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how can Blender be free?


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Blender almost never crashes for me - I do agree high-poly counts for a singular object will slow down Blender a lot while working in Edit mode. A good reason to split up a very complex object into several parts.

But I don't have issues with Edit mode crashing even with high-poly objects. Of course, I have no idea what you consider high poly objects? And I do have 48Gb memory.

 

I can say that edit mode in 2.8 alpha already boosts performance considerably (also for object mode - ridiculously so). In Edit mode 2.8 Eevee orbiting the viewport is just as fast as in object mode. Editing is still quite slow on a 1 million triangle object, though.

 

The trick is to hide the parts you are not editing, and then work. The Blender devs intention is to improve this in the 2.8 series.

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Well, maybe it's my computer. But generally when I'm doing sub-d modeling fun, in Blender, after 3-4 million I start getting into problems with Edit Poly. Generally takes forever to return and all. It basically hangs and eats my memory. I find it on par with Modo, but worse than Max/C4D.

 

But from what I'm reading, this will be fixed in 2.8, so I'm hopeful. :)

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  • 4 weeks later...

Animation nodes 2017 show reel. A bit like Mograph, but with nodes, although consequently not as intuitive: "Node based visual scripting system designed for motion graphics in Blender". Free add-on, and it is steadily being improved and developed. Actually quite amazing this is free!

 

 

https://github.com/JacquesLucke/animation_nodes

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  • 7 months later...

Check out the current state of Eevee in the upcoming v2.8 version (this Summer / Autum)

 

Amazing. The hardware specs are nothing out of the ordinary:

D18-0105 - i7-8700K / 16GB / 500GB SSD + 1TB HDD / gtx1080 / Win 10

 

Remember, this is real-time viewport stuff! Check out 2:56 where real-time refraction is demonstrated.

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On 10/25/2017 at 1:24 AM, hvanderwegen said:

Animation nodes 2017 show reel. A bit like Mograph, but with nodes, although consequently not as intuitive: "Node based visual scripting system designed for motion graphics in Blender". Free add-on, and it is steadily being improved and developed. Actually quite amazing this is free!

 

 

 

Animation Nodes is cool but, as hvanderwegen indicates, not as intuitive as Mograph. Also, last I tried, I had issues trying to install it with the latest version of Blender (this may have been fixed now). The power and ease of Mograph, as well as my personal preference for the C4D interface AND the May the Forth 30% of sales  is why I bought Broadcast.

 

Funny thing is last time I dove into Blender and then went back to C4D, there were some Blender UI things I missed. Regarding Blender's UI, there is an initiative for version 2.8 called Blender 101  which may ease adoption for some folks.

 

Blender is awesome and I keep my eyes open for ways to leverage developments related to it. I recently bought a Blender plugin called ToonKit and, using Cycles 4D, am playing with the .osl scripts that came with ToonKit.

 

 

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  • 3 weeks later...

2067a7f483e069b0fb13acda96196f60976ab050

 

Tangent Animation's newest feature animation, "Next Gen", is the studio's second animated film. Rendered 100% using Blender Cycles, according to a source at the studio (it seems this film was also produced using Blender).

 

https://www.weibo.com/tv/v/e843ea96a612b86d41927e3cf3aab574?fid=1034:e843ea96a612b86d41927e3cf3aab574

 

Interestingly enough Netflix paid 30 million to pick it up for Western audiences:
https://www.cartoonbrew.com/feature-film/why-did-netflix-pay-30-million-at-cannes-for-the-chinese-animated-film-next-gen-158348.html

 

Tangent Animation's first animated feature (also done in Blender) was "Ozzy": https://www.imdb.com/title/tt5770430/

"Next Gen" looks and feels much more advanced than their first film.

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