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About this blog

Digital Meat is a training resource for Cinema 4D and Unity users, I also cover plugins for Cinema 4D.

If you would like to support Digital Meat, or follow me on social media, see the below links.
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Entries in this blog

 

Cinema 4D: The Shadow Catcher Shader

In this Cinema 4D Video tutorial we take a look at The Shadow Catcher Shader. Not only can this Shader export our shadows with an alpha channel, it can also export reflections too. I also address a problem in which exporting shadows using the Physical Renderer appears not to work.  

Beefdoctor

Beefdoctor

 

Rizom UV: The Unwrap Panel

In this Rizom UV video tutorial we take a look at the Unwrapping Panel and it's settings, we also look into some of the ways we can unwrap objects and use pinning and constraints.     If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/

Beefdoctor

Beefdoctor

 

Subsurface Scattering In Cinema 4D

In this tutorial we take a look at the Subsurface Scattering Shader in Cinema 4D. We learn about it's settings and what they mean. We also look at how we can optimise those settings so we can reduce render times.  

Beefdoctor

Beefdoctor

 

Cinema 4D: The Volume Builder

In this Cinema 4D video tutorial we are taking a look at Volume Building in Cinema 4D R20. The Volume Builder is a powerful tool that allows us to build complex organic geometry very quickly, It does this by exploiting the properties of Voxel Grids.     Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https

Beefdoctor

Beefdoctor

 

C4D Tools: Virtual Walkthrough

In this tutorial we take a look at the Virtual Walkthrough, this tool allows us to navigate our scene like a first person shooter, and it also allows us to record our movements to a path or even a camera.   If you would like to support Digital Meat, or follow me on social media, see the below links. Donate: http://digitalmeat.uk/about/ Patreon: https://www.patreon.com/DigitalMeat Merchandise: https://www.redbubble.com/people/DIGITAL-MEAT/shop Facebook: https://www.facebook.com/

Beefdoctor

Beefdoctor

 

Cinema 4D PC Build: Construction

This is the last video about my new Cinema 4D Build. In this video we cover the construction of the PC and look it's benchmark compared to my old PC in Cinebench R15.   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https:/

Beefdoctor

Beefdoctor

 

Quick Tip 28: Object Replace

In this Cinema 4D Quick Tip we take a look at how we can replace multiple objects with another using the character menu, we also have a look at how we can carry across the original objects tags.   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/di

Beefdoctor

Beefdoctor

 

Nvidia GauGAN

GauGAN, named after post-Impressionist painter Paul Gauguin, creates photorealistic images from segmentation maps, which are labeled sketches that depict the layout of a scene.     Digitalmeat.uk If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com

Beefdoctor

Beefdoctor

 

Cinema 4D: The Aim Constraint

In this Cinema 4D tutorial video we are going to create an actuator using the Constraint Tag in Aim mode, this will allow us to have two objects pointing at each others pivots.   If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter:

Beefdoctor

Beefdoctor

 

RF For C4D: Blending Fluids With Vertex

In this RealFlow for Cinema 4D, tutorial we take a look at using Vertex Maps to Blend Fluid colours. We Use these Vertex weights in the Vertex Map Shader and also use a work around to get the desired result.     If you would like to support Digital Meat, or follow me on social media, see the below links.   Website: Digitalmeat.uk Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/
 

Cinema 4D: A Simple Lighting Setup

In this Cinema 4D video tutorial we put together a simple lighting setup. I have used this kind of of lighting in a lot of my tutorials, and have assumed that most users are aware of how it's pieced together, for beginners it may not seem so obvious.     If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://di

Beefdoctor

Beefdoctor

 

Realflow For C4D: The Collider Tag

In this Realflow for Cinema 4D we take a look at the Collider Tag, This tag allows us to make geometry be taken into account with particle interaction. we can also define the surface of our collider object, whether it is rough or smooth or if it has a high friction or not.  

Beefdoctor

Beefdoctor

 

Cinema 4D: The Mesh Checker

In this tutorial we take a look at the Mesh Checker in Cinema 4D R16, and how we can use it to identify any problems with our models and generally make our meshes cleaner.  

Beefdoctor

Beefdoctor

 

The Mesh Deformer In Cinema 4D

In this tutorial we take a look at the Mesh Deformer in Cinema 4D, it can be used to drive dynamic simulations on poly heavy objects using a low poly cage, it also can be used in conjunction with the pose morph tag and can be used to make changes to heavy meshes.  

Beefdoctor

Beefdoctor

 

Building A Dynamic Parachute In Cinema 4D

In part 1 of this tutorial we build the model of the parachute and crate, then we set up the dynamic splines In part 2 of this tutorial we set up the canopy soft body dynamics, and the crate rigid body dynamics, then we connect them together using spring connectors and sort out some priority issues  

Beefdoctor

Beefdoctor

 

The Motion Tracker In Cinema 4D

In this tutorial we take a look at the Motion Tracker in Cinema 4d, we cover the steps we need to take to track the footage, clean up tracks and remove errors, solve the 3d camera, and align our scene. After this we put 3d objects in our scene and correctly light them and composite them with our footage. Donate: https://digitalmeat.uk/about/ Patreon: https://www.patreon.com/DigitalMeat Merchandise: http://www.redbubble.com/people/digital-meat/shop Facebook: https://www.facebook.com/dig

Beefdoctor

Beefdoctor


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