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  2. exactly

    Ealexander Sketch Book

    Ha ha...so funny! Thanks for sharing all the stunning pictures. Very inspirational...even more so as I have just started looking at corona. Interesting to to see your models from VW too. I do some modelling in VW but have always gone to Cinema for modelling when things get more complex. Just can’t seem to get my head into the way modelling is done in VW ! thanks again for sharing...truly appreciated. Simon
  3. Today
  4. StCanas

    Product Animation

    Hi Just tried to send you a message but it tells me you can’t receive. Check your preferences and I’ll be in touch. Cheers Karl
  5. Visionnext

    CPU 3rd party renderers

    I'm interested in a perpetual license as well, as Vray went over to a subscription model. I looked at Arnold, but I'm familiar with Vray and it may make no sense to change from one subscription to another. I search for a 3rd party render that works nicely with skin and hair and supports CPU.
  6. zzpbuaa

    11.11 sale character rigs 20% off :)

    OK, now 11.11 is a promotion day worldwide ha? Not only in China. Good to see you here Aleksey. Just have a look at your website and love your tutorials. Good job.
  7. For the .igs import try setting the tessellation to 'high'. That should make the mesh finer
  8. victorcam

    creating geometry from Texture

    Thanks Deck and Natevplas. I have not tried Fields yet, although looks great. Deck the way you said, it could be done I believe although I am looking more for a workflow to convert textures into geometry, perhaps the solution would be fields then :) Many thanks again!
  9. Yesterday
  10. Fastbee

    R19 Import Scale Issue...

    The settings are for the user to adjust if they have a special case where they want the model to say import at 1/3 the scale or 3x the scale or whatever. Technically it should import 1 to 1 in the importing was programmed right. Different programs have different scales so having the same scale across all programs can be hard. My guess would be they changed the default import scale in R19 to conform more to some standard. Hopefully now for most imports you don't have to scale by .333 to get it right and can keep it to 1. Though if you still want a special scaling or it's not right somehow the right scaling setting will have to be figured out which will be different than it was in R17.
  11. natevplas

    Are these good UVs?

    Looks good. If you're going to Substance then you're probably good to go.
  12. natevplas

    scrubbing performance

    Glad to help! It can be annoying to set up the layers and turn them on and off, but it's worth it when you get smooth playback!
  13. Mennovandijk

    scrubbing performance

    Hi Natevplas, thanks for your tip. I did have the splines in a separate layer. Normally I turn the icon visibility icon of, but this isn;t enough I noticed. turning off the little triangle does help! :-) Now I am able to scrub a simplified scene for checking the movement of animated items. Menno
  14. EAlexander

    Ealexander Sketch Book

    12.11 Previous R & D work for a museum project earlier this fall. Trying to understand reflection and bounce for a glass box with mannequins. Please don't tell Lorde. Street dress scanned by the Indiana Museum. Beyoncé Grammy dress modeled by Hashemijavad. Red dress by me with Marvelous Designer.
  15. I believe there is a language barrier issue and member is simply trying to showcase his work :)
  16. New website if you want to have a look : https://couill.art/
  17. Welcome, glad it helped you!
  18. BIgor

    Are these good UVs?

    Yes there are options to automatically place the islands, some of them place them with the current scale some option stretch them, That is the number 1 I have circled in the pic. Number 2 are the options to adjust the Islands in various modes, like Lines and polys of them... I think Unfold 3D uses the same algorithm as Maya... Well I plan to take this Model into Substance painter and paint it there... In this picture I have used one of the Auto place options...
  19. Thanks! Softbody is a good solution, I think. If you have the time and desire, could please quickly explain how you did this? I'm not familiar with Softbody. What is the Connector for?
  20. natevplas

    Are these good UVs?

    I haven't used Unfold 3D, but maybe there is a button to click that will maximize the space for you? I'm not sure if it's 'proper' to make some polys bigger than others on a UV map, but I don't think it hurts. Will you be painting the textures right on the model, or mainly trying to use images? The reason I ask is because you have so many seams with those little UV islands. If you'll be painting it and don't care about seams, then I think you're fine. But, if you want to go with a quicker route using image-based textures, you'll have a lot of visible seams to contend with.
  21. Yeah, I'm not sure whether to book a vacation or offer advice on how to increase the realism of this render. ???
  22. BIgor

    Are these good UVs?

    Yes I understand this, well I want to make this into a stylised sword, something what you would see in World of Warcraft or something like that... The small island are like that because it is the best way I could figure out how to unwrap some of the parts so that there is minimal or no stretching. If I was to make the small islands bigger to fill up the space, would that be good?
  23. I saw this link on youtube, I haven't watched it, but i'm guessing it uses the new Fields/Volumes functionality to achieve the effect.
  24. natevplas

    Are these good UVs?

    Hmmm... I guess "good" is a relative term. Are they good enough for what you need to do? One thing I would say is they could be more tightly packed to make better use of the pixels in your texture. Also, you have a lot of little UV islands where you probably want more connected pieces.
  25. natevplas

    creating geometry from Texture

    Fields.
  26. Hmmm, that's interesting. You could probably do something like that with "Fields" in R20. Then generate a vertex map based on your field for where to grow hair or particles?
  27. natevplas

    scrubbing performance

    It always depends on what you have going on in your scene, but I would agree that C4D can get bogged down pretty easily. Have you tried using layers? If you assign all your splines, for instance, to one layer, then you can tell C4D not to calculate any of them. Just turning off their visibility does not mean C4D isn't still thinking about them, so you have to do it more manually.
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