In preparation for my next Cinema 4d tutorial about the Parent Constraint Tag, i thought it would be helpful to some to see how to build and set up a IK driven robotic arm, this will make animating the robotic arm way easier when it has an IK rig.
In this tutorial we take a look at the Virtual Walkthrough, this tool allows us to navigate our scene like a first person shooter, and it also allows us to record our movements to a path or even a camera.
In this video we take a look at the awesome Select N' Go Plugin. This nifty little piece of work allows us to export out our work in various formats and in multiple files, it also lets us create takes (clips) for animation export.
In this tutorial we take a look at the new object tracker in Cinema 4D R18, This new feature allows us to track a moving object independently of the scene and replace it with a 3D object. This part will focus on scene setup, Modelling, animation, and rendering.
In the second video of the Dynamic Connectors series we take a look at the Cardan Connector AKA the universal joint to our American friends.This Joint can translate rotational motion through itself to be utilised at another angle.
In this Cinema 4D Tutorial we take a look at the Hinge Dynamic Connector, we learn about its usage and settings. We also make a fully dynamic double pendulum and use the tracer object to create some interesting patterns.
In part two of this tutorial we continue our journey into Projection Man for Cinema 4d. We take a look at some of the problems that can be encountered with projection mapping and take steps to solve these problems with Coverage Cameras and Coverage Renders.
In part one of this tutorial we take our first steps into Projection Man for Cinema 4D, this part primarily deals with camera calibration to get the scene orientated correctly, and building our simple models to project on to.
In this tutorial we look at the steps we need to take to create caustic lighting in Cinema 4D. It's pretty simple but there are some setting that need to be altered in the render settings, and the light source setting.