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Making a texture stick to clones

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Here's a mini tutorial on how to make a texture stick to clones so that when the clones move around the texture goes with the clones. Recorded in R10.5 but users of newer versions should be able to follow along without too many problems. Included is the scene file and cafe logo in psd format. The psd image includes a built in alpha channel. If you don't want the black part of the image visible on the clone then enable the alpha channel and load in the psd image into the alpha channel of the material.

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