Jump to content

Light Setups

Sign in to follow this  

Various pre-lit scenes and lighting techinques. Members can submit files to this section. Please zip up files

7 files

  1. Volume Light Through a Window

    Here's a simple scene showing a volume light coming through a window.

    4,912 downloads

    7 comments

    Updated

  2. Interior light setup - AR 2.6

    As I have put my architectural tutorial on hold for now I wanted to upload this
    scene file for anyone that wanted to see how I set up the lighting & render settings.
    I modeled everything so feel free to use the table & chairs in your own scenes.

    Render time was 32 minutes on a mac pro 2 x 3 GHz Dual-Core Intel Xeon

    Hope you like.

    Cian.

    7,496 downloads

    13 comments

    Submitted

  3. Sunset lighting setup

    Hi All,

    Here is the very simple sunset file setup.
    I used the DeGamma plugin to make it look as it is now.
    Also I used the Real fresnel plugin on the water material. This free plugin you can find on the installation DVD of R11.


    Peace,
    Rich_Art. :wink:

    3,035 downloads

    11 comments

    Updated

  4. Simulating Underwater

    Here's an animation optimized lighting setup for animated underwater scenes.

    3,674 downloads

    2 comments

    Updated

  5. Clay-Setup

    Hi All,

    Here is a simple Clay setup file.
    It is made with R11 and AR3. You also need S&T for the wire setup.
    You can use it without S&T but you won't be able to render out the wire setup.

    Peace,
    Rich_Art. :wink:

    1,118 downloads

    2 comments

    Submitted

  6. MatTest.zip

    Following on from the forum thread, I threw together this GI Material Tester. The test model is based on the Greyscal Gorilla model.

    Drop test materials onto the material tags on the nulls called Top and Base. The GI null includes user data to change the intensity and colour of the lighting. Intensity is 220 by default (which according to my calculations provides a nice even and nuetral light). You can go lower or off for testing light emitting materials, and should you wish you can use the input field to go higher than 220 if you want to overexpose your test.

    The colour change just basically tints the HDR and the specular lights.

    NB. If you just drop the materials onto the nulls and not the tags it won't work. Also, if you aren't in the editor view then changes to intensity and colour may not be reflected in the editor when you go back. They will, however, be reflected in the render.

    Feel free to use it, change it, tear it apart or whatever else you want to do with it

    304 downloads

    1 comment

    Submitted

  7. 3 Point light setup

    Here's a simple 3 point light set up with a few handy options. The only thing I've not been able to sort out yet is the lock rotations. Lock rotations doesn't set itself back to original position if you move the rotation sliders. I'll see if I can fix that soon. I'm no Xpresso genius and this is just cobbled together as I was going so it may not be perfect. See what you think.

    This is an r13 file but I don't think there is anything in there that can't be done in earlier versions so open it up in R13 demo and you could build it yourself. It's relatively simple. If you spot any problems gives a shout.

    896 downloads

    1 comment

    Updated

Sign in to follow this  

YOUTUBE CHANNEL:

ABOUT US:

C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
×
×
  • Create New...