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imdepedro

Texturing in Arnold

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  • Hi Guys,

     

    I'm pretty new here and just started learning about UV Mapping and Texturing.

    Everything is going well till I had problems in the texturing part.

    See here in the red and black areas, I got weird deformations on the edges..

    ss1.thumb.png.2e18cef0639e06621c8f9bdd21dd77ce.pngss2.thumb.png.0615113c763becaaaeafa798c8420257.png

     

    UpBodyPt_3_psd.thumb.jpg.24d0abaeaaac872c309bbc9085132a80.jpg

    By the way, I am using Arnold Renderer. I don't know if the problem is from the renderer or

    the way I created my texture. I did look for things to solve the problem but nothing works so far.

    Hoping somebody out there who knows about this. It'll be a great help. Thank you so much :)

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    Maybe the mesh is not properly modelled? Can you post a wire? 

    BTW, where are you from PH?

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  • Author of the topic Posted

    Hi @bentraje 

     

    Thanks for the response. I got it fixed but in anyway thanks for the hint. Definitely, I got a bad mesh but I fixed it in the Subdivide UVs using either

    Edge or Boundary. Both works really well in my case.  

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