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  2. I'm just beginning, but it is now easy to bring Cinema 4D projects into After Effects. Go to top menu of After Effects and select File, when menu drops down select Import, then select File or Multiple Files. Select one or more of your .cd4 files and import into Project. It is now a simple process.
  3. Hello, Is there a way in r21 to use a field to affect the color of a material applied to a single object? In other words: I need exactly what this plug in does, if it just were compatible with R21: https://www.curiousanimal.tv/training/falloff-sampler-shader/#content It might seem a very simple question to some of you, but I really can't figure it out. I have tried the MoGraph Color Shader, but it seems not to work in this way. Thank you a lot!
  4. Hi, Forget GTX 1080 Ti, because Octane, Redshift, and other GPU render engines already have support for RTX cores, which can speed up rendering a lot, so just stick to your RTX 2080 Super cards, which are also faster in gaming then 1080 Ti. Dane
  5. It is a complex matrix of your own making, deliberate. Really it can be simple and transparent and by that I mean reputable. BMW also wont sell you a car then later tell you that you cannot sell it to a 3rd party, or that you can no longer get it repaired, that after a year you have to buy the car again or return it.
  6. Please update your profile to show at minimum what version of the software you are running - answers are often version-dependent. Well, you can't scale the Sky object the HDRI is applied to so you should probably scale the laptop up instead. The reason it looks so terrible in the viewport is because you are looking at a low-res preview there. You can change the preview resolution in the Editor Tab of the Material containing the HDRI. CBR
  7. Today
  8. Im ready to export my scene, but the laptop i have been using is tiny compared with the HDRI I've created. Any suggestions how I can make the laptop and HDRI correlate better in size currently because the laptop is so tiny the lighting does not look great???? also why is the HDRI such bad quality in tutorials i have been watching peoples are crisp in relation to the view finder??? Thanks a lot Charlie
  9. Why do you think it matters what's in high priority? As long as you're not rendering while playing it doesn't matter if you play on the 2080 Super or the 1080TI except the 2080 Super has way better performance. Just use the 2080 Super for gaming. If I were you I wouldn't get a 1080 anymore though as the RTX cores can speed up Octane significantly ever since they integrated RTX support.
  10. We work closely with TMS and they have the entire price list. I will be visiting them next month. We don't disclose the cost of upgrades because we do that when we create the upgrade. In general it will be similar to the past., BMW also won't tell you what a new car costs next year. The reason we don't publish the different offers is because we used to offer 6 different products with different terms with potentially MSA's, Lite versions and student versions, It makes for a very complicated matrix. Cheers Dave
  11. So i have a dilemma I got a decent board that allows me to to host 2 GPUS I got 2080S and was wondering. Should i get 1080TI as my card for Gaming etc and leave 2080 in High priority for octane ? does anyone has some sort of similar setup ? In case anyone asks i also got 32 GB ram ( will get another pair so in total i have 64) I got 850W Super flower PSU ( obviously will need to get 1000W if i upgrade )
  12. Ok I can now see the scaling issue was caused by the cloner scaling my whole object of multiple dots as well as the individual dots.
  13. I've made some progress. I ticked Refresh>Frame under the Shade Field so it'll now play forward on the timeline. However, it's creating 2 unexpected results: 1) It seems to move the circles when I only have scale enabled and 2) The colour seems to change through time Iso Dots 25.c4d
  14. It seems to be an issue with the timeline playback as opposed to the animatinon itself. If I play forwards on the timeline, it doesn't animated yet if I play backwards or scrub backwards, it does. Very odd. It seems to work if I just used a shader effector rather than a shader field in a plain effector falloff but I want to use the falloff to also control the colour
  15. Hello. I am probably missing something simple… I have a sphere in a null, the null is aligned to a circle spline and rotates around the spline as an keyed loop. The sphere then spins on its H axis once per spline rotation. What I am looking to do is simulate planetary orbits along with axal (H) rotations of planets. Currently (see file) the sphere rotates through 360˚ (or 1 rotation) per orbit then starts again (0˚)when the null goes beyond 100% position of the spline. I want the sphere (planet) to continue is rotation beyond 360˚ and not reset at 1 orbit. This is because no planet spins on its axis to exact divisions of 360˚ - Neptune for example rotates 2.21645 times per orbit and I want to be able to simulate this on a constant loop and easily transfer this Xpresso math to other planets with different rotations per orbit (E.G earth 365.25 rotations (days) per orbit). Any help would be greatly appreciated. R OrbTest.c4d
  16. Not currently behind my pc, but don´t you have inverted falloff? (I´ll check it afternoon when arrive to home)
  17. For some reason my simple mograph animation with a plain effector and shader field as falloff will only animate when I play backwards. Has anyone come across this? File attached R20.026 Iso Dots 26.c4d
  18. Thanks - I have experimented with this but wondered if there was a faster 'cabled' solution that other users had tried successfully?
