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Cinema 4D Plugins

About This Club

A place to discuss workflows and challenges related to creating fully-animated films.

  1. What's new in this club
  2. Version 18.057

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    https://www.youtube.com/channel/UCxmlzKxEPWBbMcmL1YlxYxA
  3. Workflow tips for long sequences?

    No, I thought it might have been that so I checked a normal single pass as well as a non EXR render and they both had problems too. I think it's something to do with the file path. If I remove the "." at the start of the file location then the error message goes away, but obviously when you try to render it kicks out an error message because it doesn't actually know where to put it... Anyway, getting back to your original topic - multi pass is a great time saver for long sequences! I've got a default multi pass setup saved in my new file, and it prevents me having to faff around splitting and organising every single shot into passes. Also, using EXRs really appeals to me because I don't have to fight my way through organising anywhere near as many files. I thought getting my head round that workflow would take ages (because I'm old now and, like Garth, fear change), but it took a couple of hours max to work it out and I definitely wouldn't go back. Give it a crack, you won't regret it. Promise ;)
  4. Workflow tips for long sequences?

    Aha, I have not attempted to do multi-pass through the queue! I break scenes into layers and use takes, but I am just not doing that degree of compositing in my work right now.
  5. Workflow tips for long sequences?

    Curiouser and curiouser... ;) I'm getting this error - invalid output multi-pass path. Doesn't seem to make any difference if it's not an exr or if it isn't multi-pass. Just dug out the response I got from MAXON when I originally had the problem: ---- If you take a look at this quick tutorial, it shows using Takes with the Render Queue, it notes that the tokens isn't yet supported in working with Render Queue, and I am sure you have tested this with your R19, this video is for R17. https://www.cineversity.com/vidplaytut/how_to_render_takes_with_the_picture_viewer_render_queue_and_team_render It looks like this has been reported already, in fact when tokens was introduced and is only an issue on Windows OS, latest update was the problem exists for both 18 & 19, so I have +1 the bug report to keep it on the radar, and hopefully we will see a fix for this soon, as the functionality is in place, but just not working for Windows OS at this time. ----- So I guess maybe if you're on 17 the problem has vanished with an update for you, then reoccurred for 18 and 19? Sorry for hijacking your thread as well, dude... ;)
  6. Workflow tips for long sequences?

    Nope. I just confirmed that the queue will create the folder /$rs/ when I run a new job. What happens when you use tokens in the queue? Does it complain about the file path and reject the job? Are you trying to save to a location other than your primary computer (like a network drive)? I am running Windows 10, if maybe that has something to do with it.
  7. Introductions!

    Pretty cool, @everfresh! I've only played with the cell shader a couple of times and it seems like it takes a lot of skill to produce a nice aesthetic like you've got going on there.
  8. Introductions!

    @digitvisions Thanks, I find it incredibly helpful to know where people are coming from and what their interests are. My involvement in the Cafe has been pretty sporadic over the years, and only now that I am truly pursuing animation full-time that I am taking the effort to become more involved.
  9. Introductions!

    Hi, I don’t usually do introductions but I will in this occasion since you started it. I always since my childhood days was fascinated by comedy films mainly black and white in those days and the Walt Disney animations. My interest in how animated films were made and CGI came to me late in life (about fourteen years ago) when I was watching my kids play computer games. I started researching varies books and internet tutorials for information. By sheer accident I found out that in my own town there was a university degree course in animations, I did three years full time study and specialised in my last year in 3D computer animations. Since then I did some work for other peoples projects second or even third hand just to get the experience of the industry and to pay for my very expensive software and computers. I am actually a self employed landscape gardener, that’s what pays the bills. I will be retiring from my very physical demanding job soon and hoping to devote more time to my animations.
  10. Introductions!

    i'm a graphics designer and i've started learning 3D to around 12 years ago. today my professional workload consist of like 50% graphics design and 50% 3D work, mainly product vis, motion graphics and character design, rigging and animation. i've been using C4D for around 5 years now and made quite a few shorts and also other animation projects with it in my spare time. haven't made a real short in a long time now, mostly due to constant work overload and lack of ideas, which might be related somehow ;) ... instead i was doing smaller personal projects which could be realized with in a couple of days rather than a couple of months. most of my stuff is cel shaded, although i have also done more realistic stuff, for personal short film projects i always end up with toon shading, it's not only because i like the look of it, it also renders fast, which is very convenient if you do shorts and it's no big deal if you render a scene like 10 times before you're happy with it. i think this club is a really good idea, since the C4D userbase for character work and especially short films is rather small and it's good to have a dedicated place to exchange knowledge and ideas. here are some of the shorts i've made, for more stuff you can visit my vimeo channel.
  11. Workflow tips for long sequences?

