Jump to content

Sign in to follow this  
  • entries
    49
  • comments
    8
  • views
    4,106


3 Comments


Recommended Comments

Thanks for making this - there are not enough tuts that adequately cover this subject. It is hard to do well.

 

But in the first example, that is probably the least efficient way of solving that tri. Much better to cut out to the left, adding just 2 new edges, or down from the circle through the button adding only 3. Doing the latter would have the subtle advantage of demarcating the ends of that button cutout (they are missing 2 edges that would be between them ideally) and evening up those poly sizes somewhat...

 

I'm afraid I do also have to say that the way you solved that hand-arm was a very long way from ideal, and I can't help but worry when I see people teaching that sort of solve as if it were best practice...

 

CBR

Share this comment


Link to comment
7 hours ago, Cerbera said:

Thanks for making this - there are not enough tuts that adequately cover this subject. It is hard to do well.

 

But in the first example, that is probably the least efficient way of solving that tri. Much better to cut out to the left, adding just 2 new edges, or down from the circle through the button adding only 3. Doing the latter would have the subtle advantage of demarcating the ends of that button cutout (they are missing 2 edges that would be between them ideally) and evening up those poly sizes somewhat...

 

CBR

I agree with CBR, nice idea for a video but i also agree i would have just cut straight down through the centre of the rounded rectangular hole, and if necessary added a little cut in the centre on the other side of that rectangle, although you'd then have to deal with the complex pole on the right hand side if you wanted to be picky

Share this comment


Link to comment
On 5/20/2018 at 11:45 PM, Cerbera said:

Thanks for making this - there are not enough tuts that adequately cover this subject. It is hard to do well.

 

But in the first example, that is probably the least efficient way of solving that tri. Much better to cut out to the left, adding just 2 new edges, or down from the circle through the button adding only 3. Doing the latter would have the subtle advantage of demarcating the ends of that button cutout (they are missing 2 edges that would be between them ideally) and evening up those poly sizes somewhat...

 

I'm afraid I do also have to say that the way you solved that hand-arm was a very long way from ideal, and I can't help but worry when I see people teaching that sort of solve as if it were best practice...

 

CBR

Thanks for the comment. You are right. I will do better in my future tutorials.

Share this comment


Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Latest Topics

Latest Comments

About Us

C4D Cafe is the largest Cinema 4D community. We provide facilities for discussion, showcasing and learning our favourite software.
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, watch tutorials directly from our video gallery,  get your own private messenger, post and upload images, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, C4D Cafe is the right place to be for learning 3D.  :cowboypistol:

×
×
  • Create New...