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Here you will find all of the tutorials made by Digital Meat. Please feel free to comment or ask questions.


If you have have found any of these tutorials helpful please consider supporting Digital Meat at the links below



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In this Cinema 4D Video tutorial we take a look at The Shadow Catcher Shader. Not only can this Shader export our shadows with an alpha channel, it can also export reflections too. I also address a problem in which exporting shadows using the Physical Renderer appears not to work.



In this Realflow for Cinema 4D we take a look at the Collider Tag, This tag allows us to make geometry be taken into account with particle interaction. we can also define the surface of our collider object, whether it is rough or smooth or if it has a high friction or not.



In this video tutorial of Realfow for Cinema 4D we dive into the settings for the Magic Daemon. This Daemon effectively turns an object into an Attractor, but with the added bonus of being able to tweak the approach and escape velocity so we can sculpt our forces for the desired look.



In this video tutorial we take another look at the Realflow for Cinema 4D plugin. We specifically look at the DSpline Daemon. This Daemon allows us to control particles along a spline path using forces, these forces can be mixed to control the rotation of particle around a spline, and the strength of the attraction towards the spline.



In this video tutorial we take another look at the realflow for C4D plugin. This time we are specifically dealing with the Gravity Daemon and its settings. This Daemon allows us to add gravity to our scene but we have the option to apply the effect globally, or bounded, so we can restrict the effect to a certain area. we also have the option to invert the effect so particles fall upwards.



In This Cinema 4D tutorial we take a look at another C4D tool. This one is called the Transfer tool, it allows us to have one object match another objects position, scale, and rotation, a lot like reset PSR, but we can turn each of these attributes on and off and the object does not have to be a child of the target object. This is tool is very similar to the Quick Align tool in 3DSMax.


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