, without the object being selected, optionally size the visual axis. - Display selected or unselected points of an polygon object, without being in point mode. Colors can be set optionally. Point number can be displayed optionally. - Display selected or unselected edges ... - Display selected or unselected polygons ...   Dedicated thread:

    C4DS

    C4DS

     

    Dials - Wheel of Tools

    Dials is a plugin for Cinema 4D R16, R17, R18, R19, R20 available for Windows and MacOS, which allows you to set up a list of most used tools and commands. These are presented as a circular palette to select from. Directly available from the viewport. Note that this is NOT a radial menu.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103440-dials-was-wheel-of-tools   Version 1.0.3 available for R16-R19, Win/macOS: Dials v103.zip Version 1.0.3

    C4DS

    C4DS

     

    PolyGnome - Mesh Construction Kit

    PolyGnome is a plugin for Cinema 4D R17, R18, R19 available for Windows and MacOS, which allows to construct a 3D model by seamlessly adding mesh details. Simply select polygons on your mesh and let the plugin replace these by specifically prepared assets. With PolyGnome you can create your own libraries of assets to be applied on any polygonal mesh.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/99471-polygnome-mesh-construction-kit/   Comments, sugges

    C4DS

    C4DS

     

    Seamilar - Enjoy UV unwrapping

    Seamilar is a plugin for Cinema 4D R16, R17, R18, R19 available for Windows and MacOS, which allows to easily unwrap and edit UVs. Included in the plugin is a specific UV View window allowing the visualization and editing of color-coded UV islands.   It contains a tool to create seams, which can be used in the 3D view port as well as in the dedicated UV View window. Next to this, the native Cinema 4D selection tools for edges can also be used to create seams. Basic move, rotate

    C4DS

    C4DS

    Cinema4D R20 – the smaller things

    Cinema4D R20 – the smaller things

    R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty straight forward.         View the full article  

    Vozzz

    Vozzz

     

    Cinema 4D R20: New Features

    MAXON have announced the release of Cinema 4D R20! There’s lots of new features such as a node based material editor, the new Volume Builder and Mesher based on open VBD, Fields Falloff functionality, new CAD import options, sub-surface scattering, motion blur and multi-pass output for ProRender, improvements to the motion tracking engine and the new Multi-Instances feature.   https://digitalmeat.uk/cinema-4d-r20-announcement/   If you would like to support Digit

    Beefdoctor

    Beefdoctor

     

    Cinema 4D R20: New Features

    MAXON have announced the release of Cinema 4D R20! There’s lots of new features such as a node based material editor, the new Volume Builder and Mesher based on open VBD, Fields Falloff functionality, new CAD import options, sub-surface scattering, motion blur and multi-pass output for ProRender, improvements to the motion tracking engine and the new Multi-Instances feature.   https://digitalmeat.uk/cinema-4d-r20-announcement/   If you would like to support Digit

    Beefdoctor

    Beefdoctor

    Materials 102 – Cinema4D

    Materials 102 – Cinema4D

    Lets have a look at displacement and layer shader and copying shaders around to make a spikey ball. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/         View the full article  

    Vozzz

    Vozzz

    Materials 101 – Cinema4D

    Materials 101 – Cinema4D

    This tutorial covers the basics of making plastics and metals in cinema4D. And a bit of fresnel. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/         View the full article  

    Vozzz

    Vozzz

     

    Digital Meat: Update Q3 2018

    Hey guys, this video is just a quick update about what to expect over the coming weeks, some info about some changes to the website, my plans for my future in 3D and how it effects content, and some good news about the YouTube channel   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/dona

    Beefdoctor

    Beefdoctor

     

    Digital Meat: Update Q3 2018

    Hey guys, this video is just a quick update about what to expect over the coming weeks, some info about some changes to the website, my plans for my future in 3D and how it effects content, and some good news about the YouTube channel   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/dona

    Beefdoctor

    Beefdoctor

    SDS Excercise 07 (Time Lapse Version)

    SDS Excercise 07 (Time Lapse Version)

    In SDS excercise number 7 we continue practicing modelling with subdivision surfaces. Once again I am using an object from a free kitbash library as a reference. This is a fairly quick and simple one. Currently there only is this 4-minute time lapse version of the tutorial.    If you want to give it a shot, you can download a reference image for modelling here:    https://www.dropbox.com/s/9y2kfwef6t0zv4g/SDS Excer 007 ref image.png?dl=0   I rendered the reference i

    contrafibbularities

    contrafibbularities

    Camera Animation 101 – Cinema4D

    Camera Animation 101 – Cinema4D

    Camera animation is a big deal, this quick tutorial tries to get you started with it. How to avoid that 3d look, why you should use nulls, how to pick focal length etc.         View the full article  

    Vozzz

    Vozzz

     

    HS Excercise 2: Brick Fence

    In this 60-minute tutorial we will be modelling a section of a brick fence based on a reference image I found on Shutterstock.    If you want to give it a try, you can download the reference image I used from Shutterstock:   https://www.shutterstock.com/de/image-vector/garden-gateway-stone-pillars-forged-gate-160566293?src=DA1vBCj9XqyI0J2CPl2q1w-1-23   There also is a time lapse version of this tutorial, I've already posted that in my blog here at the Cafe.  

    contrafibbularities

    contrafibbularities

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