  19. USB external drive is a good option. Other ones that pop to mind is using some cloud service...
  20. Hi guys, Thanks for the replies its really helped consolidate my knowledge Now i've looked at the issue in more detail I can understand what is actually going wrong, the null is tracking the laptop perfectly in some aspects: When it comes to the movement of the base, but when I open the laptop using hinge controls, the null does not follow the laptop opening. Even though I have set the object buffer to be on the top face of the laptop where the screen is... in C4D it shows the null moving appropriately but when importing to AE it only does half of the movements (without the screen opening at the end and turning 90 degrees)
  21. Hi I think your issue is in the method you used to bake it, can you tell me the procedure you used? My results turned out fine, here is what I did. 1: Select Character object, in Display tab under Managers change it to (Components) 2: Use the Animation layout and make sure your in the Dope Sheet and that in View menu Automatic is turned off, this effects whats seen in the Dope Sheet. 3: Drag from the object manager the following into the Dope Sheet. Root, Spine, plus all Leg and Arm components. Your now see a long list in the Dope Sheet. 4: Select everything in Dope SHeet Ctrl + A. Then in the Functions menu choose Bake. Turn Copy off in the Bake options, press Bake button. 5: You can now delete Cmotion if you wish or turn it off. PS: Keep in mind that if you wish to export it as a FBX your need to bake this data into the joints, the controllers will be ignored. Dan
  22. Hi. When I render something in the render viewer all is nice and well: Now when I render the same exact thing in the batch renderer it looks like everything is offset: Why does this happen? You can see the same sphere in the upper left corner and a light which becomes visible. It looks as if the camera is offset in the batch renderer - I have only one camera - I've doubble checked the "Use this view as render view" - the scene is nothing fancy. A sphere and a lightbox and that's it. I don't understand why this is happening. I have the latest c4d with no plugins except for greyscalegorillas light kit.
  23. While technically node material assets can be created, as you can see from the ones included in R20/21, there is no useable workflow to do this at this time. You can create an own node setup, group it and convert the group to become an asset. The asset can then be easily added to any other setup, it could effectivley become a material if you take all parts needed, end node and all, and put them in the group. If you use Node->Start Node on the asset you can access its parameters by clicking on the material, instead of having to open the node editor.
  24. Curvature Map (Shader Effect) - Cinema 4D This Shader for every user but especially for those who don't use third-party renderers, so I decided to make one because it's not located inside Cinema 4D and you can use it for materials such as marble, copper, gypsum, iron, etc... You can also animate the effect to show that the material has eroded over time. I know maybe it sounds simple but you will find it useful and effective in some cases. Enjoy curving things, share it with people, and please show me the end result through the hashtag #CurvatureMap Let me know what you think in a comment. Download Link >> Curvature Map File Password >> Curvature_Map-2020
  25. Curvature Map is Shader Effect for every user but especially for those who don't use third-party renderers, so I decided to make one because it's not located inside Cinema 4D and I didn't find any video talking about it, but I found articles talking about the falloff shader, I tried it out and truly it wasn't efficient for this purpose. I have tried almost everything, tweaking, mixing things and It took me too much time to get to this result.   Finally here the link for more results and download: https://bit.ly/3amUDnU
  26. https://drive.google.com/file/d/1xFiHzT6X4g6Mfwj2TfxTAmHdlHELYkxb/view?usp=sharing @Rectro
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