Jump to content

  • BLOG HIGHEST CONTENT CREATORS

    1. In this Cinema 4D Quick Tip we take a look at how we can create our own colour scheme, and how we can save it as a preset.

       

      If you would like to support Digital Meat, or follow me on social media, see the below links.

       

      Website: Digitalmeat.uk
      Patreon: https://www.patreon.com/DigitalMeat3D
      Merchandise: https://redbubble.com/people/digital-meat
      Support: https://digitalmeat.uk/donate/
      Facebook: https://www.facebook.com/digitalmeat3d/
      Twitter: https://twitter.com/digitalmeat3D

    2. For those who don’t know, this is how the process of hiring a freelancer goes. What follows is just my meandering experience and observation, your mileage may vary.

      Pretend you have a project.

      Lets say you need someone to design a Dinosaur character. First you will think if you know anyone. If you do, you will reach out to them. Then you will ask your friends, or freelancers that work for you if they know anyone. Then you’ll go to art station or some other portfolio site, or maybe straight to google and type in “Dinosaur character designer”, you will reach out to some of the people that you like, ask them their rates, and then if they are all too expensive you will go to fiver or upwork or freelancer.com or whatever other freelancing website exists. Nobody goes straight to a freelancing website, it’s usually a last resort. And it’s a last resort for people with small budgets. Because with the internet the way it is you can always find someone who does whatever it is you need to be done. Try it, try to hire someone who does what you do.

      I remember when i was just starting out there was this guy at a studio i worked at who kept giving me After effects jobs. I could do them, i had the skills, but it wasn’t really my specialty, i was always a 3D guy. That’s what i did well, thats why i charged more. In after effects i worked slower than most people and really wasn’t that good. But yet this guy just kept giving me after effects jobs. So one day i asked him: “why do you keep giving me these jobs? I’ m sure there is someone who does this better than me, and cheaper” and his answer really changed the way i think about everything, he said “Because i like drinking with you, and if you have more jobs, we can go drink together more”. At first i was like: “awesome”, but then it dawned on me, how many jobs do i miss out on, because someone likes to drink with someone else, or plays golf with them, or has kids go to the same school. It has so much less to do with how good i am at what i do than i thought. To me it was a revelation.

      So what do I do if I don’t know anyone who would hire me?

      You get to know them or you get known. My career was largely built on alcoholism. Especially when i was in New York. People all over the place drinking making friends socializing, exchanging business cards inviting each other to other events. And there is no faster way to get to know a person than drinking with them ( if you want a guide on how to properly drink leave a comment, it’s also a skill that takes time to develop). Alternatively go to events that either related to your industry, or if they don’t have them in your area, go to networking events for other industries, you might find clients there. I knew people who bought shares in mining companies ( just whatever the minimal was) and then turned up to share holding meetings and made friends and then got jobs out of that.

      Don’t like drinking? Get ready to do A LOT of work. Because building relationships with people is a very slow process if there is no alcohol involved, there are exceptional people which can make friends with anyone anywhere with everyone sober, but if you were one of those people you probably wouldn’t need help getting a job. So you have to start making a TONNE of work, and i mean a metric tonne. Start off with just volume, do a daily challenge. Post it on instagram, twitter, facebook, any platform that will let you. You have to get as many eyeballs on your work as possible. And it better be thematic, because people got to remember you for something specific. “oh i know a guy who makes dinosaurs” or “oh that guy who animates cars”. And you got to start posting it like CRAZY. For every 100 things you post, you might get one job out of it. This is not for the faint of heart. Which makes it even more important to pick a topic that you LOVE, because no matter what you pick, there will be people who LOVE doing that specific thing, and you will be competing with those people who will do it better and probably cheaper than you.

      Then go onto forums/facebook groups and start helping people, start answering questions, start figuring out problems other people are having, giving advice where people ask for it. Join the community. But don’t just post random comments actually participate, this is yet another way for people to get to know you.

      Also don’t forget to put together a proper website, you want a little piece of the Internet that is completely under you control. Go check out my article about small bussiness. It goes over how to set up a website rather quickly and what parts you need. Your website should convey to the visitor what you are good at and what kind of work you want to do as quickly as possible. Reels shouldn’t be longer than 1 minute, the shorter the better. Put your best work up top.

      Freelancing websites are really the last resort in most cases, they have the lowest paying clients and the jobs that no one else wants to take on. I know programmers seem to do okay on them. But creative tasks are just terrible.

      The most important thing to remember, that because this is hard to do, is the reason you will stand out. My favorite quote is “if it was easy everyone would do it”.

      I hope this was interesting, what should i write next? How to figure out how much to charge? Let me know in the comments and have a good one!

      The post How to get jobs as a Freelancer ( 3D artist) appeared first on Ace5studios.


      View the full article

    3. This is part 2 of my toy train project. In this first part we are going to create the caboose. 

       

      The model is based on .dxf files I downloaded from vk.com: 
      https://vk.com/wall433103796?offset=1020

       

      You can download the project files we need for Cinema 4D here: 

      https://www.dropbox.com/s/ni8j9c8z8lmego5/Part 1 project files.7z?dl=0

       

      The download contains an Illustrator file with the splines and some reference images of the real-world toy train I downloaded from vk.com. 

       

      I hope you'll enjoy the tutorial. 

       

      Thanks for watching!

       

      Cheers,
      contrafibbularities

       

       

      promo base.jpg

    4. 5951289546947220363.gif
       
      The settings in the Force tab are a combination of Dynamics and traditional Timeline animation.
      You can utilize follow position and rotation properties in order to mix keyframe animation with dynamics. 
       

