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  2. Hey man, so I am now trying to model the rest of the heart camera (the one on the top from the picture below) I just boundary loop selected the end of the tip and extruded all the way down for the rod, I tried using parametric modeling for the rest but as you can see I'm running into some weird shape issues when I use the loft, I also tried to keep extruding from the rod but ran into some weird problems whenever I tried to change the degree of the extrude too many times, I'm guessing I should just make a new cube object, create 2 circles on either end and extrude out from there, followed by rounding the edges off of the square with a bevel? Or maybe I could use a boole I guess?
  3. I do both depending on the situation and project. I'm a production designer, so I model the set and custom objects, but an Eames chair or a drum kit are things that I world rather buy. Two things to think about : on client jobs, I build cost into the proposal for stock models on each job, but I am also happy to use models from my library if they are appropriate. All that said, there are limitations about use and distribution, so if you have to give your 3d files to your client, or share them in a larger pipeline, you have to be mindful of that. Some models have editorial only usage and can't be used in say an advertising campaign. You can read more about this in Turbosquid.
  4. Thank you very much! I guess it being on a project-by-project basis makes the most sense! I guess I'll aim to learn as much a I can and buy when I need to!
  5. Yesterday
  6. I'm not an animator for sure...but I finished last week this face character and his rig and couldn't resist getting him into trouble...
  7. Hi. I'm building a stadium and I want to have an animated crowd in the stands. What is the best way to do this? Thanks for your help.
  8. This depends on what type of clients you will service. Often it makes sense to buy models and textures, or hire another person(s) for larger projects. It also depends if you actually like to model or texture yourself. Most animators don't and are in love in motion :) There is nothing wrong in either approach and you should utilize the one which makes most sense at given moment and circumstances, however it is good to know that you can do something yourself if something you are after is not available....
  9. @BLSmith Check out our latest Youtube video ;)
  10. Put the nulls under Fracture and clone on Fracture :P
  11. Hello! I've spent the last month or two deep diving into C4D & Redshift (absolutely loving it by the way!), and large parts of the many tutorials that I've watched include lots of information about the basics & essentials of modeling and material-making(?). In the time that I've spent learning, I've also discovered the wide range of models and materials available for download (some free and some paid) and am really curious on where I should draw the line. Should I strive to only use models and materials that I myself create, only resorting to downloading when I've hit a wall? Or is it completely fine and normal to build scenes using mostly models and materials that I've downloaded off the internet to save time. I understand the importance of knowing how to make models and materials well, but am very curious how to approach the matter from a professional level and at a personal level as I improve my skills later down the line. (For example is it weird to post artwork that I've made that's comprised mainly of models and materials that I myself did not make) Thank you!
  12. Beefdoctor

    Nvidia GauGAN

    GauGAN, named after post-Impressionist painter Paul Gauguin, creates photorealistic images from segmentation maps, which are labeled sketches that depict the layout of a scene. Digitalmeat.uk If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  13. Is there a way to precisely center a polygon UV in the texture? It is for a menu button using Frontal Projection that I need to be perfectly aligned to the middle of the texture for correct skinning. The closest thing I can find so far is using "Optimal Mapping" I can get it aligned to the top then guessing how far to move it down with transform.
  14. Thanks for the reply! I tried COaD'ing my cage but it's still the same. I got a feeling that it is my spline that's doing it. I'm not sure how I would set it up since there should be two splines technically. One on each side to get a realistic bend and slight twist. Im not quite sure where the spline should go (in the middle of each link or between. And what is a rail and why do I need that?). I've uploaded my file below for you to view. Casio_0039_c4dCafe.c4d Thank you. Again. Ben
  15. Solved it. Apperently I didn't have the latest update download and installed. Once I did, it works fine. But thanks for taking your time to help me!
  16. I had 2 missions in mind when trying this: 1. Can we do it at all ? 2. Can we make that process faster and more streamlined to the point where it is practical for hundreds of objects ? Currently I have passed stage 1, but it's quite a long way round, and has 1 step that is unpractical for hundreds of objects. But it does work at least... For that much, nothing clever is going on - just made pyramid editable, so I could move its axis to Y0, then made cloner editable, (here's the rubbish bit), manually moved each clone to under a null, and Reset PSR on all of them together for the result above. So I am still looking for a way to automate that process, without resorting to scripting or Xpresso, which might be the way forward, but if so there are much better people here than me who should be telling you about that... So just posting that half-answer for now in case anyone can instantly see how to take it further... CBR
  17. Thanks! It was a team effort. Regarding Roger Dean... Susanne said she was influenced by novels (Alan Dean Foster, Midworld, with its thinking forests). Currently it is not planned to become interactive, but who knows how this world develops...
  18. Generally if you right click a file and go into Properties, you can choose the program it opens with. For some reason, even when I specifically navigate to R20, it just jumps to R18. Kinda frustrating. I'm not sure why MAXON doesn't use different names for their .exe files, like "Cinema 4D R20.exe" instead of them all being "Cinema 4D.exe" I'm guessing this is why Windows doesn't know the difference.
  19. Thanks, Igor. I'm aware of this, but it's annoying. I'm not having a problem opening my files in R20 (when I don't accidentally double click them in Explorer), I just want R20 to be default rather than R18 or 19 (which are the only other versions I have installed). I'm pretty sure this is possible on a Mac, but wondered if it was on Windows.
  20. Hi Guys, I've been coming up against the following scenario a few times now so I thought it might be time to ask. I have to bring in a scene from Softimage to C4d and unfortunately there are a lot of instanced objects in the scene. Fences in this case. All the null positions and rotations for the instances come in just fine, I just need to, I would imagine, use the cloner to clone the fence geo onto those nulls. I can do this to some degree by useing a trace on the nulls + cloner. However, the rotations do not come across as the clones are trying to align to the traced path which is no good. The fence posts are all aligned in a specific direction (hand placed by the hundreds in soft!) so I need their position and rotation from the nulls. I can convert these instances back to geo in soft with a script and export if need be but I would rather keep it light in c4d with the cloner as there are hundreds and its very handy that way. I've just included a simple scene to illustrate the idea. In this case I would like the clones to align with the nulls if possible. Thanks in advance! CloneToNullExampleScn.c4d
  21. If I am not wrong, you need to navigate to 'Open with' in the right click menu of the .c4d file. Then simply navigate to R20 .exe file.
  22. Congrats ZChristian! Lovely atmosphere....Do I see some Roger Dean in there? Is this planned to be interactive at some point? PS> Man I love Akeytsu, rough around the corners but such a brilliant piece of soft
  23. Ah okay I see, thank you! Is there any other possibility to do the same thing where C4D actually changes the UVs so that it translates to obj files? I have a few large scale models and my textures are nowhere near high-res enough, unfortunately. But I guess if objs always use the 1:1 UV space this isn't possible?
  24. How do you change the default version when you double click a .c4d file in Windows 10? For me it always opens in R18, but I want it to use R20 by default. It can be infuriating especially with my current project which goes nuts in R18 because I'm using Fields. It even does this when I already have R20 open.
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