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digitvisions

Animation project

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Yes, I think that will be the way to go about it, just that i am not sure if I will be able to incorporate it in the animation

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2 minutes ago, digitvisions said:

Yes, i think that will be the way to go about it, just that i am not sure if i will be able to incoperate it in the animations.

i think it would add another dimension to the model, just that extra attention to detail makes worlds of difference, even if it's only very basic movements :D 

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18 hours ago, VECTOR said:

i think it would add another dimension to the model, just that extra attention to detail makes worlds of difference, even if it's only very basic movements :D 

 

23 hours ago, frankm said:

Car looks cool too.  Is there any way of embedding the mouth into the model a bit more?  The rest of it is really nice, but the mouth seems a bit pasted on.  Might there be a way of using the grill as teeth or something?

I have changed the textured mouth to a modelled mouth,as suggested by frankm and VECTOR.

 

 

cartoon car animation _11.jpg

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Hi, It's rigging time. I have started on the character rig using at the moment the c4d character object. For the face rig i am hoping to use a morph tag setup.

 

cartoon car animation _12.jpg

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nice :) since you're doing a cartoon i would stay away from dynamics for the car though... you probably want the animation to be snappy - so not physically accurate by any means...

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20 minutes ago, everfresh said:

 

nice :) since you're doing a cartoon i would stay away from dynamics for the car though... you probably want the animation to be snappy - so not physically accurate by any means...

 

Thanks everfresh, yes I do agree the animations has to be mainly pose to pose animations the traditional way but this was an idea for the aerial shoot at the begging of the animations , and a project based learning of something I don't usually use.

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On 28/10/2017 at 1:10 PM, digitvisions said:

Hi, It's rigging time. I have started on the character rig using at the moment the c4d character object. For the face rig i am hoping to use a morph tag setup.

 

cartoon car animation _12.jpg

Cool project. 

 

I am a little perplexed, how come you managed to get so many bones in the legs and arms, there is no settings for the character tool?

 

Dan

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55 minutes ago, Rectro said:

I am a little perplexed, how come you managed to get so many bones in the legs and arms, there is no settings for the character tool?

Hi, I have used the character object, the reason there are more bones is ; that when you get to the stage in the character builder were you have a choice for the limbs I chose Ik/FK bendy. These extra joints give you the option to bend the limbs or use the Ik/Fk.

 

here is an example of the basics :https://vimeo.com/145115462

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Thanks, Never used bendy ones before, so  that makes sence, nice video as it explains how its made.

 

Dan

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