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RealFlow for Cinema 4D Plugin

Igor

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Next Limit Technologies are excited to announce the release of RealFlow | Cinema 4D - the best in fluid simulation, directly inside C4D. Use native C4D modifiers and tools combined with RealFlow, for a fantastic new workflow.
 
Check out the features, tutorial videos and comparison with RealFlow:
 
Download the free demo today: http://www.realflow.com/try/realflow_cinema4d

 

 

 

 

Check other videos HERE!




14 Comments


14 minutes ago, Droidmotion said:

crashes frequently.

Really? Not sure why they rushed it...if not ready! 

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There are still some important limitations, quoting the release notes

Limitations
RFEngine Connection
RFCFD-346 - Fluids don't interact between them.
RFC4D-347 - All geometry with a collider tag attached interact with all the Fluids in the scene. There is no way to attach specific geometry to a specific Fluid.
RFC4D-348 - Mesher nodes can't create geometry from cached Fluids.

 

 

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On June 28, 2016 at 1:35 PM, SIgor said:

What version of Cinema are you using guys?

Doesn't matter I guess ... What does it matter is to delete Thea Render ... :)

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28 minutes ago, ugrens said:

Doesn't matter I guess ... What does it matter is to delete Thea Render ... :)

That helped or I am missing something? :)

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2 minutes ago, SIgor said:

That helped or I am missing something? :)

Yes, it does help ... at least for me ... After clearing from Thea Render, stopped crashing all the time ... :)

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Okay...given all the limitations of this plugin vs. Realflow found here, the most crushing for me is the lack of Hybrido which combines grid based fluid sims (such as smoke) with particle based.  So without it in the Realflow plugin are we just limited to doing fluids and not smoke?  We are certainly not able to do large scale fluid simulations.  Also a number of the Daemons are missing as well (10 of the 25 are not supported) along with Caronte, which allows you do to rigid solid body dynamics. 

So is there anything this plugin can do that X-Particles 3.5 cannot do?  While some of the Daemons that are provided seem interesting, the cost of the Realflow plugin is equal to X-Particles but only has about a fraction of the capability....yes...it is fluids, but still I cannot see any advantage of this plugin to X-Particles users.  

Am I missing something?

Dave

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Yeah, the price held me back from buying too, but I already have the standalone program. 

Just to be fair, RealFlow never had smoke or fire simulation and did not claim that. Similarly, TurbulenceFD does not do liquids. 

The main argument for the plugin is a better workflow than with the standalone version. X-particles users may realize, that fluids in X-particles are not (yet) as good or fast as in RF.

Nevertheless, for hobby you can still get the learning edition of the standalone and there are also renting options for commercial projects.

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On 7/1/2016 at 1:59 PM, ZChristian said:

Yeah, the price held me back from buying too, but I already have the standalone program. 

Just to be fair, RealFlow never had smoke or fire simulation and did not claim that. Similarly, TurbulenceFD does not do liquids. 

The main argument for the plugin is a better workflow than with the standalone version. X-particles users may realize, that fluids in X-particles are not (yet) as good or fast as in RF.

Nevertheless, for hobby you can still get the learning edition of the standalone and there are also renting options for commercial projects.

Okay, I thought Realflow had the capability for doing smoke, but the main point is that the Hybrido systems does allow for the potential of doing large scale fluid simulations by using a grid system for generating the mist and foam.   So without it, we are limited to small scale fluid simulations only....which can easily be done with X-Particles.

 I am beginning to believe that there is just no way to do large scale fluid simulations in the current version of C4D.  My hope is that R18 incorporates OpenVDB and then we begin to see that internal capability being developed.  Right now, the best options are to use Houdini Engine within C4D and then render in Arnold.....at which point you really have to wonder where C4D actually was in that pipeline.

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