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About this blog

Digital Meat is a training resource for Cinema 4D and Unity users, I also cover plugins for Cinema 4D.

If you would like to support Digital Meat, or follow me on social media, see the below links.
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Entries in this blog

Beefdoctor

In this free C4D plugin video we take a look at the Spline Guide plugin. Spline Guide is a plugin that Manipulates Cinema 4D Hairs using a Spline as a guide. We take a look through the settings and discover what kinds of objects we can sculpt using this plugin and Cinema 4D Hair.

 

DOWNLOAD HERE

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

In this RizomUV Video tutorial we take a look at the user interface and go through some of the UV tools and their functions, this video is intended to be an overview of RizomUV in preparation for more in-depth tutorials.

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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Beefdoctor

In this Unity video tutorial we take a look at the Progressive Lightmapper. We look at its settings and what they do and go through the steps necessary to achieve a clean lightmap bake. We also look at lighting, Reflections, and how we can give dynamic objects secondary lighting. We also look at settings which can solve lightmap errors and Post Effects using the Post Processing Stack.

 

Digitalmeat.uk

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BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

In this Cinema 4D Quick Tip video we take a look at how we can save our project and all of its assets even though these assets maybe in multiple locations. We also look at a few different ways we can save assets that are in the content browser.

 

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

In this RealFlow For Cinema 4D tutorial we take a look at Wetmaps, we go through wetmap settings and how to set them up, increase quality, and how to use the Wetmap data in materials.

 

 

Digitalmeat.uk

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Beefdoctor

In this tutorial video we talk briefly about Unfold3Ds name change to RizomUV, then we take a look at how we can get geometry data out of Cinema 4D to RizomUV, then back again. This is massively simplified with the Bridge Plugin.

 

https://www.rizom-lab.com/

 

Digitalmeat.uk

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Beefdoctor

In this free C4D plugin video we take a look at the NoiseScape plugin. NoiseScape is a plugin that generates displacement via shaders with easy to use controls, we take a look through the settings and discover what kind of objects and animations can be produced.

 

DOWNLOAD HERE

 

Digitalmeat.uk

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Beefdoctor

In this Cinema 4D tutorial we take a look at The Mograph Matrix Object, we talk about what this object actually is and look at a use case for this object in regards to clone position deformation.

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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Beefdoctor

In this Cinema 4D Quick Tip we take a look at how we can perform a work around so we can use Cinema 4D internal shaders on a background.

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

In this Cinema 4D Quick Tip we take a look at how we can select our pivot when we want to move or rotate multiple objects.

 

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

This video is a quick update about the changes I've made to the Digital Meat website, the reasons why have Removed the extra content on Patreon, and the new Prime Membership on Digitalmeat.uk, now I can get back to making tutorials.

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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Beefdoctor

This video is a quick update to tell you about the latest NAB talks going up on the Digital Meat website and also to let you know about some small changes to the site, to make life a little easier for you guys.

 

Digitalmeat.uk

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Beefdoctor

In this RealFlow For Cinema 4D tutorial we take a look at the Rigid Deformer, this Deformer allows us to have interactions between object, realflow colliders and even fluids, we also look at how we can use a Rigid Deformers density setting to simulate buoyancy.

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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Beefdoctor

Hey guys, this video is just a quick update about what to expect over the coming weeks, a new update for Unfold3D, and also some Information about my new YouTube Channel.

 

Here's the link for my new YouTube Channel, please subscribe.

 

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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Beefdoctor

In this Cinema 4D Quick Tip we take a look at how we can recover data if Cinema 4D crashes, we also look into the auto-save settings and how we can set a limit to the amount of auto-saves.

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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Beefdoctor

In this free C4D plugin video we take a look at the Gelatine plugin. Gelatine is a plugin that is kind of a cross between the Delay Effector and the Jiggle Deformer. It is very user friendly and it's settings are intuitive.

 

DOWNLOAD HERE

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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Beefdoctor

In this free C4D plugin video we take a look at Diagram Generator. Diagram Generator is a plugin that creates a customisable graph that is geared towards currency. We go over the all settings for this plugin in a clear and concise manner.

 

DOWNLOAD HERE

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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Beefdoctor

In this free C4D plugin video we take a look at HOT4D. HOT4D is a plugin that generates an ocean surface on objects within Cinema 4D, we also look at the settings that control wind speed, wave height, and choppiness. We also look at the settings for generating foam.

 

DOWNLOAD HERE

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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Beefdoctor

In this video tutorial we go over the PBR workflow within Cinema 4D, we will cover what PBR is and isn't, and we break down materials, lights, colour space, and talk about what settings make them physically correct. We look at a PBR workflow using the standard and physical render but also take a deep look at the new ProRender engine in C4D R19.

 

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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Beefdoctor

This is the 4th in a series of Patreon exclusive tutorials about XPresso in Cinema 4D, In this video we build a working clock that runs in real time but with the addition of user data that allows us to speed up time and set the initial time.

 

 

TAKE ME TO PATREON

 

Digitalmeat.uk

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Beefdoctor

In this Cinema 4D Quick Tip we take a look at how we can replace multiple objects with another using the character menu, we also have a look at how we can carry across the original objects tags.

 

Digitalmeat.uk

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Beefdoctor

In this RealFlow For Cinema 4D tutorial we take a look at The Granular Solver, this Solver type allows us to mimic particles like sand, dirt and snow but also gives us a high level of control about the way it clumps, and it's over all look.

 

Digitalmeat.uk

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Beefdoctor

This is the last video about my new Cinema 4D Build. In this video we cover the construction of the PC and look it's benchmark compared to my old PC in Cinebench R15.

 

Digitalmeat.uk

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Beefdoctor

In this Cinema 4D video tutorial we take a look at how we can use several different Effectors to offset the animations of cloned objects, this is very helpful when variance is desired.

 

Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

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