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Here you will find all of the tutorials made by Digital Meat. Please feel free to comment or ask questions.

 

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Entries in this blog

 

The Mesh Deformer In Cinema 4D

In this tutorial we take a look at the Mesh Deformer in Cinema 4D, it can be used to drive dynamic simulations on poly heavy objects using a low poly cage, it also can be used in conjunction with the pose morph tag and can be used to make changes to heavy meshes.  

Beefdoctor

Beefdoctor

 

Subsurface Scattering In Cinema 4D

In this tutorial we take a look at the Subsurface Scattering Shader in Cinema 4D. We learn about it's settings and what they mean. We also look at how we can optimise those settings so we can reduce render times.  

Beefdoctor

Beefdoctor

 

Make A Dynamic Spline Hold Weight

In this tutorial we create a dynamic spline that can hold the weight of a rigid body. This is done by using a spring object. This video shows you how to set this up.  

Beefdoctor

Beefdoctor

 

Cinema 4D: The Mesh Checker

In this tutorial we take a look at the Mesh Checker in Cinema 4D R16, and how we can use it to identify any problems with our models and generally make our meshes cleaner.  

Beefdoctor

Beefdoctor

 

RF For C4D: Blending Fluids With Vertex

In this RealFlow for Cinema 4D, tutorial we take a look at using Vertex Maps to Blend Fluid colours. We Use these Vertex weights in the Vertex Map Shader and also use a work around to get the desired result.     If you would like to support Digital Meat, or follow me on social media, see the below links.   Website: Digitalmeat.uk Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/

Beefdoctor

Beefdoctor

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