This is the first in a series of videos i'll be making about the Realflow plugin for Cinema 4D. In this video i'll be looking at the Realflow Scene Tree and some of its settings but i'll mainly be focusing on the different emitter types, the emitter settings, and how we can use splines and textures to control particle emissions.
In this tutorial we are going take a look at auto-rigging a character for Cinema 4D or Unity using Mixamo's Auto-Rigger. It is very quick and very easy to use, and could potentially save hours of time if you have many characters to set up.
In this tutorial we take a look at the Motion Tracker in Cinema 4d, we cover the steps we need to take to track the footage, clean up tracks and remove errors, solve the 3d camera, and align our scene. After this we put 3d objects in our scene and correctly light them and composite them with our footage.
In this Tutorial we take a pretty comprehensive look at Global Illumination in Cinema 4D, this includes GI methods and the settings for each of these methods. We also go into reducing lighting artifacts for a nice clean results.
In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a "Use" action in unity which will be triggered by a button on the Xbox Controller. This will involve setting up a Ray Casting System.
In this tutorial we are going to use a visual scripting asset called Playmaker. We are going to use it to create a zoom action in unity which will be triggered by the left trigger on the Xbox Controller. The Left trigger has degrees of being pressed (not just a simple on and off button) which is great because we can control how far we zoom by how much we press the trigger.
In this tutorial we take a look at the new object tracker in Cinema 4D R18, This new feature allows us to track a moving object independently of the scene and replace it with a 3D object. This part will focus on scene setup, Modelling, animation, and rendering.