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About this blog

Here you will find all of the tutorials made by Digital Meat. Please feel free to comment or ask questions.

 

If you have have found any of these tutorials helpful please consider supporting Digital Meat at the links below

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Entries in this blog

 

Cinema 4D: The Aim Constraint

In this Cinema 4D tutorial video we are going to create an actuator using the Constraint Tag in Aim mode, this will allow us to have two objects pointing at each others pivots.   If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter:

Beefdoctor

Beefdoctor

 

RF For C4D: Blending Fluids With Vertex

In this RealFlow for Cinema 4D, tutorial we take a look at using Vertex Maps to Blend Fluid colours. We Use these Vertex weights in the Vertex Map Shader and also use a work around to get the desired result.     If you would like to support Digital Meat, or follow me on social media, see the below links.   Website: Digitalmeat.uk Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/
 

Cinema 4D: A Simple Lighting Setup

In this Cinema 4D video tutorial we put together a simple lighting setup. I have used this kind of of lighting in a lot of my tutorials, and have assumed that most users are aware of how it's pieced together, for beginners it may not seem so obvious.     If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://di

Beefdoctor

Beefdoctor

 

Quick Tip 36: Colour Mapping

In this Cinema 4D Quick Tip we take a look at the Colour Mapping effect in the render settings. Colour Mapping allows us to balance a scene by controlling over exposed areas.   If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: h
 

Cinema 4D: The Mesh Checker

In this tutorial we take a look at the Mesh Checker in Cinema 4D R16, and how we can use it to identify any problems with our models and generally make our meshes cleaner.  

Beefdoctor

Beefdoctor

 

Make A Dynamic Spline Hold Weight

In this tutorial we create a dynamic spline that can hold the weight of a rigid body. This is done by using a spring object. This video shows you how to set this up.  

Beefdoctor

Beefdoctor

 

Subsurface Scattering In Cinema 4D

In this tutorial we take a look at the Subsurface Scattering Shader in Cinema 4D. We learn about it's settings and what they mean. We also look at how we can optimise those settings so we can reduce render times.  

Beefdoctor

Beefdoctor

 

The Mesh Deformer In Cinema 4D

In this tutorial we take a look at the Mesh Deformer in Cinema 4D, it can be used to drive dynamic simulations on poly heavy objects using a low poly cage, it also can be used in conjunction with the pose morph tag and can be used to make changes to heavy meshes.  

Beefdoctor

Beefdoctor

 

Building A Dynamic Parachute Part 2

In part 2 of this tutorial we set up the canopy soft body dynamics, and the crate rigid body dynamics, then we connect them together using spring connectors and sort out some priority issues.  

Beefdoctor

Beefdoctor

 

The Motion Tracker In Cinema 4D R17

In this tutorial we take a look at the Motion Tracker in Cinema 4d, we cover the steps we need to take to track the footage, clean up tracks and remove errors, solve the 3d camera, and align our scene. After this we put 3d objects in our scene and correctly light them and composite them with our footage.  

Beefdoctor

Beefdoctor

 

C4D to Unity3D 1: Exporting Geometry

In this tutorial we are going to take a look at exporting geometry out of Cinema and into the Unity game engine in several ways, we also make sure that our models import in at the correct scale.  

Beefdoctor

Beefdoctor

 

C4D to Unity3D 3: Export Joint Animation

In this tutorial we take a look at getting joint (bone) based animations into Unity from Cinema 4d, we also cover how dynamic IK can be brought into Unity without baking to the timeline in cinema 4d.  

Beefdoctor

Beefdoctor

 

Projection Mapping In Cinema 4D

In this Cinema 4D, tutorial we look at how we can take an image and project it out of a camera on to geometry, then we look at how we light the scene to match the image.  

Beefdoctor

Beefdoctor

 

C4D to Unity3D 4: Export PLA

In this tutorial we take a look at how we can get point level animation (vertex animation) out of Cinema 4D, and into unity3D. To do this we use a Unity Asset called Mega-Fiers. Mega-Fiers can be bought from the Unity Asset Store Here: https://www.assetstore.unity3d.com/en/#!/content/644  

Beefdoctor

Beefdoctor

 

C4D to Unity3D 5: Terrain Heightmap

In this tutorial we look at the steps we need to take to create a Height map from geometry in Cinema 4d, then we take this map into Photoshop so we can convert the image into a format that Unity can understand. After we get our map into Unity, we apply it to our terrain object and look at several approaches for smoothing out unwanted creases.  

Beefdoctor

Beefdoctor


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