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bobc4d

how can Blender be free?

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6 hours ago, hvanderwegen said:

Funnily enough there's a German guy who decided to create his own "more user-friendly" version of Blender. It is completely compatible and includes the same features, but with a more traditional user interaction.

I am no fan of this version myself, but I have read others (coming from other software) were able to get up and running within minutes in BlenderForArtists: https://www.bforartists.de/

 

I never heard of this! Thanks for the link! I downloaded it and on my mac Blender was immediately easier to use. The mac version isn't as up to date as the the latest bender regular version but will e soon and will include even the new viewport, which seems to be very similar to what is in c4d V19. 

 

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Yeah that guys seems to be more up to date than last time I check when he was a few builds behind. 2.79 is current.

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This is a great free training to start learning Blender. I recommend it.

 

https://gumroad.com/l/Intro_To_Blender

 

The only thing I wish Blender was better is in high poly objects. If you go to Edit Poly the chance of Blender crashing is very common.

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Blender almost never crashes for me - I do agree high-poly counts for a singular object will slow down Blender a lot while working in Edit mode. A good reason to split up a very complex object into several parts.

But I don't have issues with Edit mode crashing even with high-poly objects. Of course, I have no idea what you consider high poly objects? And I do have 48Gb memory.

 

I can say that edit mode in 2.8 alpha already boosts performance considerably (also for object mode - ridiculously so). In Edit mode 2.8 Eevee orbiting the viewport is just as fast as in object mode. Editing is still quite slow on a 1 million triangle object, though.

 

The trick is to hide the parts you are not editing, and then work. The Blender devs intention is to improve this in the 2.8 series.

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Well, maybe it's my computer. But generally when I'm doing sub-d modeling fun, in Blender, after 3-4 million I start getting into problems with Edit Poly. Generally takes forever to return and all. It basically hangs and eats my memory. I find it on par with Modo, but worse than Max/C4D.

 

But from what I'm reading, this will be fixed in 2.8, so I'm hopeful. :)

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Animation nodes 2017 show reel. A bit like Mograph, but with nodes, although consequently not as intuitive: "Node based visual scripting system designed for motion graphics in Blender". Free add-on, and it is steadily being improved and developed. Actually quite amazing this is free!

 

 

https://github.com/JacquesLucke/animation_nodes

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Impressive showreel.

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Check out the current state of Eevee in the upcoming v2.8 version (this Summer / Autum)

 

Amazing. The hardware specs are nothing out of the ordinary:

D18-0105 - i7-8700K / 16GB / 500GB SSD + 1TB HDD / gtx1080 / Win 10

 

Remember, this is real-time viewport stuff! Check out 2:56 where real-time refraction is demonstrated.

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59 minutes ago, hvanderwegen said:

Remember, this is real-time viewport stuff!

Properly awesome :)

 

CBR

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On 10/25/2017 at 1:24 AM, hvanderwegen said:

Animation nodes 2017 show reel. A bit like Mograph, but with nodes, although consequently not as intuitive: "Node based visual scripting system designed for motion graphics in Blender". Free add-on, and it is steadily being improved and developed. Actually quite amazing this is free!

 

 

 

Animation Nodes is cool but, as hvanderwegen indicates, not as intuitive as Mograph. Also, last I tried, I had issues trying to install it with the latest version of Blender (this may have been fixed now). The power and ease of Mograph, as well as my personal preference for the C4D interface AND the May the Forth 30% of sales  is why I bought Broadcast.

 

Funny thing is last time I dove into Blender and then went back to C4D, there were some Blender UI things I missed. Regarding Blender's UI, there is an initiative for version 2.8 called Blender 101  which may ease adoption for some folks.

 

Blender is awesome and I keep my eyes open for ways to leverage developments related to it. I recently bought a Blender plugin called ToonKit and, using Cycles 4D, am playing with the .osl scripts that came with ToonKit.

 

 

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