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This package consists of a single high-res  (2048 x 2048px)   Displacement bitmap,   a greyscale and perfectly seamless PNG file,  whose purpose is to simulate the look of swirled buttercream frosting as seen on a cake,  cupcake  or pastry,  or as the characteristic undulations seen on a chocolate-robed  candy bar.    No Noise algorithm or Procedural shader was giving me the effect I wanted,  so I made this one.    Simply load it into your texture's Displacement channel---    with the Diffuse and Reflection colors of your choice,  suggesting a "flavor"---    and you will get the effect of a pastry frosting applied with a swirling motion.     It is recommended to switch Subpolygon Displacement active:  the thumbnail sample here uses a setting of 4.     Adjust your UV settings to make the swirls broad or fine;   adjust the Displacement settings to get a subtle or highly-raised effect.    As it is greyscale,  this bitmap could also conceivably be used as a  mask,   say,  in your Reflection channel,  or even used as an AO map.




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Thanks, great texture!  I tried it out with RedShift with some fantastic results!  I used the same texture in the Bump channel as well, just scaled down a bit.  And a little SSS goes a long way to get that chocolate look :)

842803466_ChocolateFrostingCake.thumb.jpg.363f3eb7754c0ef3ba1bf52de33c4e14.jpg

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