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About this blog

Here you will find all of the tutorials made by Digital Meat. Please feel free to comment or ask questions.

 

If you have have found any of these tutorials helpful please consider supporting Digital Meat at the links below

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Entries in this blog

 

RF For C4D: Blending Fluids With Vertex

In this RealFlow for Cinema 4D, tutorial we take a look at using Vertex Maps to Blend Fluid colours. We Use these Vertex weights in the Vertex Map Shader and also use a work around to get the desired result.     If you would like to support Digital Meat, or follow me on social media, see the below links.   Website: Digitalmeat.uk Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/
 

Cinema 4D: The Aim Constraint

In this Cinema 4D tutorial video we are going to create an actuator using the Constraint Tag in Aim mode, this will allow us to have two objects pointing at each others pivots.   If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter:

Beefdoctor

Beefdoctor

 

Quick Tip 36: Colour Mapping

In this Cinema 4D Quick Tip we take a look at the Colour Mapping effect in the render settings. Colour Mapping allows us to balance a scene by controlling over exposed areas.   If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: h
 

Cinema 4D: A Simple Lighting Setup

In this Cinema 4D video tutorial we put together a simple lighting setup. I have used this kind of of lighting in a lot of my tutorials, and have assumed that most users are aware of how it's pieced together, for beginners it may not seem so obvious.     If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://di

Beefdoctor

Beefdoctor

 

Cinema 4D: Restricting Deformers

In this Cinema 4D video tutorial we take a look at how we can restrict the influence of Deformers. This can be done in several ways using Polygon Selections and Vertex Maps, we can even blend multiple Deformers.     If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https:/

Beefdoctor

Beefdoctor

 

Rizom UV: The Unwrap Panel

In this Rizom UV video tutorial we take a look at the Unwrapping Panel and it's settings, we also look into some of the ways we can unwrap objects and use pinning and constraints.   If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitt

Beefdoctor

Beefdoctor

 

Cinema 4D: The Volume Builder

In this Cinema 4D video tutorial we are taking a look at Volume Building in Cinema 4D R20. The Volume Builder is a powerful tool that allows us to build complex organic geometry very quickly, It does this by exploiting the properties of Voxel Grids.     Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https

Beefdoctor

Beefdoctor

 

Quick Tip 35: Plugins In C4D R20

In this Cinema 4D Quick Tip we take a look at the way plugins are managed within Cinema 4D R20. These changes allow us to specify a custom path for our plugins folder which opens the door for plugins to be located at a network location. We can also create a plugins folder in the R20 root to allow legacy functionality.   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerch

Beefdoctor

Beefdoctor

 

Quick Tip 34: Remove Disconnected Points

In this Cinema 4D Quick Tip we take a look at some functionality that has been added to C4D R20. We now have the choice to remove disconnected points when polygons are deleted.     Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d

Beefdoctor

Beefdoctor

 

Rizom UV: Seams & Cuts

In this Rizom UV Video tutorial, we look at the different methods that can be used to select seams and make cuts. Rizom UV has a great selection of tools to speed up workflow when creating seams, along with an intuitive user interface.     Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat

Beefdoctor

Beefdoctor

 

Quick Tip 33: Texture Both Sides of Poly

In this Cinema 4D Quick Tip I show you how it's possible to texture the reverse sides of polygons      Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+D

Beefdoctor

Beefdoctor

 

Rizom UV: UI Overview

In this RizomUV Video tutorial we take a look at the user interface and go through some of the UV tools and their functions, this video is intended to be an overview of RizomUV in preparation for more in-depth tutorials.   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: h

Beefdoctor

Beefdoctor

 

Unity: Progressive Lightmapper

In this Unity video tutorial we take a look at the Progressive Lightmapper. We look at its settings and what they do and go through the steps necessary to achieve a clean lightmap bake. We also look at lighting, Reflections, and how we can give dynamic objects secondary lighting. We also look at settings which can solve lightmap errors and Post Effects using the Post Processing Stack.   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see

Beefdoctor

Beefdoctor

 

Quick Tip 32: Save With Assets

In this Cinema 4D Quick Tip video we take a look at how we can save our project and all of its assets even though these assets maybe in multiple locations. We also look at a few different ways we can save assets that are in the content browser.     Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://di

Beefdoctor

Beefdoctor

 

Realflow For C4D: Wetmaps

In this RealFlow For Cinema 4D tutorial we take a look at Wetmaps, we go through wetmap settings and how to set them up, increase quality, and how to use the Wetmap data in materials.     Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digita

Beefdoctor

Beefdoctor

 

RizomUV: Transferring Data

In this tutorial video we talk briefly about Unfold3Ds name change to RizomUV, then we take a look at how we can get geometry data out of Cinema 4D to RizomUV, then back again. This is massively simplified with the Bridge Plugin.   https://www.rizom-lab.com/   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSu

Beefdoctor

Beefdoctor

 

Cinema 4D: The Matrix Object

In this Cinema 4D tutorial we take a look at The Mograph Matrix Object, we talk about what this object actually is and look at a use case for this object in regards to clone position deformation.   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/d

Beefdoctor

Beefdoctor

 

Quick Tip 31: View Background In Editor

In this Cinema 4D Quick Tip we take a look at how we can perform a work around so we can use Cinema 4D internal shaders on a background.   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoog

Beefdoctor

Beefdoctor

 

Quick Tip 30: Pivot For Multiple Objects

In this Cinema 4D Quick Tip we take a look at how we can select our pivot when we want to move or rotate multiple objects.     Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: ht

Beefdoctor

Beefdoctor

 

Realflow For C4D: The Rigid Deformer

In this RealFlow For Cinema 4D tutorial we take a look at the Rigid Deformer, this Deformer allows us to have interactions between object, realflow colliders and even fluids, we also look at how we can use a Rigid Deformers density setting to simulate buoyancy.   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: 

Beefdoctor

Beefdoctor

 

Quick Tip 29: Crash & Auto Saves

In this Cinema 4D Quick Tip we take a look at how we can recover data if Cinema 4D crashes, we also look into the auto-save settings and how we can set a limit to the amount of auto-saves.   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalm

Beefdoctor

Beefdoctor

 

Cinema 4D: PBR Workflow And ProRender

In this video tutorial we go over the PBR workflow within Cinema 4D, we will cover what PBR is and isn't, and we break down materials, lights, colour space, and talk about what settings make them physically correct. We look at a PBR workflow using the standard and physical render but also take a deep look at the new ProRender engine in C4D R19.     Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://

Beefdoctor

Beefdoctor

 

XPresso in C4D: 4. Building A Clock

This is the 4th in a series of Patreon exclusive tutorials about XPresso in Cinema 4D, In this video we build a working clock that runs in real time but with the addition of user data that allows us to speed up time and set the initial time.     TAKE ME TO PATREON   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/di

Beefdoctor

Beefdoctor

 

Quick Tip 28: Object Replace

In this Cinema 4D Quick Tip we take a look at how we can replace multiple objects with another using the character menu, we also have a look at how we can carry across the original objects tags.   Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/di

Beefdoctor

Beefdoctor

 

XPresso in C4D: 3. The Range Mapper

This is the 3rd in a series of Patreon exclusive tutorials about XPresso in Cinema 4D, In this video we take a look at the Range Mapper node, this node is very useful and will be popping up quite regularly in our journey into XPresso, with this in mind it's important that the attributes of this node are understood. TAKE ME TO PATREON

Beefdoctor

Beefdoctor


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