    Ooh. Now that *is* interesting. And nope, it's all pre-set in my render before I stick it in the queue. Does your folder structure already exist? Perhaps the issue I have is in creating a new folder from the render queue (I output to image sequences, so I tend to create a new folder for each render).
  12. Workflow tips for long sequences?

    @frankm Nope, I'm on a PC. I'm still on R17, so maybe something got messed up in a later version? All of my renders use the same /$rs/$rs so that the image files are named after the type of content (foreground, background, sky, etc.), nestled into a folder of the same name. Is there any chance that you are unable to type a token into the name field of the render queue, but if it is already set on the render setting, it works just fine? I've never touched the "output file" once I send something to the queue.
  13. Workflow tips for long sequences?

    Are you on a mac? I asked MAXON about it when I started having issues and they said it was a known problem and that they'd +1'd the bug report - but it may only be a Windows problem.
  14. Workflow tips for long sequences?

    I use render tokens in the render queue and everything works fine. You mean stuff like "$rs" to insert the name of the render setting, right?
  15. Workflow tips for long sequences?

    Yep, I tend to use your second approach for stuff unless it's a super short sequence (say 3 or 4 shots max). The only thing I'd add to that is naming. If you don't have a naming and filing system in place you are going to have an absolute nightmare keeping track of everything later, or if you need to return to the project. Your file names need to version up obviously and your renders need to have a clear link to whatever file they came from (render tokens in 4D are great for helping with this, but unfortunately they don't work with the batch renderer). Anyone who's ended up with the suffix 'final 3b' in any of their filenames has already learned this lesson the hard way... ;)
  16. My 12-minute film was almost entirely one continuous time/space. I had one compressed moment (a series of 4 quick shots), and a 40-second montage of stills. Everything else took place in real time and never left the main character (he wasn't in every single shot, just there was never a cut-away to something going on elsewhere). I started by blocking entire sections of the film in a single project file. I still see many benefits to doing it this way and using a Stage object to make the cuts between cameras, but I eventually abandoned this because any tiny change in timing became a huge burden. If, for example, I wanted to slow down an action in frames 100-120 by 10 frames, that meant I had to shift everything after frame 120, ten frames later in the timeline. This means that my shot from 730 - 850 was now occurring during frames 740-860. I'd have to update the render settings for that shot to reflect the new frame range. If I had already rendered that shot, I'd have to either leave the mismatch in the image sequence files, or rename the image files with the adjusted frame numbers). Before long, I had pretty much abandoned this process. Every single shot got saved as a separate project file. If I needed a match cut from one shot to the next, I'd keyframe everything at the last frame of shot one, re-save the scene file as shot two, then start animating the next action. That allowed me to expand/compress shot 1 without impacting any of the other shots (as long as the final frame of one shot continued to match the first frame of the next shot). Does anyone else have any other methods to manage long sequences?
  17. Introductions!

    I'm also an architect and have been using C4d for around 10 years now... I'm always looking to learn new tricks and as the days are getting shorter and colder in this part of the world, it's always nice to have a focus on something other than the terrible weather! I'm really open to the idea of collaborating, especially when it involves learning something new. I've recently been messing around with things other than still interior visualisations - there are a few shorts on vimeo showing some experiments I've done: https://vimeo.com/user19624302 Cheers! Nick
  18. Introductions!

    I’m an architect and a 3D generalist and video editor for about 17 years now! I never participated on a feature film although I’m also an animator and rigger for other industries. This is a subject that really interestes me because I still have in mind to either make my short animation or participate on one!
  19. Introductions!

    I came to computer animation rather circuitously. I started making live-action films in high school, which was a confluence of my interests in photography, theater, and music. I studied film-making in college (all live-action), and self-produced a bunch of films, culminating in a feature film in 2003 ($2500 budget, 3-man crew). Everything I had known by this point was writing/directing/producing my own films, and filling most of the creative roles myself. I first looked into computer animation as a means to make backdrops on a sci-fi production. I tested numerous pieces of software and C4D was the only one that wasn't completely impenetrable. Seriously, I'd stare at stuff like Blender and have no idea what to click to do anything. Within the first hour with C4D, I had an entire set built and was hooked. I saved up enough money to buy R9.5 Core. I took a day-job (in an inrelated field) and focused on screenwriting and learning C4D. 10 years later, I launched my first major short film - despite having never rigged or animated a character (aside from the occasional walk-through tutorial). I have learned an incredible amount since starting the film, and once it starts touring at festivals in 2018, my goal is to raise ~$1M and launch a feature film.
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