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  1. Today
  2. Hi everyone, I'm having big trouble with the free ft-UVPass plugin. Eventually I'll have to re-texture 42 flag animation inside After Effects (deadline is tight so it's not feasible to render 42 animations from Cinema 4D). Now I've put out a still image from the Material UVW pass from Cinema 4D and no matter what I do I can't get the texture in AE to map properly. Even with just something simple like a primitive plane as a model in CInema 4D. Please find my project file under the link below, hopefully someone knows how to tackle this. Many thanks in advance! https://www.dropbox.com/s/qnyyynz0s0tuov8/UV_Test.zip?dl=0
  3. Yesterday
  4. C4DCafe - R20 MoGraph Fields

    Hi and to the Cafe Thanks for taking the time to review and post - much appreciated! Re Houdini: I am familiar with Houdini but not as proficient in it as in C4D, and sorry to disappoint you, I don't plan any Houdini tutorials... Regarding admin pm, there is min post count that has to be reached to allow this (due to spam) - I manually enabled this for you so you can do it now :)
  5. Export object data to txt or csv

    You are most
  6. C4DCafe - R20 MoGraph Fields

    Hello I registered just to comment this excellent product. It was recommended to me by coworker. Presenter is clearly very capable and with excellent understandable English although you can say he is not native English speaker. Video is crisp, easily readable, audio is clear, with surprisingly pleasant tone of voice. There is no stuttering, manic mouse movements, breaking of pace or similar problems you can find even in high quality training for other software which personally ruins it for me.. For example, there are highly praised videos from Oscar Dahlen for Houdini but this kind of series puts it to shame. Fields are explained very well and they are really a game changer for Cinema. Highly recommended! @HSrdelic Are you familiar with Houdini? If you know your way around it I can assure you that there is a lot of people who would be willing to pay top price for such quality content. Please contact me via messenger (I am unable to send messages to administrators?)
  7. I read that using a phong break selection can do it, but just did a little test and doesn't grab it all at once but grabbed some after overriding and tweaking the angle a bit. Guess it will vary greatly depending on shape. You would have thought the mesh checker would be an ideal spot for that, I was expecting to find it there, but no. Deck
  8. Export object data to txt or csv

    Wow! Thank you jed for such a quick and useful response! I am extremely grateful for your help and am glad that I signed up to such a great and supportive community. I look forward to trying to help others where I can... Thanks again and have a great day/evening
  9. Export object data to txt or csv

    Wow! Thank you HSrdelic for such a quick and useful response! I am extremely grateful for your help and am glad that I signed up to such a great and supportive community. I look forward to trying to help others where I can... Thanks again and have a great day/evening
  10. Export object data to txt or csv

    This file writes name, position, rotation to a text file (rot is in radians). plane_text.c4d
  11. Export object data to txt or csv

    Quick and dirty way attached :) - Open the attached scene - Replace the planes with your versions (they must be under the XP null) - Open up console - Clear it - In Xpresso python node hit execute > This will print all data you asked for. You can right click and copy/paste to txt file. This could also be automated with write functions but iterations are tricky in python node. Hope this helps... planes.c4d
  12. I’m hoping someone maybe able to help with a relatively noob question to what seems to be a very specific problem? I have looked extensively for a solution to this and found nothing even remotely useful... I have a very basic scene with multiple objects (simple planes) in various different positions and rotations. I would like to be able to export the data of the objects as either a txt or csv file. I have managed to accomplish this with 3DS Max scripting, but there is another requirement that Max can’t seem to do. I need the resulting data to have a level of decimal precision (e.g. x:123.123456) The end result would ideally be a txt file with all of the objects listed something like this: object 1 position x:123.123456 y:123.123456 z:123.123456 rotation x:123.123456° y:123.123456° z:123.123456° Object 2 position... I have tried to export an .obj and inspect the results in a text editor, but it only provides the positions for the individual vertices which is not what I need. I suspect that it would be a Python COFFEE script? I’m amazed that something that should be relatively easy is so exceptionally difficult to achieve?? Thank you for reading this and hopefully someone can help?
  13. Ah, yes, that makes more sense. When all ram sticks are the same the included profiles are preferred, but in my case I'd need to do them all manually to get around the minor differences between the different included XMP profiles. Thanks for the recommendation on the PSU, will definitely be getting that first!
  14. Mograph Effector pickle

