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About this blog

Here you will find all of the tutorials made by Digital Meat. Please feel free to comment or ask questions.

 

If you have have found any of these tutorials helpful please consider supporting Digital Meat at the links below

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Entries in this blog

 

Projection Man In Cinema 4D Part 2

In part two of this tutorial we continue our journey into Projection Man for Cinema 4d. We take a look at some of the problems that can be encountered with projection mapping and take steps to solve these problems with Coverage Cameras and Coverage Renders.  

Beefdoctor

Beefdoctor

 

New In Cinema 4D R18: Parallax Bump

In this tutorial we take a look at another feature new to Cinema 4D R18. The Parallax Bump Shader adds new depth to a materials bump channel at a low cost in render time.  

Beefdoctor

Beefdoctor

 

Quick Tip 15: Model A Perfect Hole

In this Cinema 4D Quick Tip we take a look at a nice elegant way in which we can create a perfect hole in a polygon surface. This method is very quick and eliminates some of the issues that may arise from using a Boolean. We also take a look at using the same method but optimising it for a lower poly mesh more suited to exporting to a game engine.  

Beefdoctor

Beefdoctor

 

Cinema 4D R18: Object Tracking Part 1

In this tutorial we take a look at the new object tracker in Cinema 4D R18, This new feature allows us to track a moving object independently of the scene and replace it with a 3D object.  

Beefdoctor

Beefdoctor

 

Playmaker: Crouch Action For Xbox

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a crouch action in unity which will be triggered by a button on the Xbox Controller.  

Beefdoctor

Beefdoctor

 

C4D Plugins: Export Selected

In this video we take a quick look at a fantastic plugin called Selectsave, unlike Cinema 4ds native export options it allows you to export selected to any format that Cinema 4d Supports!  

Beefdoctor

Beefdoctor

 

Dynamic Connectors In C4D: The Cardan

In the second video of the Dynamic Connectors series we take a look at the Cardan Connector AKA the universal joint to our American friends.This Joint can translate rotational motion through itself to be utilised at another angle.  

Beefdoctor

Beefdoctor

 

Projection Mapping In Cinema 4D

In this Cinema 4D, tutorial we look at how we can take an image and project it out of a camera on to geometry, then we look at how we light the scene to match the image.  

Beefdoctor

Beefdoctor

 

Playermaker: Use Button For Xbox

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a "Use" action in unity which will be triggered by a button on the Xbox Controller. This will involve setting up a Ray Casting System.  

Beefdoctor

Beefdoctor

 

Lighting An Interior Scene With GI

In this Tutorial we take a pretty comprehensive look at Global Illumination in Cinema 4D, this includes GI methods and the settings for each of these methods. We also go into reducing lighting artifacts for a nice clean results.  

Beefdoctor

Beefdoctor

 

Cinema 4D R18: Object Tracking Part 2

In this tutorial we take a look at the new object tracker in Cinema 4D R18, This new feature allows us to track a moving object independently of the scene and replace it with a 3D object. This part will focus on scene setup, Modelling, animation, and rendering.  

Beefdoctor

Beefdoctor

 

The Motion Tracker In Cinema 4D R17

In this tutorial we take a look at the Motion Tracker in Cinema 4d, we cover the steps we need to take to track the footage, clean up tracks and remove errors, solve the 3d camera, and align our scene. After this we put 3d objects in our scene and correctly light them and composite them with our footage.  

Beefdoctor

Beefdoctor

 

Quick Tip 11: Timeline Shortcuts

In this very short Quick Tip we take a look at some shortcuts for the timeline and a nifty little way to scrub through the timeline in the Cinema 4D viewport.  

Beefdoctor

Beefdoctor

 

Subsurface Scattering In Cinema 4D

In this tutorial we take a look at the Subsurface Scattering Shader in Cinema 4D. We learn about it's settings and what they mean. We also look at how we can optimise those settings so we can reduce render times.  

Beefdoctor

Beefdoctor

 

Make A Dynamic Spline Hold Weight

In this tutorial we create a dynamic spline that can hold the weight of a rigid body. This is done by using a spring object. This video shows you how to set this up.  

Beefdoctor

Beefdoctor

 

Playmaker: Zoom Action For Xbox

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a zoom action in unity which will be triggered by the left trigger on the Xbox Controller. The Left trigger has degrees of being pressed (not just a simple on and off button) which is great because we can control how far we zoom by how much we press the trigger.  

Beefdoctor

Beefdoctor

 

Playmaker: Run Action For Xbox

In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a run action in unity which will be triggered by the right trigger on the Xbox Controller. The right trigger has degrees of being pressed (not just a simple on and off button) which is great because we can control how fast we run by how much we press the trigger.  

Beefdoctor

Beefdoctor

 

C4D to Unity3D 3: Export Joint Animation

In this tutorial we take a look at getting joint (bone) based animations into Unity from Cinema 4d, we also cover how dynamic IK can be brought into Unity without baking to the timeline in cinema 4d.  

Beefdoctor

Beefdoctor


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