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How to do Depth Render to create Sculpting Stamp

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Here's a 16 minute tutorial on doing a Depth render of a 3D object. The resulting gray scale image can be used to create a custom Sculpting Brush with a stamp. The tutorial at the end briefly demonstrates how the same image can be loaded into a Material's Displacement channel that's applied to a Plane object, with the result being actual height being generated on the Plane object.




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