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Quick Tip 34: Remove Disconnected Points

Quick Tip 34: Remove Disconnected Points

In this Cinema 4D Quick Tip we take a look at some functionality that has been added to C4D R20. We now have the choice to remove disconnected points when polygons are deleted.     Digitalmeat.uk If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com

Beefdoctor

Beefdoctor

Rizom UV: Seams & Cuts

Rizom UV: Seams & Cuts

In this Rizom UV Video tutorial, we look at the different methods that can be used to select seams and make cuts. Rizom UV has a great selection of tools to speed up workflow when creating seams, along with an intuitive user interface.     Digitalmeat.uk If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https:/

Beefdoctor

Beefdoctor

SDS Excercise 07 (Full Tutorial)

SDS Excercise 07 (Full Tutorial)

SDS Excercise 07 (Full Tutorial)   In SDS excercise number 7 we continue practicing modelling with subdivision surfaces. Once again I am using an object from a free kitbash library as a reference.     If you want to give it a shot, you can download the project file here:    https://www.dropbox.com/s/dc8s66og7z2v9po/SDS Excercise 007 start file.7z?dl=0   I hope you like the video. As usual, thank you very much for watching!    

contrafibbularities

contrafibbularities

TwoLeg4D Free Cinema4D Character rig!

TwoLeg4D Free Cinema4D Character rig!

Fully rigged #TwoLeg4D character for cinema 4D   Hey Guys, Got a New rig for you, this time it’s the two legged egg thing, thanks to the talented Ugur Ulvi Yetiskin! Make sure to check out his other maya rigs in the link below.   Go get it here: https://ace5studios.com/twoleg/

Vozzz

Vozzz

HSE 03: Detailed SciFi Floor Panel

HSE 03: Detailed SciFi Floor Panel

HS Excercise 03: Detailed SciFi Floor Panel:   In this 3.5 hour tutorial we will be modeling a highly detailed scifi floor panel. The object is based on a model from a kitbash set by Vitaly Bulgarov:    https://vitalybulgarov.com/3d-kitbash/sci-fi-floor-panels   We will be building a clean mesh from scratch, starting from a simple plane. I will show you my approach to modeling hard surface details, and how I integrate areas with lots of details into areas with littl

contrafibbularities

contrafibbularities

Quick Tip 33: Texture Both Sides of Poly

Quick Tip 33: Texture Both Sides of Poly

In this Cinema 4D Quick Tip I show you how it's possible to texture the reverse sides of polygons      Digitalmeat.uk If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://

Beefdoctor

Beefdoctor

HUD – Heads up display

HUD – Heads up display

In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of.     Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post HUD – Heads up display appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

 

New R20 Greyscalegorilla videos

Over the years I've been approached by quite a few companies to produce Cinema 4D training videos and so far I have generally resisted, preferring to make videos under my own 3D Fluff brand instead. Well, today you will find a first from me, I'm happy to announce a new video produced in conjunction with Greyscalegorilla. 11 hours of R20 content on how to use the hottest new features in R20.   https://greyscalegorilla.com/downloads/guide-to-c4d-r20-training/

imashination

imashination

Materials 107 – Alpha vs Transparency

Materials 107 – Alpha vs Transparency

In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials     Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post Materials 107 – Alpha vs Transparency appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

Materials 106 – color maps

Materials 106 – color maps

In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers.   Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post Materials 106 – using color to control stuff appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

Instant Grass – Cinema 4D

Instant Grass – Cinema 4D

Cinema 4D has a great little grass preset that somehow went under the radar, in this quick tutorial i go over how to Make a nice quick grass render, enjoy! the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: //ace5studios.com/5j   Here is the tutorial:          View the full article  

Vozzz

Vozzz

Piston Rigging tutorial – Cinema 4D

Piston Rigging tutorial – Cinema 4D

Set up and rig a hydraulic piston in Cinema 4D and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

Vozzz

Vozzz

Materials 105 -vertex maps, etc

Materials 105 -vertex maps, etc

In this tutorial i cover how to apply different shaders to different parts of the model. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

Vozzz

Vozzz

Materials 104 -SSS, inverse AO, Silk

Materials 104 -SSS, inverse AO, Silk

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

Vozzz

Vozzz

Materials 103 – Cinema4D

Materials 103 – Cinema4D

Here i go over some more practical uses of the layer shader and mograph shaders. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/         View the full article  

Vozzz

Vozzz

 

Texut

Texut is a plugin (based on several separate scripts I had) representing a set of utilities which I use in combination with my Seamilar and SPETI-n-TINA plugins to create materials using textures created in Substance Painter from Allegorithmic.   The plugin allows me to: - rename UVW tags by selection - create materials per UVW tag name, where multiple objects share the same UV space ... and thus use the same material. - group or squeeze the UVs of different objects onto

C4DS

C4DS

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