In the second video of the Dynamic Connectors series we take a look at the Cardan Connector AKA the universal joint to our American friends.This Joint can translate rotational motion through itself to be utilized at another angle.
In this Cinema 4D Tutorial we take a look at the Hinge Dynamic Connector, we learn about its usage and settings. We also make a fully dynamic double pendulum and use the tracer object to create some interesting patterns
In part one of this tutorial we take our first steps into Projection Man for Cinema 4D, this part primarily deals with camera calibration to get the scene orientated correctly, and building our simple models to project on to.
In part two of this tutorial we continue our journey into Projection Man for Cinema 4d. We take a look at some of the problems that can be encountered with projection mapping and take steps to solve these problems with Coverage Cameras and Coverage Renders.
In this tutorial we look at the steps we need to take to create caustic lighting in Cinema 4D. It's pretty simple but there are some setting that need to be altered in the render settings, and the light source setting.
In this video we take a quick look at a fantastic plugin called Selectsave, unlike Cinema 4ds native export options it allows you to export selected to any format that Cinema 4d Supports!
In this Tutorial we take a pretty comprehensive look at Global Illumination in Cinema 4D, this includes GI methods and the settings for each of these methods. We also go into reducing lighting artifacts for a nice clean results.
In part 1 of this tutorial we take a look at how we can bring a rigged humanoid character into Unity, then assign animations to our character which are triggered by our xbox controller and the magic of Playmaker!
In this tutorial we are going take a look at auto-rigging a character for Cinema 4D or Unity using Mixamo's Auto-Rigger. It is very quick and very easy to use, and could potentially save hours of time if you have many characters to set up.
In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a "Use" action in unity which will be triggered by a button on the Xbox Controller. This will involve setting up a Ray Casting System.
In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a run action in unity which will be triggered by the right trigger on the Xbox Controller. The right trigger has degrees of being pressed (not just a simple on and off button) which is great because we can control how fast we run by how much we press the trigger.
In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a zoom action in unity which will be triggered by the left trigger on the Xbox Controller. The Left trigger has degrees of being pressed (not just a simple on and off button) which is great because we can control how far we zoom by how much we press the trigger.
In this tutorial we look at the steps we need to take to create a Height map from geometry in Cinema 4d, then we take this map into Photoshop so we can convert the image into a format that Unity can understand. After we get our map into Unity, we apply it to our terrain object and look at several approaches for smoothing out unwanted creases.
In this tutorial we take a look at how we can get point level animation (vertex animation) out of Cinema 4D, and into unity3D. To do this we use a Unity Asset called Mega-Fiers.
Mega-Fiers can be bought from the Unity Asset Store Here: https://www.assetstore.unity3d.com/en/#!/content/644