    Hi there You can use cafe attachment facilities to upload files, no need for external solution :) I am not sure what you are after, maybe there is completely different approach. Is there a link to graphic or video where I can see the effect you are after? Cheers
  15. Hi, When I mentioned not to use XMP profiles, I meant not using it when you have different sticks, like now, otherwise with same/identical sticks, you can use XMP, of course. About your PSU, I never heard about "Standard" PSU's, and seems they are not good choice. You have nice machine, go with some quality PSU, for example Seasonic Focus Gold Plus 850W or EVGA G3 850W, one of the best gold PSU's and 10/7 year warranty (I currently have SS Focus Gold Plus 850W in my machine - 7820X 4.3GHz, 2xGTX 1080 WF, 32Gb DDR4 RAM, CM MasterLiquid 240, bunch of 140mm vents, and it's fantastic PSU). Cheers, Danijel
  16. Black background

    If your scene have no background, make sure to choose "Alpha/ straight - unmatted" in Interpret footage option. 1:30
  17. Mograph Effector pickle

    Update: I changed the Plain effector for another Shader effector to give the whole animation a ripple/wave effect which works nicely Still struggling with getting the effect to translate across all the ... Latest file attached https://www.dropbox.com/s/irnyiksvr338cp5/Metal Mesh 3.c4d?dl=0
  18. Can anyone explain why the IK Goal in the attached scene file isn't following the final joint in the chain please? I need to be able to animate the goal null in the Y Axis so that the joint chain moves up and down from it's tip while simultaneously wrapping around the cylinder object. I've enabled the "Constrain Goal" option in the IK settings, and initially the goal will follow the joint chain, but after a few frames it stops. IK Chain.c4d
  19. It is set up the only way I know. Drag the sky into the environment slot. There is something strange going on in those areas. I not sure I have that scene anymore to check it out. I was going to see if there was too much reflection in the image since there is a lot of color spilling from the side of the cars. Not sure though.
  20. I'm actually not surprised at all... I've found that AE has become much less stable over the lifetime of Creative Cloud... like Adobe is just phoning it in because they know they have people on the hook already (just as many of us subscription haters had predicted). In true Adobe "go f yourself" fashion, I can't downgrade, as CC 2018 is the only Media Encoder version Adobe has available now and previous versions of AE don't work with it. I don't even think they had the "don't uninstall previous versions" options when I installed 2018 (may have been added as a result of their entire user base raging against them for screwing them over yet again). I certainly will be now! Believe me, it's not what I wanted lol! I tried getting 16gb of AData so there would be memory parity... but because it's the standard ram provider for a lot of systems sold on Amazon (mainly through CyberpowerPC) the price is artificially high... I figured I'd save a few bucks (like, $40, actually!) and get the corsair ram. Both are 3000mhz, but I'm sure you're both right that there's minor timing/voltage differences that are likely reaking havoc on my system. The idea was to get this freelance project off my plate, get more corsair ram and put the 16gb of ADATA in my wife's machine (she has 1 stick of AData 2400mhz... take that sucker out and put it aside as backup and let her have 16gb of dual channel performance). I'm a little scared to ignore the included XMP profiles. I can understand them being problematic when mixing ram, but if I end up with all identical ram I'm leaning toward trusting the XMP profiles included, as they've been thoroughly tested by the manufacturer (though I might just ignore XMP and just run the ram at stock speeds and not take the negligible speed bump that may only be there in some circumstances). PSU: Thank you for pointing that out Hrvoje... I just looked up the standard PSU that came with my system... it's actual brand is called Standard and they are apparently total sh**! This mixing ram thing might not actually be the issue at all. I think I might have to swap that out before addressing the ram, as the things I'm reading about their PSU's are quite troubling! Like, the word "rippling" comes up a lot... Anyway, thank you all for your help! This was partly a panic post seeking reassurance. You see, I had to buy this machine mid-project after my mac pro died. So, no only was I mid-project, but I had to switch computing environments too. Sure, I use windows at work, but solely as a win7 operator... I don't get to tune my machine the way I want to. Any problems I just throw up my hands and call for tech support lol. So, despite having experience working on Windows, this is still a big change after 10 years as a mac user. Some of the issues were bad project planning (applying costly effects on too high resolution content exacerbated the issue), but the thing still doesn't like being messed with too much when AE is running and rendering... even if the load isn't all that heavy at the moment. But this had led me to question a component I hadn't thought to question... so this thread may have saved my new PC's longevity! So, again... thanks!
  21. "Concave" taper curvature??

