In this Realflow for C4D video tutorial we take a look at the Viscous Solver, this solver allows us to set up viscous fluids like chocolate, cream, or syrup, we go through the settings for this solver and explore what each one does.
In this Patreon exclusive Cinema 4D video tutorial we take a look at how we can make a tracked piece of video footage stick to a moving object.
check out the preview below, and if your interested head over to Patreon using the link below.
In this Cinema 4D Video tutorial we take a look at The Shadow Catcher Shader. Not only can this Shader export our shadows with an alpha channel, it can also export reflections too. I also address a problem in which exporting shadows using the Physical Renderer appears not to work.
In this Cinema 4D video tutorial we take a look at how we can set up a scene that looks like a shot from the microscopic world. We use a combination of the Cheen shader, depth of field, and rigid body dynamics to achieve this.
In this Realflow for Cinema 4D we take a look at the Collider Tag, This tag allows us to make geometry be taken into account with particle interaction. we can also define the surface of our collider object, whether it is rough or smooth or if it has a high friction or not.
In this video tutorial of Realfow for Cinema 4D we dive into the settings for the Magic Daemon. This Daemon effectively turns an object into an Attractor, but with the added bonus of being able to tweak the approach and escape velocity so we can sculpt our forces for the desired look.
In this Realflow for Cinema 4D Tutorial we take a look at the K Speed Daemon. This Daemon allows us to Kill of particles based on speed and even allows to slow particles down based on a min max threshold.
In this video tutorial we take a look at the K age Daemon inside Realflow for Cinema 4D, It's a nice handy way of killing off particles based on age , plus we can add some variation to particle death so the transition doesn't look so harsh.
In this cinema 4D Quick Tip tutorial video we take a look at how we can use a spline as a mask for clones. this could be extremely useful if you need to shape your clones or limit where your clones are generated on screen.
In this video tutorial we take a look at the K Volume Daemon inside Realflow for Cinema 4D, It's a nice handy way of killing off particles that leace the volume, plus we can invert it so particles that enter the volume are killed off.
In this video tutorial we take another look at the Realflow for Cinema 4D plugin. We specifically look at the DSpline Daemon. This Daemon allows us to control particles along a spline path using forces, these forces can be mixed to control the rotation of particle around a spline, and the strength of the attraction towards the spline.
In this (very short) video tutorial, We take a look at the K isolated Daemon in Realflow for Cinema 4d, this Daemon Allows us to kill off Isolated Particles that we may not need which helps us speed up our simulations.
In this video tutorial we take another look at the realflow for C4D plugin. This time we are specifically dealing with the Gravity Daemon and its settings. This Daemon allows us to add gravity to our scene but we have the option to apply the effect globally, or bounded, so we can restrict the effect to a certain area. we also have the option to invert the effect so particles fall upwards.
In This Cinema 4D tutorial we take a look at another C4D tool. This one is called the Transfer tool, it allows us to have one object match another objects position, scale, and rotation, a lot like reset PSR, but we can turn each of these attributes on and off and the object does not have to be a child of the target object. This is tool is very similar to the Quick Align tool in 3DSMax.
This is the first in a series of videos i'll be making about the Realflow plugin for Cinema 4D. In this video i'll be looking at the Realflow Scene Tree and some of its settings but i'll mainly be focusing on the different emitter types, the emitter settings, and how we can use splines and textures to control particle emissions.
In this Cinema 4D tutorial video we take a look at inverse ambient occlusion shader. This can be extremely helpful when trying to create edge wear or damage to make objects look more believable. Inverse ambient occlusion can even be used to create a very fast subsurface scattering effect. Check out the video for all the details.
In this Cinema 4D Quick Tip we take a look at a nice elegant way in which we can create a perfect hole in a polygon surface. This method is very quick and eliminates some of the issues that may arise from using a Boolean. We also take a look at using the same method but optimising it for a lower poly mesh more suited to exporting to a game engine.