About This File
New to modelling? These are the videos you should watch before watching any other modelling tutorials.
Spline modelling with spline primitives, using the Extrude object and Sweep object. Using a Splinemask object and nested Splinemask objects
Spline modelling by manually drawing splines. All the different spline types covered
Why spline modelled objects may initially be a good idea to start with but not so hot when you want to add detail later on
Off topic - why an object with an Align to spline expression tag slows down going around bends in the spline and how to fix it
Spline modelling - using the Lathe object. A chess pawn is modelled using a Bezier spline (same as the Pawn modelling tutorial we have now except updated)
Spline modelling - using a Loft object
Boolean modelling - what it's good for. Common problems. Example and why Boolean modelling is often a bad technique to use
Customizing your layout to suit modelling
Polygon modelling - Hard surface modelling. A mechanical part is modelled
Polygon modelling - Subdivision Surface modelling. The same mechanical part is modelled
Polygon modelling - Point to point modelling. Create polygon tool, Edge Extrudes etc
Polygon modelling - Organic modelling with Subdivision Surfaces. No a step by step tutorial but an extended walk through of a Sea Horse character and how it was modelled
Because of the length of the videos I have split the videos into 2 parts. The videos are hosted on Vimeo. Clicking on the download button will take you there. Suggest you download the high res video rather than watching the lower quality streaming version.
Part 1 Splines - 1 hour 47 minutes
Part 2 Polygon modelling - 1 hour 38 minutes
Scene files from the polygon modelling section 460kb
I've recorded these a bit more casual than normal. I make a few mistakes, forget how something works and say the occasional wrong thing. I don't think that this distracts from the tutorials as you'll see me have to figure things out before carrying on. Recorded using Release 15. About 90% of what I cover can be applied to earlier versions of C4D.