    I recently filled in the MAXON suggestion form for just this - a concave taper. If you add your own suggestion that will be at least two of us : ) The other suggestion I made was to have a 'single axis only' option, so the taper could taper to an edge as well as a point. I'm also left scratching my head at how MAXON miss these ...
  22. SCULPTING with brush on low poly

    Hi Depending on what type of texturing your wanting to do is to the answer to your question. If its painting colour information then C4D uses texture map painting in which your model needs a uv map assigned. C4D does not do polypainting in which the painting requires higher amount of polygons to get more colour detail. On the other hand if your referring to displacment base sculpting then you do need more polygons in which within the sculpting layout you have the option to sub divide the model. The details of the model can be baaked into a displacement map if your model has a UV map if not your have to use the high polycount sculpt as your final model only good for still image rendering. The other method that again will require a Uv map and a texture assigned is to paint normal bump detail, this type of texturing as mentioned needs a uv map and texture assigned first and does not need more polygons. Decimation may have removed the UVs so your be left with the options that do not require UV maps which means no colour painting, and direct sub divided mesh sculpting via the sculpting layout tool set. Dan
  23. Mograph Effector pickle

    Hi Everyone I'm putting some time into getting my head around various Mograph/Effector combos. Really fun, thanks mostly to loads to great tutorials out there. As expected, i've stalled and can't work out why. Any C4D heads out there who can see my errors, would love to get over this hurdle. What i have so far... 1 - A line of nulls, cloned and driven in a 'one-up, one-down' arrangement by a checkerboard texture 2 - A tracer creating a nice spline between them all 3 - An animated sweep creating a ribbon along the spline 4 - A plain effector giving the animated ribbons a movement whilst they grow. Goal The end result is that i'd like to clone these ribbons in two set, one 90degrees to the other so they weave a surface together and the whole surface can then ripple like a cloth. My problem I have the individual ribbons working well, but when i clone them the plain effector only effects the overall object, not the individual nulls, ruining the effect. Any pointer very welcome, if I've build this -upwards, that's also fine. Thanks Cafe Link to project - https://www.dropbox.com/s/tnmgly3xd315dyh/Metal Mesh.c4d?dl=0 Hammondchips
  24. Hey Gang: As of 2018, is there any reliable way to select polys based upon their Normals facing? ie., to select only the polys which are facing reversed on a complex mesh? (As many of us already know, the native command ALIGN NORMALS very often often does not achieve one's needed result. In fact, it tends to create more problems than it solves.) I had tried the French plugin called SÉLECTIONS SUPPLETIVES for this purpose, but most of that plugin's functions no longer work in R19; it's practically useless at this point. The need to select polys by normal facing seems like such a basic, needed ability; why is it so hard to achieve this in R19 ? Searching them out and reversing them manually is a very laborious approach indeed. Thoughts? Thanks, ras
  25. Hello all, I have this body and I want to sculpt a texture on it with a brush, but when I do it its still low poly, is there some way to edit the polygons or something and then sculpt the texture on it? sorry for my english and thank you for any advice

    You can package up shaders and expose certain controls, yes. These can be distributed or even sold. A good example of this is the uber shader that comes with R20. It's a material that looks a lot like the standard materials, but it's using the node-based system and is just exposing certain parameters. Here's a video that shows the node-based system: https://www.cineversity.com/vidplaytut/c4d_r20_create_shading_relationships_with_node-based_materials Here's a video that shows the uber shader: https://www.cineversity.com/vidplaytut/c4d_r20_built-in_material_assets_uber_material
  27. Hi everyone! I am looking for a c4d expert to create realistic animations of mobile device and environment in which it is put. You’ll originally create 4 different scenes with different environments and then build around each environment for a total of 20 4-6 seconds long scenes. I *think* that once you setup the initial scene for each environment, you will be able to move pretty quickly since the build-arounds will be done with lots of camera movement and small modifications to the environment. I’ll supply you with the phone model. Take a look at an example: https://streamable.com/yd6cz. Phone is set in an environment and than multiple scenes are created. It sets a good example, even though scenes are a little short and the focus should be on screen and not the design of phone itself. I’ve got intermediate knowledge of After Effects and basic skills in c4d so we will be able to have a professional discussion. C4dcaffe offers PMs, so please send me one if you are interested. Thank you! Mitt
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