Jump to content
Rendercore Lab

Recommended Posts

digitvisions    59
  • Topic Author
  • 18 hours ago, VECTOR said:

    i think it would add another dimension to the model, just that extra attention to detail makes worlds of difference, even if it's only very basic movements :D 

     

    23 hours ago, frankm said:

    Car looks cool too.  Is there any way of embedding the mouth into the model a bit more?  The rest of it is really nice, but the mouth seems a bit pasted on.  Might there be a way of using the grill as teeth or something?

    I have changed the textured mouth to a modelled mouth,as suggested by frankm and VECTOR.

     

     

    cartoon car animation _11.jpg

    • Like 1

    Share this post


    Link to post
    Share on other sites

    digitvisions    59
  • Topic Author
  • Hi, It's rigging time. I have started on the character rig using at the moment the c4d character object. For the face rig i am hoping to use a morph tag setup.

     

    cartoon car animation _12.jpg

    Share this post


    Link to post
    Share on other sites
    everfresh    174

    nice :) since you're doing a cartoon i would stay away from dynamics for the car though... you probably want the animation to be snappy - so not physically accurate by any means...

    Share this post


    Link to post
    Share on other sites
    digitvisions    59
  • Topic Author
  • 20 minutes ago, everfresh said:

     

    nice :) since you're doing a cartoon i would stay away from dynamics for the car though... you probably want the animation to be snappy - so not physically accurate by any means...

     

    Thanks everfresh, yes I do agree the animations has to be mainly pose to pose animations the traditional way but this was an idea for the aerial shoot at the begging of the animations , and a project based learning of something I don't usually use.

    Share this post


    Link to post
    Share on other sites
    Rectro    536
    On 28/10/2017 at 1:10 PM, digitvisions said:

    Hi, It's rigging time. I have started on the character rig using at the moment the c4d character object. For the face rig i am hoping to use a morph tag setup.

     

    cartoon car animation _12.jpg

    Cool project. 

     

    I am a little perplexed, how come you managed to get so many bones in the legs and arms, there is no settings for the character tool?

     

    Dan

    Share this post


    Link to post
    Share on other sites
    digitvisions    59
  • Topic Author
  • 55 minutes ago, Rectro said:

    I am a little perplexed, how come you managed to get so many bones in the legs and arms, there is no settings for the character tool?

    Hi, I have used the character object, the reason there are more bones is ; that when you get to the stage in the character builder were you have a choice for the limbs I chose Ik/FK bendy. These extra joints give you the option to bend the limbs or use the Ik/Fk.

     

    here is an example of the basics :https://vimeo.com/145115462

    Share this post


    Link to post
    Share on other sites
    Rectro    536

    Thanks, Never used bendy ones before, so  that makes sence, nice video as it explains how its made.

     

    Dan

    Share this post


    Link to post
    Share on other sites
    digitvisions    59
  • Topic Author
  • Hi, I have finally got closer the style and colours that I wanted for my landscape and backgrounds. My inspiration came from the work of the British landscape artists; Anna Dillon and Jo March.

     

    environment_2 copy.jpg

    Share this post


    Link to post
    Share on other sites
    digitvisions    59
  • Topic Author
  • Hi, after experimenting with the advance character rig I have decided its not going to suit my character needs. I have now re rigged my character with everfresh cartoon rig, I know the rig suppose to be Work In Progress but so far it proves to work well. I haven’t hooked the facial rig yet just doing the weighting at the moment.

    rigged character_3 (everfresh) (1).jpg

    rigged character_4 (everfresh) (1).jpg

    Share this post


    Link to post
    Share on other sites
    digitvisions    59
  • Topic Author
  • I have rigged the character's face with morph targets connected via Xpresso to a UI face slider controls I have made. Here are some tests of facial expressions

     

     

    UI_Morphs_Target_rig.jpg

    my face rig.hardware0004.jpg

    my face rig0003.jpg

    Share this post


    Link to post
    Share on other sites
    digitvisions    59
  • Topic Author
  • pelican_2.jpg

     

    Hi, As you can see VECTOR kindly allowed Steven The Seagull to be acting in one of my scenes, he will be acting as a pelican for the day. Thanks VECTOR.:signthankspin:

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×