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Digital Meat is a training resource for Cinema 4D and Unity users, I also cover plugins for Cinema 4D.

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Entries in this blog

C4D Dynamics: The Cardan

C4D Dynamics: The Cardan

In the second video of the Dynamic Connectors series we take a look at the Cardan Connector AKA the universal joint to our American friends.This Joint can translate rotational motion through itself to be utilized at another angle.  

Beefdoctor

Beefdoctor

C4D Dynamics: The Hinge

C4D Dynamics: The Hinge

In this Cinema 4D Tutorial we take a look at the Hinge Dynamic Connector, we learn about its usage and settings. We also make a fully dynamic double pendulum and use the tracer object to create some interesting patterns  

Beefdoctor

Beefdoctor

Cinema 4D: Projection Man

Cinema 4D: Projection Man

In part one of this tutorial we take our first steps into Projection Man for Cinema 4D, this part primarily deals with camera calibration to get the scene orientated correctly, and building our simple models to project on to. In part two of this tutorial we continue our journey into Projection Man for Cinema 4d. We take a look at some of the problems that can be encountered with projection mapping and take steps to solve these problems with Coverage Cameras and Coverage Renders.

Beefdoctor

Beefdoctor

Cinema 4D: Creating Caustics

Cinema 4D: Creating Caustics

In this tutorial we look at the steps we need to take to create caustic lighting in Cinema 4D. It's pretty simple but there are some setting that need to be altered in the render settings, and the light source setting.  

Beefdoctor

Beefdoctor

QT9: Rotate Object Forever

QT9: Rotate Object Forever

In this Cinema 4D Quick Tip we take a look at how we can make an object rotate forever. It is important to note that you do not have to use XPresso to get this to work.  

Beefdoctor

Beefdoctor

C4D Plugins: Export Selected

C4D Plugins: Export Selected

In this video we take a quick look at a fantastic plugin called Selectsave, unlike Cinema 4ds native export options it allows you to export selected to any format that Cinema 4d Supports! http://fieldcreatorsstudios.com/ http://coffeestock.boo.jp/Blog/  

Beefdoctor

Beefdoctor

Quick Tip 8: Render Backface

Quick Tip 8: Render Backface

In this Quick Tip we are going to take a look at how we can render with Backface Culling but also maintain the correct lighting for our scene.  

Beefdoctor

Beefdoctor

Cinema 4D: Interior Global Illumination

Cinema 4D: Interior Global Illumination

In this Tutorial we take a pretty comprehensive look at Global Illumination in Cinema 4D, this includes GI methods and the settings for each of these methods. We also go into reducing lighting artifacts for a nice clean results.  

Beefdoctor

Beefdoctor

Playmaker: Mecanim Part 5

Playmaker: Mecanim Part 5

In part 5 of this tutorial we take a look at setting up our jump state and sending the right information to our animator states at the right time.  

Beefdoctor

Beefdoctor

Playmaker: Mecanim Part 4

Playmaker: Mecanim Part 4

In part 4 of this tutorial we take a look at how we can stop our right trigger run action when crouched, and smooth out our transitions between animation states.  

Beefdoctor

Beefdoctor

Playmaker: Mecanim Part 3

Playmaker: Mecanim Part 3

In part 3 of this tutorial we take a look at how we can assign animations to our character for crouching, these are triggered by our xbox controller and the magic of Playmaker!  

Beefdoctor

Beefdoctor

Playmaker: Mecanim Part 2

Playmaker: Mecanim Part 2

In part 1 of this tutorial we take a look at how we can assign animations to our character which are triggered by our xbox controller and the magic of Playmaker!  

Beefdoctor

Beefdoctor

Playmaker: Mecanim Part 1

Playmaker: Mecanim Part 1

In part 1 of this tutorial we take a look at how we can bring a rigged humanoid character into Unity, then assign animations to our character which are triggered by our xbox controller and the magic of Playmaker!  

Beefdoctor

Beefdoctor

C4D | Unity: Auto-Rig

C4D | Unity: Auto-Rig

In this tutorial we are going take a look at auto-rigging a character for Cinema 4D or Unity using Mixamo's Auto-Rigger. It is very quick and very easy to use, and could potentially save hours of time if you have many characters to set up.  

Beefdoctor

Beefdoctor

Playermaker: A Use Button In Unity

Playermaker: A Use Button In Unity

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a "Use" action in unity which will be triggered by a button on the Xbox Controller. This will involve setting up a Ray Casting System.  

Beefdoctor

Beefdoctor

Quick Tip 7: System Resources

Quick Tip 7: System Resources

In this Quick Tip I show you how to free up system resources so you can carry on working when rendering in Cinema 4D. WARNING! Your Renders will take longer to complete.

Beefdoctor

Beefdoctor

Playmaker: Run Action In Unity

Playmaker: Run Action In Unity

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a run action in unity which will be triggered by the right trigger on the Xbox Controller. The right trigger has degrees of being pressed (not just a simple on and off button) which is great because we can control how fast we run by how much we press the trigger.  

Beefdoctor

Beefdoctor

Playmaker: Zoom Action In Unity

Playmaker: Zoom Action In Unity

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a zoom action in unity which will be triggered by the left trigger on the Xbox Controller. The Left trigger has degrees of being pressed (not just a simple on and off button) which is great because we can control how far we zoom by how much we press the trigger.  

Beefdoctor

Beefdoctor

Playmaker: Crouch Action In Unity

Playmaker: Crouch Action In Unity

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a crouch action in unity which will be triggered by a button on the Xbox Controller.  

Beefdoctor

Beefdoctor

Unity: Xbox Controller Setup

Unity: Xbox Controller Setup

In this tutorial we look at how to set up Unity to use inputs from an Xbox Controller and use those inputs with the FPSController from unity's standard assets.  

Beefdoctor

Beefdoctor

C4D to Unity: Create Terrain Heightmap

C4D to Unity: Create Terrain Heightmap

In this tutorial we look at the steps we need to take to create a Height map from geometry in Cinema 4d, then we take this map into Photoshop so we can convert the image into a format that Unity can understand. After we get our map into Unity, we apply it to our terrain object and look at several approaches for smoothing out unwanted creases.  

Beefdoctor

Beefdoctor

C4D to Unity: Export PLA

C4D to Unity: Export PLA

In this tutorial we take a look at how we can get point level animation (vertex animation) out of Cinema 4D, and into unity3D. To do this we use a Unity Asset called Mega-Fiers. Mega-Fiers can be bought from the Unity Asset Store Here: https://www.assetstore.unity3d.com/en/#!/content/644

Beefdoctor

Beefdoctor

Cinema 4D: Projection Mapping

Cinema 4D: Projection Mapping

In this Cinema 4D, tutorial we look at how we can take an image and project it out of a camera on to geometry, then we look at how we light the scene to match the image.  

Beefdoctor

Beefdoctor

C4D to Unity: Export Joint Animation

C4D to Unity: Export Joint Animation

In this tutorial we take a look at getting joint (bone) based animations into Unity from Cinema 4d, we also cover how dynamic IK can be brought into Unity without baking to the timeline in cinema 4d.  

Beefdoctor

Beefdoctor

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