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About this blog

A collection of plugins I created over the years to enhance my workflow for storytelling, and image creation in general.

Some are created for fun, others as a result of missing functionality I needed, or simply wanted to have.

 

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Entries in this blog

 

Seamilar - Enjoy UV unwrapping

Seamilar is a plugin for Cinema 4D R16, R17, R18, R19 available for Windows and MacOS, which allows to easily unwrap and edit UVs. Included in the plugin is a specific UV View window allowing the visualization and editing of color-coded UV islands.   It contains a tool to create seams, which can be used in the 3D view port as well as in the dedicated UV View window. Next to this, the native Cinema 4D selection tools for edges can also be used to create seams. Basic move, rotate

C4DS

C4DS

 

C4DS plugins - R20 upgrade

Conversion of my plugins to R20 is completed.   I have recently informed existing customers of Seamilar and PolyGnome about the news, and am giving them now priority to upgrade. Soon I will make an official announcement here at the C4DCafe, after which everyone will be able to purchase Seamilar, PolyGnome and/or Dials. And this for R16 - R20, Windows and/or macOS.   Edit:   Plugins are now available at https://toolspixels.be   During the month of

C4DS

C4DS

 

Dials - Wheel of Tools

Dials is a plugin for Cinema 4D R16, R17, R18, R19, R20 available for Windows and MacOS, which allows you to set up a list of most used tools and commands. These are presented as a circular palette to select from. Directly available from the viewport. Note that this is NOT a radial menu.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103440-dials-was-wheel-of-tools   Version 1.0.3 available for R16-R19, Win/macOS: Dials v103.zip Version 1.0.3

C4DS

C4DS

 

The post R21-announcement depression

Well OK, the title of this blog entry might be way over the line, somewhat too dramatic, but still ...   Background: As a hobby user since R9 I was quite happy with the XL bundle, back in those days. When the modules were retracted my only option was to go with the Studio version, and since then paid the annual MSA to stay up to date. Some years ago, while working on a personal project in Cinema 4D for quite a while, I got side-tracked and started writing some plugins to auto

C4DS

C4DS

 

PolyGnome - Mesh Construction Kit

PolyGnome is a plugin for Cinema 4D R17, R18, R19 available for Windows and MacOS, which allows to construct a 3D model by seamlessly adding mesh details. Simply select polygons on your mesh and let the plugin replace these by specifically prepared assets. With PolyGnome you can create your own libraries of assets to be applied on any polygonal mesh.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/99471-polygnome-mesh-construction-kit/   Comments, sugges

C4DS

C4DS

 

RingLoop

RingLoop is a simple utility plugin allowing to extend selected edges into ring(s) or loop(s)   Original posts: https://www.c4dcafe.com/ipb/forums/topic/97903-selecting-only-vertical-edges/?do=findComment&comment=648689 https://www.c4dcafe.com/ipb/forums/topic/102983-select-every-other-edge/?do=findComment&comment=677124  

C4DS

C4DS

 

SPETI and TINA

SPETI and TINA are two utility plugins to import/update textures into existing materials, or create materials using textures. Assignment of the textures to the different channels of a material (color, ambient occlusion, ...) can be specified via presets.   SPETI was originally designed to import textures generated from Allegorithmic's Substance Painter, but its name did mislead quite a few users. Due to a change in Python functionality from R18 onwards, I decided to rename th

C4DS

C4DS

 

Texut

Texut is a plugin (based on several separate scripts I had) representing a set of utilities which I use in combination with my Seamilar and SPETI-n-TINA plugins to create materials using textures created in Substance Painter from Allegorithmic.   The plugin allows me to: - rename UVW tags by selection - create materials per UVW tag name, where multiple objects share the same UV space ... and thus use the same material. - group or squeeze the UVs of different objects onto

C4DS

C4DS

 

ColorID Mapper

ColorID Mapper was a utility plugin which allowed me to create masks for using in Allegorithmic Substance Painter. Combining multiple objects onto a single canvas and colorizing the UVs of every object with a different color allowed to select the different colors as specific masks. In the meantime I have learned to simply select the polygons of the different object while working in Substance Painter, making obsolete the extra step of creating colorID maps.   Dedicated thread:

C4DS

C4DS

 

Scroll2Object

Scroll2Object is a utility plugin. When plugin is enabled, selecting an object in the view port will automatically perform a "Scroll to First Active" in the Object Manager. The plugin can be enabled/disabled with the menu entry added right after the "Scroll to First Active" in the Object Manager's menu.   Dedicated thread: https://www.c4dcafe.com/ipb/forums/topic/103649-scroll2object  

C4DS

C4DS

 

ShowMe

ShowMe is a utility plugin which allows to display different kind of things from an object. - Display the axis of an object, without the object being selected, optionally size the visual axis. - Display selected or unselected points of an polygon object, without being in point mode. Colors can be set optionally. Point number can be displayed optionally. - Display selected or unselected edges ... - Display selected or unselected polygons ...   Dedicated thread:

C4DS

C4DS

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