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IQP Official: Drinking Bottle Challenge


Cerbera

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What's the procedure for posting final version? Can't find a final entries thread for this challenge. Anyway I'm dragging it here and I'll figure it out tomorrow. This got rough towards the end; didn't get to make the top pretty. But it's tri-free as far as I found.

shaker_2017_10.30g_three_pieces_complete.c4d

 

Edit: next morning I of course spot all the edits I missed. So much for rushing! 

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Although you can play a very similar game with actual drink, here the drinks are soft and the modelling less so. IQP challenge 2 is to model this drinks bottle. That is to say the bottle, the lid

It's much more complicated than you think. Its hard to even run a challenge as most of our members are freelancers and beginners. So when they see pros entering they just give up, so these challenges

Hi guys,   I modelled a new top. Tried to keep it as quad as possible. It's less wonky than the last one. Though stills not perfect.  

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4 minutes ago, mrittman said:

Hey has the finals thread been created? Curious where to place the files. Thanks!

Dude - you missed the deadline, which was 3 am yesterday morning ! As we only had one entry we called it there. But in the interests of a proper challenge, I will unlock the finals thread here so you can post your entry ASAP !!

 

CBR

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1 hour ago, Cerbera said:

Dude - you missed the deadline, which was 3 am yesterday morning ! As we only had one entry we called it there. But in the interests of a proper challenge, I will unlock the finals thread here so you can post your entry ASAP !!

 

CBR

Oh my goodness, I was looking for something to be posted in this thread lol. So sorry! Now I know where to post my finals. Will do this right away!

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Thank you for extending once more but I'm afraid I will not make it until the new Deadline :cry: 

I was kept busy with work and every time I opened the challenge file I struggled to make up my mind on how to get the right curves while mainaining good topology, let alone the drinking opening. So my Progress is not much further than what I posted originally. Really sorry but I first Need to learn more about establishing an upward spiral on a curved object and how to embed a cylinder to that topology. I'm sure I can learn  a bit from the wireframes on the final entries thread.

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31 minutes ago, Robididan said:

Thank you for extending once more but I'm afraid I will not make it until the new Deadline :cry: 

I was kept busy with work and every time I opened the challenge file I struggled to make up my mind on how to get the right curves while mainaining good topology, let alone the drinking opening. So my Progress is not much further than what I posted originally. Really sorry but I first Need to learn more about establishing an upward spiral on a curved object and how to embed a cylinder to that topology. I'm sure I can learn  a bit from the wireframes on the final entries thread.

Ok, thanks for letting us know. We were hoping to expand the challenges so that if at the end of each one we didn't have an example of the perfect approach, we would show everyone the ideal way at the end. But as you can imagine, that takes quite some time and only makes sense if we're getting a good amount of interest / entries. Not to worry - thanks for trying ! :)

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Interest from my side is definitely  there. To learn and to participate in future challenges. I hope others will say the same to Keep them alive. Especially for such important Topics. If you could even Show the best Approach after a challenge that would be greatly appreciated.

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Yup i agree with @Cerbera we'd love to model and provide scene files at the end of challenges for people to inspect :D but as my as fellow triangle blasting brother has pointed out it only makes sense if we get a continued interest in the challenges and have people taking part, we're both quite busy with commercial projects so to take time out of that, or our free time outside of work to models these challenge examples is quite a commitment, hopefully we can keep these going as long as possible, but we need the members to take part :D we have 37 members but only one submitted a final entry? come on guys where's the fun in that?

 

Obviously the main emphasis in the challenges is for clean topo, no  triangles and so on, but we'd rather people take part even if what you submit isn't the best submission, we're all here to learn, and help steer you in the right direction, we dont expect everyones to be pro level but only by taking part do we improve :D it's better to try and fail than to never try at all. 

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Well I have to say I hope the challenges keep going. Sadly I didn't manage to participate in this one but it wasn't for lack of interest. I simply could not make anything resembling a proper result for that bottle cap and I invested several hours. So... I'd still be very interested in seeing a proper workflow demonstration for that if any of you guys ever have time :)

I know it will be hard to judge the difficulty level for these challenges right for everyone. You want to challenge experienced modellers, as well as get less-experienced people (like me :)) to give it a go. Personally the previous challenge felt just right for me (challenging but fair), but I felt the difficulty spike in this one was a bit (ok, very ;)) high. I may not have been the only one.

 

But I'm surprised there weren't more entries in the final thread as some people (like Han Solo) seemed to be well on their way in this thread.

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