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Timer – productivity quicktip

There are many time tracking apps and what not, but for me personally i find it very helpful to just set a timer and a small goal. Its kinda like the pomodoro technique. I’ll ussually use 25min timers, and go: “i will do these 3 points of revisions in the next 25 minutes”. I also do the same thing for breaks. I’ll set myself 12 minutes to check out forums or what not. And setting a timer helps there. Or do some cleaning around the house for 25 minutes. So why am i writing this? Well there is this website called e.ggtimer.com, the handy thing about it, is you can set the timer with a url, so i have these handy timers in my bookmark bar on my brower. Hope you find this useful! Cheers,
Aleksey     View the full article  

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5 things i wish i knew when i was starting out as a 3D artist

People often ask where to start and what to do to become a 3D artist like me.   Im not sure i’m the right person to ask, since i just kinda stumbled into this by accident. But there are some very important things i learnt, which i wish somebody told me earlier, so i will share them here.   1. This is not a stable, predictable or lucrative career. If you need money, if you have to support your family, this is really not the career for you. It’s super unpredictable, skills you need shift yearly. You might spend a year learning something, just to have a piece of software come out that renders all those things you learnt obsolete.   You really got to love what you do, coz it’s gonna be hard. It’s like you know the story of people who go to hollywood to become actors. It’s kinda like that, but you add global outsourcing to that.   Now if you’re still here i have some useful info for you.   2: EVERYTHING is a remix. Everything you see made is rehashes and reworks of the work made before by other artists, thinkers etc. Current copyright laws kinda throw a spanner in the works, but it just means you have to be more creative in your efforts. This is something that no one ever told me, and i always tried to come up with everything myself. That is a mistake. Copy, transform, combine is the secret to success.   The reason for this is simple: There is nothing truly original you can come up with. All the things you imagine and create are influenced by things you have seen/read/used before. Invention is an iterative process, hitting things with your fist, turned into rocks, turns into hammers, jackhammers etc.. So you might as well take a good analytical look at the things that are inspiring you and figure out what it is that you like about them and implement that into your work.   Watch this video it goes into more details with a stunning amount of examples: https://www.youtube.com/watch?v=nJPERZDfyWc   Also this is fun to watch: https://www.youtube.com/watch?v=hjmaOj3_sKk And you can see this pattern not only in Disney movies, you can see it throughout hollywood. And throughout human history in architecture, art, stories, books, myths etc.. It’s all an itterative “small steps” process.   3: Getting good takes time. Developing your own style takes lots of work. Just keep doing it. If you can tell your work sucks that is the most important thing. Because if you can see it sucks, it means you will be able to see when it stops sucking. The biggest problem is people who think their work is awesome. Because they can’t improve. They can’t take criticism. So if you think your work sucks, congratulations! You might become a worthy artist.   Ira glass the gap, is a great speach to listen to, nice and short too: https://www.youtube.com/watch?v=nfA9OH6dAQ8   The missing chapter is a great video which talks about all the work that great artists made that no one has ever heard about: https://vimeo.com/87448006   4: Find people who inspire you and copy them, and try to get your work to be like their work. It’s the fastest way to grow. Don’t pass it off as your work, be clear that you are just recreating work that you find inspirational. This is very important, the internet has made everything very small and searchable. You will be exposed and no one will work with you. But while you copy you will learn and start to understand what it is exactly that makes the work you admire great.   This is something more specific to mograph and tv commercials, but nevertheless this guy makes amazing videos explaining concept development and the thinking that goes into creating cool stuff: http://www.division05.com/#episodes   5: Color theory is a topic which can hugely affect your work. Once again, grab color combinations from other places, photos, works of art, nature etc, and use them. Then slightly adjust them as you need. This is the best way to start out while picking colors. But also try to figure out why certain color combinations work and others don’t pay attention to what you associate certain colors with and then try and figure out why. It’s all about observation.    Great color theory video right here: https://www.youtube.com/watch?v=Qj1FK8n7WgY   Bonus tips: I’ve found a great way to judge your own work, or try to figure out what’s missing. Is put it up side by side with the gallery of an artist you admire and see if your work looks like it belongs there.   Use pinterest to collect work that inspired you, you can sort it into baords and turn to it when you need references. Also its a great place to put your own work and see how to feels on a board full of works that inspire you.   So there you have it, a quick list of stuff i wish i knew when i was starting out. If you have any stuff you think would be helpful to beginners and professionals alike post it in the comments. Im sure there are lots of things i wish i knew that i do not know yet

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Spline IK – What is Spline ik? – Cinema4D tutorial