Blogs

HUD – Heads up display

HUD – Heads up display

In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of.     Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post HUD – Heads up display appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

 

New R20 Greyscalegorilla videos

Over the years I've been approached by quite a few companies to produce Cinema 4D training videos and so far I have generally resisted, preferring to make videos under my own 3D Fluff brand instead. Well, today you will find a first from me, I'm happy to announce a new video produced in conjunction with Greyscalegorilla. 11 hours of R20 content on how to use the hottest new features in R20.   https://greyscalegorilla.com/downloads/guide-to-c4d-r20-training/

imashination

imashination

Materials 107 – Alpha vs Transparency

Materials 107 – Alpha vs Transparency

In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials     Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post Materials 107 – Alpha vs Transparency appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

Materials 106 – color maps

Materials 106 – color maps

In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers.   Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post Materials 106 – using color to control stuff appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

Instant Grass – Cinema 4D

Instant Grass – Cinema 4D

Cinema 4D has a great little grass preset that somehow went under the radar, in this quick tutorial i go over how to Make a nice quick grass render, enjoy! the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: //ace5studios.com/5j   Here is the tutorial:          View the full article  

Vozzz

Vozzz

Piston Rigging tutorial – Cinema 4D

Piston Rigging tutorial – Cinema 4D

Set up and rig a hydraulic piston in Cinema 4D and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

Vozzz

Vozzz

Materials 105 -vertex maps, etc

Materials 105 -vertex maps, etc

In this tutorial i cover how to apply different shaders to different parts of the model. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

Vozzz

Vozzz

Materials 104 -SSS, inverse AO, Silk

Materials 104 -SSS, inverse AO, Silk

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

Vozzz

Vozzz

Materials 103 – Cinema4D

Materials 103 – Cinema4D

Here i go over some more practical uses of the layer shader and mograph shaders. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/         View the full article  

Vozzz

Vozzz

 

Texut

Texut is a plugin (based on several separate scripts I had) representing a set of utilities which I use in combination with my Seamilar and SPETI-n-TINA plugins to create materials using textures created in Substance Painter from Allegorithmic.   The plugin allows me to: - rename UVW tags by selection - create materials per UVW tag name, where multiple objects share the same UV space ... and thus use the same material. - group or squeeze the UVs of different objects onto

C4DS

C4DS

 

ColorID Mapper

ColorID Mapper was a utility plugin which allowed me to create masks for using in Allegorithmic Substance Painter. Combining multiple objects onto a single canvas and colorizing the UVs of every object with a different color allowed to select the different colors as specific masks. In the meantime I have learned to simply select the polygons of the different object while working in Substance Painter, making obsolete the extra step of creating colorID maps.   Dedicated thread:

C4DS

C4DS

 

SPETI and TINA

SPETI and TINA are two utility plugins to import/update textures into existing materials, or create materials using textures. Assignment of the textures to the different channels of a material (color, ambient occlusion, ...) can be specified via presets.   SPETI was originally designed to import textures generated from Allegorithmic's Substance Painter, but its name did mislead quite a few users. Due to a change in Python functionality from R18 onwards, I decided to rename th

C4DS

C4DS

 

Scroll2Object

Scroll2Object is a utility plugin. When plugin is enabled, selecting an object in the view port will automatically perform a "Scroll to First Active" in the Object Manager. The plugin can be enabled/disabled with the menu entry added right after the "Scroll to First Active" in the Object Manager's menu.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103649-scroll2object  

C4DS

C4DS

 

RingLoop

RingLoop is a simple utility plugin allowing to extend selected edges into ring(s) or loop(s)   Original posts: https://www.c4dcafe.com/ipb/forums/topic/97903-selecting-only-vertical-edges/?do=findComment&comment=648689 https://www.c4dcafe.com/ipb/forums/topic/102983-select-every-other-edge/?do=findComment&comment=677124  

C4DS

C4DS

 

ShowMe

ShowMe is a utility plugin which allows to display different kind of things from an object. - Display the axis of an object, without the object being selected, optionally size the visual axis. - Display selected or unselected points of an polygon object, without being in point mode. Colors can be set optionally. Point number can be displayed optionally. - Display selected or unselected edges ... - Display selected or unselected polygons ...   Dedicated thread:

C4DS

C4DS

 

Dials - Wheel of Tools

Dials is a plugin for Cinema 4D R16, R17, R18, R19, R20 available for Windows and MacOS, which allows you to set up a list of most used tools and commands. These are presented as a circular palette to select from. Directly available from the viewport. Note that this is NOT a radial menu.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103440-dials-was-wheel-of-tools   Version 1.0.3 available for R16-R19, Win/macOS: Dials v103.zip Version 1.0.3

C4DS

C4DS

 

PolyGnome - Mesh Construction Kit

PolyGnome is a plugin for Cinema 4D R17, R18, R19 available for Windows and MacOS, which allows to construct a 3D model by seamlessly adding mesh details. Simply select polygons on your mesh and let the plugin replace these by specifically prepared assets. With PolyGnome you can create your own libraries of assets to be applied on any polygonal mesh.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/99471-polygnome-mesh-construction-kit/   Comments, sugges

C4DS

C4DS

 

Seamilar - Enjoy UV unwrapping

Seamilar is a plugin for Cinema 4D R16, R17, R18, R19 available for Windows and MacOS, which allows to easily unwrap and edit UVs. Included in the plugin is a specific UV View window allowing the visualization and editing of color-coded UV islands.   It contains a tool to create seams, which can be used in the 3D view port as well as in the dedicated UV View window. Next to this, the native Cinema 4D selection tools for edges can also be used to create seams. Basic move, rotate

C4DS

C4DS

×
×
  • Create New...