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  2. Thank you very much HSrdelic I have learned something new, but when I switch the collision deformer solver to inside or intersect (because I also want the object inside the container to collide with it ) it turns into an ugly mess... I guess After Effects is the way to do this after all haha.
  3. Today
  4. EAlexander

    Ealexander Sketch Book

    More practice on Product Renders. Bottle from Turbosquid.
  5. EAlexander

    Ealexander Sketch Book

    Thanks Dan!
  6. leroyjenkins

    Wind simulation has huge delay

    So far I've discovered that I simply may not be able to place the wind directly under the wires. Offsetting it from the side seems to behave properly. Why wouldn't it work from directly underneath? Just weight?
  7. I gave a link to the scene file but you're right - should have attached so I've done that here. Mograph Colors Problem.c4d
  8. I'm using an awesome plugin called Topowire that automatically creates splines across multiple points, which you can then generate dynamic splines from for super fast dangling wire simulations. It generates a spline(s) with a Spline Dynamic tag that reacts to normal gravity by default. I'm supposed to be able to add a wind generator to make the wires bounce around in the wind a little bit. However, no matter if I put the Wind effector into Forces under Spline Dynamic tag + Include mode, or turn up wind insanely high, the wind simulation always starts much later in the project, like around frame 200, or sometimes not at all. This is with Wind set to Force or Aerodynamics, NOT Acceleration. It's almost as if the wires have to wait till they stop completely bouncing from the initial gravity fall, and then the wind starts to affect. Are my spline dynamics too rigid or have a weird rest state? I've used Wind before on particles no problem, but for some reason splines from Topowire are acting differently. Project file and pic included. Thanks! Wind Problems.c4d
  9. Pevetz

    Select every other edge ?

    This is the plugin you're lookin for. Selection Suppletives
  10. bezo

    zigzag spline

    You could rearange hierarchy and for this case can be used parallel movement on sweep... https://www.dropbox.com/s/iqafqv524719hfi/triangle corridor_0001.zip?dl=0
  11. srek

    Missing Node Parameters

    Math nodes have variadic ports, they come with two by default, but you can create more by clicking on the blue corner and selecting "input". A double click on an unconnected port removes it.
  12. CApruzzese

    Tell Tale Heart

    Tell Tale Heart will be presented at the "Another Hole in the head" film festival in San Francisco this November. If anyone is in the area, please go and feel free to tell everyone how much you love my film! LOL 15th Annual Another Hole in the Head SF IndieFest’s Genre Film Festival November 28 – December 12, 2018 www.ahith.com
  13. Ever made a storyboard in Photoshop or on paper, then had to make changes? Yeah, you know what a headache it can be! Boords is a great tool for storyboarding that I've been using for a few years. It takes the pain out of the process and makes storyboarding fun. They have a free option, so no harm in checking it out! https://app.boords.com/login
  14. Hi all, Does anyone know how I can turn visibility on for Node Parameters? Currently only viewing the attached. I'm following the steps in this demo exactly (5:50) but just not seeing the features it has to progress: Any help would be hugely appreciated. Thanks, Ash
  15. Physically Based Rendering from Theory to Implementation V3 is now available for free online: http://www.pbr-book.org/
  16. spiralstair

    zigzag spline

    @HSrdelic - could you please help a little more? My reason for initially asking for the triangle formula was to make a scalable corridor space with zigzag walls I have produced this file using a sweep with your tracer - however I would like to animate the corridor extending/contracting - and I am using the *matrix count* float as a controller for this. However the y position of the tracer (and therefore the sweep) changes on odds and even numbers of this control. Do you know if there is a way to stabilise this? Thank you triangle corridor.c4d
  17. srek

    Node based materials repository

    Afaik Nvidia
  18. mbyrne

    zigzag spline

    That one goes directly in my 'awesome' folder ;)
  19. spiralstair

    zigzag spline

    yikes! This is fantastic thanks @HSrdelic
  20. mbyrne

    Node based materials repository

    Patent? how can that be patented? If I am not wrong, modo and blender have them. Who is patent owner?
  21. HSrdelic

    zigzag spline

    Easiest way to do this is to simply clone. There is also a way to use formulas or L-system. Find multiple methods in attached scene :) Splines.c4d
  22. Please attach the scene file, will be easier to help. What are your min/max setting in effector? Are you using default settings?
  23. spiralstair

    zigzag spline

    Thanks Dan
  24. Rectro

    zigzag spline

    Hi I had a quick look around and found some sources that mite be helpful. https://forums.cgsociety.org/t/sawtooth-square-wave-formulas/1547391/2 https://forums.cgsociety.org/t/request-some-useful-formulas-for-the-formula-deformer/1356991 Dan
  25. spiralstair

    zigzag spline

    Hello Is there a way to procedurally create a zigzag spline (triangle wave)? I have tried the formula spline but I don't really know what I should be dialling in. thanks
  26. Rectro

    Ealexander Sketch Book

    Wish I could be a proactive on my own personal work, well done, keep up the cool art. Dan
  27. Nevermind, answered my own question. Basically got rid of my C4D preferences and relaunched the programme, making sure to tick the boxes this time.
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