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bobc4d

how can Blender be free?

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18 hours ago, GaryAbrehart said:

From what I have heard Blender is free but you pay when you need to render, presumably using GPU or CPU…

 

Nope, rendering is absolutely free in Blender. As are various other render engines, such as AMD's ProRender, which is also completely free to download and install in Blender, unlike ProRender in Cinema4D.

 

Climbingair is correct in stating that the Blender Foundation offers a Cloud subscription which gives access to extras such as a library of HDRI images, textures, a wide range of tutorials, full simplified access to all the Blender Foundation's open movies and the production files, and much more. For example, you also get an add-on to integrate production management software ("Attract")  which allows you to manage your 3d productions with shot management for example, and with a team of people, if needed.

 

Your Blender settings can be synced across devices as well via the cloud subscription.

 

Perhaps what you were told is that Flamenco is part of that same subscription service? Flamenco is a render manager/computing infrastructure managing tool developed and used by the Blender Foundation for their latest open movies. But to be clear, you can set up as many render nodes as you like with Blender, of course. Flamenco is more of a dedicated server-based render manager for more complex projects.

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Well I don't know much about Blender at all, the info I received was passed to me by someone who doesn't know Blender well (Lightwave user) from one of his freelancers so all a bit second-hand… It certainly does appeal to me considering all those high prices that we pay for licensed software though - might start learning a little :-)

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4 hours ago, GaryAbrehart said:

Well I don't know much about Blender at all, the info I received was passed to me by someone who doesn't know Blender well (Lightwave user) from one of his freelancers so all a bit second-hand… It certainly does appeal to me considering all those high prices that we pay for licensed software though - might start learning a little :-)

 

My suggestion would be to wait for the upcoming 2.8 release with its GUI overhaul. V2.8 is going to be a game changer. Eevee by itself will change the way we approach rendering with (near) real-time rendering. The new viewport's performance is excellent, and on par with the best 3d apps out there with render quality options.

 

The beta is expected in week 2 of August next month. Learn more about the upcoming release here:

https://www.blender.org/2-8/

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Real-time volumetric MandelBulbs in Eevee. Plus tutorial. Looks magical.

 

 

 

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Now this is interesting to anyone doing retopology jobs. It's friggin' amazing.

 

 

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I had my fair share of Blender for years... it was a long love hate relationship

long story short; to model in Blender just sucks you can't beat Cinema 4D in that regard

VFX; Blender is amazing

but I mostly model and do stills with my post fx pipeline so I don't care about Blender anymore (got my physical copy of Cinema 4D Bodypaint 3D just now and I won't part with it for Blender or anything else)

 

 

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Eevee is really awesome, the "new" C4D viewport looks already outdated.

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On 8/5/2018 at 4:08 PM, Edouard said:

Eevee is really awesome, the "new" C4D viewport looks already outdated.

 

if you got the hardware for it, that is ...

I don't have the hardware for it and no option to upgrade (Intel Mac)

what I do like is Cycles and even initially I didn't wanna buy into it but I got Cycles 4D in the end

 

last Blender developer built.... well, I couldn't do anything with Blender 

guess you need the Nvidia Titan do move the default cube

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A historic moment in Blender development: starting today left-mouse selection is now fully implemented! No more usability conflicts. :Bananeyessss:

Even a nice start-up dialog with the choice between left and right click select.

 

A few new Eevee demos for your viewing pleasure.

The new development demo:

 

...and just to show that Eevee isn't just about scifi scenes:

 

Artists around the world are getting into Blender's new Grease Pencil, and discovering innovative uses for it: sketch shapes in 3d space, export to Photoshop for finishing. Grease Pencil is in use for pre-production in feature movie creation as well.

 

 

 

 

 

Also, today the new ProRender 1.8 is released for Blender, Max, and Maya.

Blender's ProRender render viewport works very smooth now.

 

@vanderleden the Blender team is currently tackling low-end Intel and lower end Nvidia and AMD cards for Eevee to run on those. Remember, Blender 2.8 is still in alpha.

 

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Just found this one: a remake of the intro used for Hilda (animated series) with Blender's Grease Pencil. Looks nice.

 

 

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