Use spline IK to rig your character spines, and much more! SPINE SPLINES!
Lets learn about making character spines using the Splike IK tag in Cinema4D. help your character dance and wiggle its hips better than ever! Check out this spline animation tutorial for more spline animation goodness: https://ace5studios.com/spline-animation-tutorial-c4d-dont-use-pla/ The post Spline IK – What is Spline ik? – Cinema4D tutorial appeared first on Ace5studios.
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Cloth Simulation

Cinema 4D’s cloth sim system isn’t the most advanced in the world, but i did find a way to simulate a nice top with it. So here is a tutorial about it. I also cover how to modify cloth objects and then keep simulating them.       Actually simulating cloth on moving characters doesn’t go quite as smoothly as you can see here, but i guess it just needs more work. I’ll also try xparticles cloth sim tools some time soon.     A good way to stick clothes to a character if you don’t want to simulate them after you made them can be found here : https://ace5studios.com/surface-deformer/ The post Cloth Simulation to make a basic top tutorial appeared first on Ace5studios.   View the full article  

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C4D icons and their colors

Ever wanted to change the icons or the colors? Well this is how you get into it.       Download the file below, navigate into your c4d install directory, and then navigate to “resource\modules\c4dplugin\icons” and paste it there. ( make a backup of your original). Download tif file   If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-MAXON-cinema4d/ The post C4D icons and their colors appeared first on Ace5studios.   View the full article  

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Tag Buttons

Ever wanted buttons for stuff like Protection tag, cloth or other stuff, well now you can. If you need any other buttons, just let me know and i’ll whip em up for you.     Download Scripts   If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-MAXON-cinema4d/ The post Tag Buttons appeared first on Ace5studios.   View the full article  

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FFD deformer tips

In this tutorial i go over how to more effectively use the FFD tutorial in Cinema 4D. Use a pose morph tag to store states, you can also use the same tag to transfer info between FFD objects         If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-MAXON-cinema4d/ The post FFD deformer tips appeared first on Ace5studios.   View the full article  

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IK vs FK – Whats the difference?

Ever Wonder what the difference between FK and IK is, when rigging this is a pretty common term. I go over the differences here and when you should use which one.         If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-MAXON-cinema4d/ The post IK vs FK – Whats the difference why do you need them? appeared first on Ace5studios.   View the full article  

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Tokens – file paths and naming made easy!

In this tutorial i go over how to use tokens and relative paths to making saving renders easier than ever. Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-MAXON-cinema4d/ The post Tokens – file paths and naming made easy! appeared first on Ace5studios.
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TwoLeg4D Free Cinema4D Character rig!

Fully rigged #TwoLeg4D character for cinema 4D   Hey Guys, Got a New rig for you, this time it’s the two legged egg thing, thanks to the talented Ugur Ulvi Yetiskin! Make sure to check out his other maya rigs in the link below.   Go get it here: https://ace5studios.com/twoleg/

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HUD – Heads up display

In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of.     Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post HUD – Heads up display appeared first on Ace5studios.   View the full article  

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Materials 107 – Alpha vs Transparency

In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials     Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post Materials 107 – Alpha vs Transparency appeared first on Ace5studios.   View the full article  

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Materials 106 – color maps

In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers.   Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. The post Materials 106 – using color to control stuff appeared first on Ace5studios.   View the full article  

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Instant Grass – Cinema 4D

Cinema 4D has a great little grass preset that somehow went under the radar, in this quick tutorial i go over how to Make a nice quick grass render, enjoy! the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: //ace5studios.com/5j   Here is the tutorial:          View the full article  

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Piston Rigging tutorial – Cinema 4D

Set up and rig a hydraulic piston in Cinema 4D and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

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Materials 105 -vertex maps, etc

In this tutorial i cover how to apply different shaders to different parts of the model. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

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Materials 104 -SSS, inverse AO, Silk

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j         View the full article  

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Materials 103 – Cinema4D

Here i go over some more practical uses of the layer shader and mograph shaders. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/         View the full article  

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Cinema4D R20 – the smaller things

R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty straight forward.         View the full article  

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Materials 102 – Cinema4D

Lets have a look at displacement and layer shader and copying shaders around to make a spikey ball. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/         View the full article  

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Materials 101 – Cinema4D

This tutorial covers the basics of making plastics and metals in cinema4D. And a bit of fresnel. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/         View the full article  

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Camera Animation 101 – Cinema4D

Camera animation is a big deal, this quick tutorial tries to get you started with it. How to avoid that 3d look, why you should use nulls, how to pick focal length etc.         View the full article  

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Playblast render or HW preview in Cinema4D

Sometimes your scene won’t playback at full speed in the viewport, and you want to see what your animation timing looks like, but it takes too long to render a full render. This here is your solution.  
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