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Subsurface Scattering

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Here's a 15 minute introductory tutorial on using the new SSS (Subsurface Scattering) Shader in Release 13.

In this tutorial 3DKiwi digs out an old scene using the old SSS shader and tries to improve the rendered result (without success). He then moves on to copying the model and lights into a new scene and this time uses the new SSS shader and plays around with the presents and render settings. The improvement from the old SSS Shader to the new one is nothing short of stellar.




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