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Cinema 4D Plugins
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About this blog

Digital Meat is a training resource for Cinema 4D and Unity users, I also cover plugins for Cinema 4D.

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Entries in this blog

Beefdoctor

In this video we take a look at all the awesome features that are new to Cinema 4D R19. There have been many updates and improvements including, Viewport Enhancements, LOD object, and Pro render just to name a few. please view the links below for my video sources.

 

Beefdoctor

In this Realflow for Cinema 4D we take a look at the Collider Tag, This tag allows us to make geometry be taken into account with particle interaction. we can also define the surface of our collider object, whether it is rough or smooth or if it has a high friction or not.

 

Beefdoctor

In this video tutorial of Realfow for Cinema 4D we dive into the settings for the Magic Daemon. This Daemon effectively turns an object into an Attractor, but with the added bonus of being able to tweak the approach and escape velocity so we can sculpt our forces for the desired look.

 

Beefdoctor

In this video tutorial we take another look at the Realflow for Cinema 4D plugin. We specifically look at the DSpline Daemon. This Daemon allows us to control particles along a spline path using forces, these forces can be mixed to control the rotation of particle around a spline, and the strength of the attraction towards the spline.

 

Beefdoctor

Hey Guys and Girls! I just wanted to take this opportunity to let you all know about the current state of Digital Meat and where i hope to take it in the future with your support. Please comment below because i would really love to know what you think, all thoughts are welcome.

Patreon: https://www.patreon.com/DigitalMeat3D
 

 

Beefdoctor

In this video tutorial we take another look at the realflow for C4D plugin. This time we are specifically dealing with the Gravity Daemon and its settings. This Daemon allows us to add gravity to our scene but we have the option to apply the effect globally, or bounded, so we can restrict the effect to a certain area. we also have the option to invert the effect so particles fall upwards.

 

Beefdoctor

In This Cinema 4D tutorial we take a look at another C4D tool. This one is called the Transfer tool, it allows us to have one object match another objects position, scale, and rotation, a lot like reset PSR, but we can turn each of these attributes on and off and the object does not have to be a child of the target object. This is tool is very similar to the Quick Align tool in 3DSMax.


 

Beefdoctor

This is the first in a series of videos i'll be making about the Realflow plugin for Cinema 4D. In this video i'll be looking at the Realflow Scene Tree and some of its settings but i'll mainly be focusing on the different emitter types, the emitter settings, and how we can use splines and textures to control particle emissions.
 

 

Beefdoctor

In this Cinema 4D tutorial video we take a look at inverse ambient occlusion shader. This can be extremely helpful when trying to create edge wear or damage to make objects look more believable. Inverse ambient occlusion can even be used to create a very fast subsurface scattering effect. Check out the video for all the details.

 

 

Beefdoctor

In this Cinema 4D Quick Tip we take a look at a nice elegant way in which we can create a perfect hole in a polygon surface. This method is very quick and eliminates some of the issues that may arise from using a Boolean. We also take a look at using the same method but optimising it for a lower poly mesh more suited to exporting to a game engine.

 

Beefdoctor

In this Video i just wanted to bring your attention to the first batch of NAB 2017 tutorials from Cineversity. So head on over to the tutorial page at Digitalmeat.uk and take a look. I also talk very briefly about how you can help decide what tutorials i make next, and the Digital Meat merch store.

 


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