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thisplay

Slightly deform a skinned mesh

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thisplay    1

Hi,

 

I have pants and want to narrow the top side with a deformer.

Is this possible on an already skinned object?
I don't want to change the vertex count, just make them tighter.

I added a modifier, converted into a new object - but now the skin is gone.
Copying and assigning the old skin tag to the new  does not help either.

 

Is this even possible?

Thanks

 

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Decarlo    17

If you want to animate the narrowing, yes, you can use a deformer or a pose morph.  If you want to permanently narrow the pants, do this:

  1. Disable the skin object.
  2. Edit the mesh.
  3. In the "Weight" tag, click "Set Bind Post"  (this rebinds the weight map to the new positions of your points)
  4. Enable your skin object. 

 

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BretBays    1

I would usually just do it with Pose Morph. Permanent or not, I like to keep it not permanent in case the client changes their mind. 

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thisplay    1

Thanks that worked! Found out that it also works if I copy the skin tag to the new deformed mesh, then go into its settings, and choose the new mesh.

 

cheers

 

 

xxx.PNG

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