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Swinging Objects using Spline Dynamics

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Here's a 14 minute video on how to use HAIR's excellent spline dynamics to make an object suspended by a spline fall and swing realistically. A bit of simple XPresso is used to help. Scene file included.

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Just what I was looking for and trying out myself. Thank you very much!

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Thanks for this, it's exactly what i've been after. If you had multiple objects on strings how could you get them to collide with each other? As if they were conkers on strings knocking against each other? cheers

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Guest tonytonton

Posted

Hey everyone,

Thanks for this tutorial it's really great !

I'm actually turning it to a bunch of balloons attached by a string something ; it's working great, just can't find a way to add collisions betweens the objects. I'm new on mograph , it's probably easy...

Thanks for any help, i'd appreciate.

Tony

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Guest tonytonton

Posted

Hey everyone,Thanks for this tutorial it's really great ! I'm actually turning it to a bunch of balloons attached by a string something ; it's working great, just can't find a way to add collisions betweens the objects. I'm new on mograph , it's probably easy...Thanks for any help, i'd appreciate.Tony

okay... thanks tho

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Guest artstoked

Posted

:signthankspin::thumbsup: Amazing for newbs like me.

Do you guys have any idea how to make it react with objects with dyamics? I'm trying to recreate a wrecking ball that shatters a wall. Thanks again

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Guest sketchtwin

Posted

I have the same question pretty much. How do you keep the pyramid shape from going through the ground or make it collide with something. Anyone?

Thanks,

Brian

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Guest raphael120

Posted

Does anyone know if this is done in a different way/ an easier way in R13?

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Guest Alexdelarge

Posted

Thanks a lot man!!! Currently working on a project on a deadline and needed this technique so bad!

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Great tutorial! Thank you. You would not believe how much you have taught me with all your tutorials!

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Hi Gang,

 

Thanks for this example! I was trying to figure out some dynamic splines combined with cloth simulation, similar to what you have created here. Figured out a elegant way for my experiment. Thought I would attach for anyone else who comes around with a similar problem.

 

Cheers

 

*See attached

CorrectDynamicSplineAndCloth.c4d

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