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  2. Batz

    Learning videos

    Hello First post new user here :-) I'm looking for professionel video tutoring for cinema 4D version 20 on German or English for motion graphics & TV station work. Any recommendation? Thank you
  3. adamjm

    clay rendering

    thanks for this Dan, trying to get up to speed with it I'll check out your links :)
  4. daddycoull

    Rigging a keyring

    /facepalm totally forgot about looking at greyscalegorilla... thanks for the reminder :)
  5. Rectro

    Rigging a keyring

    Here is a goo resource. https://greyscalegorilla.com/tutorials/4-different-ways-to-make-a-dynamic-chain-in-cinema-4d/
  6. Rectro

    Rigging a keyring

    Yea the CV dynamic connector is such a nice script. https://www.cineversity.com/vidplaytut/cv-dynamic_connector_promo Dan
  7. daddycoull

    Rigging a keyring

    Thanks Dan, I did look at a chain dynamic tut, but the one you've posted looks better. Sorry when I meant I wanted the forklift to stay in position I meant stay on the Y axis. So essentially it would just move up and down. I am on Cineversity so I'll go give that a look too.
  8. Rectro

    Rigging a keyring

    Hi The forklift part cant stay in the same place without the chain stretching. You can use a few methods for dynamics which can be spline dynamics with the connectors, or dynamic IK, or use ridgid dynamics with the collisions individual elements set to all. The shape will be moving mesh. I did a quick search on youtube for c4d dynamic chain. If your on Cinivecity there is a connector script that does it all for you if you go that method. Dan
  9. CApruzzese

    Cactus Dan tools available again soon!

    People like me! I find the character objects are not as good for some things as I would like or overly complicated. I also miss a couple of features exclusive to Dan's plugins. They won't provide plugin support BTW just make then available.
  10. Yup - you are right. Your explanation makes totally sense. Thanks Sir!
  11. Igor

    Which render engines do you use?

    Plenty of them on the market which is great for everyone. And every engine has something unique to its own!
  12. Igor

    Cactus Dan tools available again soon!

    Oh, nice, good to hear. I am sure some folks will be very happy! :)
  13. The interpolation works like this: Let's say a point is sitting at 0/0/0 at frame 0 and at 42/0/0 at frame 1. If you now go to frame 0.5 it will interpolate to 21/0/0. But doing this only makes sense if the point that is interpolated is the same in both cases (like the corner of a cube). If the topology changes each frame (as in your fluid case) there is no way to interpolate the data in a meaningfull way. The ID of a point could end up anywhere on your mesh in the next frame or not even exist anymore. So, long story short: Interpolation only works for PSR animation or point level animation with fixed point count like the ones you get from morphs or deformers.
  14. Hi there, I've got this scene file (attached) whereby I've got a keyring with a little forklift on the end on a "finger". I've animated the "finger" to rotate up and down. My goal is to have the forklift end stay in the same place as the chain it is attached to rotates. I've set up a hierarchy of the pieces with the correct rotation point for animating, but I can't figure out where to put or what constraints to use. Or would I be better using dynamics for this so it dangles more realistically? Thanks in advance Edit: due to the file size I've had to replace the forklift with a cube. Set_of_keys_c4dcafe.c4d
  15. Hi Girls and Guys, I cached a Xparticles Liquid simulation (with the Xparticles Cache system) and then converted it to Alembic with the new R20 feature . I want to retime that animation then and Interpolate "missing Frames" with the new alembic features. Unluckily the Interpolate Option is grayed out after the Alembic Bake process. Any Ideas why this doesnt work? Here is a link to the file https://we.tl/t-vUHu73GdZV Its quite big (900mb) because of the alembic. Cheers, Frank
  16. nandthepand

    Triangles appear in my renders?

    deleting the normal tags seems to fix the issue, but I really liked the effect they gave to the edges of the model :_(
  17. nandthepand

    Triangles appear in my renders?

    Thanks for the advice, not sure how to go about deleting the align normal tags? would that mean to delete the normal tags that I have selected in the screenshot? heres a scene file also!! :) 1c4d.c4d
  18. Hi, this is probably a very noob problem but I don't know how to solve it. I have my floor material set to Reflection(Legacy) with just about 7% roughness. And it buzzes like mad. Is there a simple way to just stop the buzz without going into sampling, anti-aliasing settings etc? Thanks buzz.mp4
  19. After listing off some render engines it surprised me how many there were and I didn't list all of them. I wanted to share this list so people could maybe discover a render engine they had not heard of before and so we could get an idea of which are used more in the c4d community. People can get heated about their particular render engine, so I'd suggest no comments saying anything negative about any render engine.
  20. Vizn

    Triangles appear in my renders?

    Most likely a problem with the normals on the model. Can you share a pared down scene file? In the meantime, you can try deleting the 'Align Normal' tags from the objects to see if that helps. If not, we will need a look at the model and your settings.
  21. Yesterday
  22. Hey guys, normally I use c4d for simple mock up animations, never really done anything as visual as this. Im using a pre made model and when I render out my image I can loads of small triangles, I’m pretty sure they are not being caused by the reflection... does anyone have any idea what might be causing them,how I might go about stopping these triangles appear. I’ll add more images as a reply hope you can help, thanks
  23. You could also use Linear 3D gradient. The problem with that method is that it's hard to animate those start and end points using just numerical values. But you could create two Nulls, connect those gradient inputs to those Nulls by Xpresso, and now you get nice visual interface in the viewport. Animate those Nulls and start and end position of the gradient will follow.
  24. krbii

    Objects in cloner are scattering

    Wow thanks! Looks like it was just an object axis/coordinate problem like you said, yes? That's the only change I can see
  25. here is updated scene https://www.dropbox.com/s/b0q8yfepq1fep8p/cobwebs_0001.zip?dl=0
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