PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D
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About this blog

Digital Meat is a training resource for Cinema 4D and Unity users, I also cover plugins for Cinema 4D.

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Entries in this blog

Beefdoctor

Quick Tip 13: Move, Scale, or Rotate Parent Without Children

In this Cinema 4D Quick Tip we take a look at a way in which we can move, scale, or rotate a parent object independently of its children.

 

Beefdoctor

Hey guys and girls, you may have noticed that my tutorial output has slowed recently, that's because I've been working on re branding Digital Meat and upgrading digitalmeat.uk. I'm nearly there, so just hang on a little bit longer and tutorials will start flowing again :D 

Beefdoctor
In this tutorial we take a look at the Virtual Walkthrough, this tool allows us to navigate our scene like a first person shooter, and it also allows us to record our movements to a path or even a camera.
 
If you would like to support Digital Meat, or follow me on social media, see the below links.
 
Beefdoctor

In this video we take a look at the awesome Select N' Go Plugin. This nifty little piece of work allows us to export out our work in various formats and in multiple files, it also lets us create takes (clips) for animation export.

 

Beefdoctor

In this tutorial we take a look at the new object tracker in Cinema 4D R18, This new feature allows us to track a moving object independently of the scene and replace it with a 3D object.

In this tutorial we take a look at the new object tracker in Cinema 4D R18, This new feature allows us to track a moving object independently of the scene and replace it with a 3D object. This part will focus on scene setup, Modelling, animation, and rendering.

 

Beefdoctor

These are some visuals i did for my local bar, they were launching a night called Vice Bar that had a retro feel and look and wanted some visuals for the wall mounted screens. I did the 3D work in Cinema 4D, and the post work in After Effects, I have included several different versions of the clip with different looks and chucked some music over the top.

 

Beefdoctor

In part one of this tutorial we take our first steps into Projection Man for Cinema 4D, this part primarily deals with camera calibration to get the scene orientated correctly, and building our simple models to project on to.

In part two of this tutorial we continue our journey into Projection Man for Cinema 4d. We take a look at some of the problems that can be encountered with projection mapping and take steps to solve these problems with Coverage Cameras and Coverage Renders.

 

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