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bobc4d

how can Blender be free?

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Tangent Animation's newest feature animation, "Next Gen", is the studio's second animated film. Rendered 100% using Blender Cycles, according to a source at the studio (it seems this film was also produced using Blender).

 

https://www.weibo.com/tv/v/e843ea96a612b86d41927e3cf3aab574?fid=1034:e843ea96a612b86d41927e3cf3aab574

 

Interestingly enough Netflix paid 30 million to pick it up for Western audiences:
https://www.cartoonbrew.com/feature-film/why-did-netflix-pay-30-million-at-cannes-for-the-chinese-animated-film-next-gen-158348.html

 

Tangent Animation's first animated feature (also done in Blender) was "Ozzy": https://www.imdb.com/title/tt5770430/

"Next Gen" looks and feels much more advanced than their first film.

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blender is really getting more and more impressive... UI also looks much cleaner now.

all the eevee demos i've seen so far made my jaw drop.

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Even Blender X muscle system looks to be solid, this reflects how C4D should be compared to Maya, not Blender given the costs.

 

Dan

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I find nodes difficult to get my head around, I can get very basic things done in c4d expresso nodes but i see how nodes could be made to improve and customize so many things. I hope blender has a "simpleton" mode for dense people like me to be able to use it better!  LOL

I am learning it slowly but right now it's still confusing coming from c4d. 

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New Eevee demos:

 

 

 

 

 

New Disney Zootopia hair shader implementation, which is also available in the latest 2.79 builds.

 

And the new version of Blender's 2d animation tools are about to be merged in time for the August V2.8 beta release.

 

For those who aren't aware of the new 2d animation Grease Pencil, the Blender Foundation produced a 2d short animation to develop the 2d animation tools to "production ready" level.

"HERO" showcases the 2d animation tool set and its capabilities quite nicely. There's is nothing equivalent on the market today: 2d and 3d animation tools are completely and seamlessly integrated.

 

 

More info about these 2d animation developments here:

https://code.blender.org/2018/07/grease-pencil-status-update/

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/

 

TextureStrokes.jpg

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Well what can I say, Blender is doing it, and doing it well, and the hair shader looks dam fine  I think its time to start learning Blender over next 2 years.

 

Dan

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Blender's community and the developers seem to have a zest to it like never before. Hardly a day goes by without some interesting new plugin or news item - it's incredible to watch, and during this summer it was hard to keep track of all the new developments. And with the new GUI overhaul 2.8 is receiving I think traction will only grow and grow.

 

They have an official news channel "Blender Live Today" now with a likeable and enthusiastic guy, which I think is a great idea. They've been broadcasting the entire Summer.

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From what I have heard Blender is free but you pay when you need to render, presumably using GPU or CPU… I have also heard quite few 3D artists leaving the likes of Maya and Max to adopt Blender. Being a freelancer I wuldn't like to do this since I get hired for my C4D skills, if I was my own studio that could change :-)

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You don't have to pay to render using either CPU or GPU. They have a Blender cloud system that has a subscription. I think rendering is part of that, but it's not required at all.

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