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About this blog

Here you will find all of the tutorials made by Digital Meat. Please feel free to comment or ask questions.

 

If you have have found any of these tutorials helpful please consider supporting Digital Meat at the links below

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Entries in this blog

 

C4D Plugins: Export Selected

In this video we take a quick look at a fantastic plugin called Selectsave, unlike Cinema 4ds native export options it allows you to export selected to any format that Cinema 4d Supports!  

Beefdoctor

Beefdoctor

 

Lighting An Interior Scene With GI

In this Tutorial we take a pretty comprehensive look at Global Illumination in Cinema 4D, this includes GI methods and the settings for each of these methods. We also go into reducing lighting artifacts for a nice clean results.  

Beefdoctor

Beefdoctor

 

Playmaker: Character With Mecanim PT3

In part 3 of this tutorial we take a look at how we can assign animations to our character for crouching, these are triggered by our xbox controller and the magic of Playmaker!  

Beefdoctor

Beefdoctor

 

Playmaker: Character With Mecanim PT1

In part 1 of this tutorial we take a look at how we can bring a rigged humanoid character into Unity, then assign animations to our character which are triggered by our xbox controller and the magic of Playmaker!  

Beefdoctor

Beefdoctor

 

Auto-Rig A Character For C4D or Unity

In this tutorial we are going take a look at auto-rigging a character for Cinema 4D or Unity using Mixamo's Auto-Rigger. It is very quick and very easy to use, and could potentially save hours of time if you have many characters to set up.  

Beefdoctor

Beefdoctor

 

Playermaker: Use Button For Xbox

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a "Use" action in unity which will be triggered by a button on the Xbox Controller. This will involve setting up a Ray Casting System.  

Beefdoctor

Beefdoctor

 

Playmaker: Run Action For Xbox

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a run action in unity which will be triggered by the right trigger on the Xbox Controller. The right trigger has degrees of being pressed (not just a simple on and off button) which is great because we can control how fast we run by how much we press the trigger.  

Beefdoctor

Beefdoctor

 

Playmaker: Zoom Action For Xbox

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a zoom action in unity which will be triggered by the left trigger on the Xbox Controller. The Left trigger has degrees of being pressed (not just a simple on and off button) which is great because we can control how far we zoom by how much we press the trigger.  

Beefdoctor

Beefdoctor

 

Playmaker: Crouch Action For Xbox

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a crouch action in unity which will be triggered by a button on the Xbox Controller.  

Beefdoctor

Beefdoctor

 

C4D to Unity3D 5: Terrain Heightmap

In this tutorial we look at the steps we need to take to create a Height map from geometry in Cinema 4d, then we take this map into Photoshop so we can convert the image into a format that Unity can understand. After we get our map into Unity, we apply it to our terrain object and look at several approaches for smoothing out unwanted creases.  

Beefdoctor

Beefdoctor

 

C4D to Unity3D 4: Export PLA

In this tutorial we take a look at how we can get point level animation (vertex animation) out of Cinema 4D, and into unity3D. To do this we use a Unity Asset called Mega-Fiers. Mega-Fiers can be bought from the Unity Asset Store Here: https://www.assetstore.unity3d.com/en/#!/content/644  

Beefdoctor

Beefdoctor

 

Projection Mapping In Cinema 4D

In this Cinema 4D, tutorial we look at how we can take an image and project it out of a camera on to geometry, then we look at how we light the scene to match the image.  

Beefdoctor

Beefdoctor

 

C4D to Unity3D 3: Export Joint Animation

In this tutorial we take a look at getting joint (bone) based animations into Unity from Cinema 4d, we also cover how dynamic IK can be brought into Unity without baking to the timeline in cinema 4d.  

Beefdoctor

Beefdoctor

 

C4D to Unity3D 1: Exporting Geometry

In this tutorial we are going to take a look at exporting geometry out of Cinema and into the Unity game engine in several ways, we also make sure that our models import in at the correct scale.  

Beefdoctor

Beefdoctor

 

The Motion Tracker In Cinema 4D R17

In this tutorial we take a look at the Motion Tracker in Cinema 4d, we cover the steps we need to take to track the footage, clean up tracks and remove errors, solve the 3d camera, and align our scene. After this we put 3d objects in our scene and correctly light them and composite them with our footage.  

Beefdoctor

Beefdoctor


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