That is odd you didn't hear anything in a email, but there was certainly plenty of threads for S22 which was the subscription part of a two part upgrade for 2020. Collectively the combined two part release has had some big additions since r21, so its worth checking both out and ringing MAXON to see what they can offer in terms of perpetual upgrades. Not to get confused by s22 as it is part of the r23 perpetual upgrade so your be upgrading from r21 to r23 there will be no choice to upgrade to r22 perpetually.
R23 Features. Perpetual release
I assume you know about keyframes, and a bit about c4d.
By your screen grab I see that you have converted a primitive into to an editable mesh and altered it's shape.
If you want to animate the contours of the mesh (with points, edges or polys) you need to toggle on a little button, which I highlight with my screen grab. It's called, "Point level animation." With this toggled on, you can successfully animate the morphing of a mesh over time.
Im trying to replicate this effect -> I thought I had it with my set up but something is not right. I think the size of the polygons needs to scale down proportionally which I cannot figure out how to do. If anyone has some advice please take a look at my scene file and let me know if there is a better way to do it, im thinking xpresso? I forgot to mention , it needs to loop infinitely
So I figured this one out. I really don't know how or why. I thought the problem was that the clones had deformers with noise to give them a random shape so I tried converting them to mesh objects, but that didn't work. However, I noticed I had 4 types of clones and only two were having problems. So I just removed them and recreating them using a different primitive... I have no clue why, but using capsules instead of editable meshes did the trick. I really have no clue why this problem was happening in the first place and I'd still like to know so I can understand it.
Thanks for your answers, that what i finally did. Since i needed to control the height placement of the twist deformers and offset the animation, I cloned all my animated rotating foils animated with two twist deformers. One that rotates from the top and one that rotates from the bottom. I then offset the height of every twist recipe to get a nice and pretty pattern. I then used motion clip to control the in and the out of each foil. (30 foils later its managable...to a certain extent....)
Hello guys! How's everybody doing?
I'm having a hard time solving a scene I´ve been working on.
I have a particle emitter and a cloner cloning several objects into the particles.
I'm trying to achieve an effect where particles randomly die after they travelled through a device.
I was able to get them to slowly fade out using a random effector with scale set to -1 and a plain effector after that to finish any surviving particle.
Now the client wants the particles to be destroyed, so I thought of using a an explosion deformer to simulate that effect.
I set the mograph
Very very hard to get right, unless you have done it before and know all the tricks, and are quite an experienced modeller. You wouldn't wrap anything round anything - you'd model it all by hand, in-place, because that's the only way you'll get creases that look anything like that !
I would want at least 6 hours on that to get it vaguely right, and modelling is my main field of expertise.
So, poly modelling for the base mesh and folds, and displacement / sculpting for the finer details... in all honesty, if modelling is not your thing your best best is to sub-contract i
Interesting that you didn't get a subscription promotion as a past MSA user. They are pretty good about that. You will not get any emails about perpetual license upgrades. That is NOT the path they want you to take as their goal is to lock you into a subscription (or re-occurring revenue). As Hobbyist stated, you need to contact MAXON about perpetual licenses.
Also, as an R21 license holder, should you decide to accept any discounted offer on a subscription be sure to read the fine print. Some of these discounts also come with stipulations that your current R21 perpetual lice
I'm not really a modeler, however I've been asked to model a piece of cheese wrapped in hard paper (see attahcement). So far, I've tried polygonal modeling + sculpting and cloth surface. Not even close. I suppose I'd need some sort of starting mesh and then wrap that around a cylinder I think. Any ideas? Thaks a lot.
I need help on a personal project. I'm running out of idea... I'm stuck on Cinema4D trying to cache an animation of mograph clones waving on a spline thanks to field forces. When I use "mograph cache tag", my animation is almost similar to what I have in real time but the end is different.
Maybe some C4D champion could help me on this ? The debug scene file is right here : https://we.tl/t-HsZqliFzaq
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