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BIgor

Music Box Help Please... :D

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I was wondering how you trigger your sounds ?

 

I used to use Nitro4d's SoundFX, but that seemed to stop working at R18 (R17 is OK). Recently I've been experimenting with the sound node (not effector) switched on with a monoflop using dynamic collision. The monoflop has to have a duration to match the sound length, and I use a memory node to sync things. Then I play the animation in cinema and record the sound on Audacity in real time using my soundcard's 'what you hear'. If the length of sound clip is 'out' a bit, you can timestretch in After Effects.

 

I sometimes use Cubase to make note wavs, or I record notes with Audacity from a free virtual piano from Chordpulse. There's other sounds in the menu - 013 Marimba is a bit like a music box.

 

Here's a conveyor belt with a trigger monoflop beep. Needs digital upright font, but default is OK -

 

beeper.zip

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  • On 10/28/2017 at 4:51 PM, jed said:

    I was wondering how you trigger your sounds ?

     

    I used to use Nitro4d's SoundFX, but that seemed to stop working at R18 (R17 is OK). Recently I've been experimenting with the sound node (not effector) switched on with a monoflop using dynamic collision. The monoflop has to have a duration to match the sound length, and I use a memory node to sync things. Then I play the animation in cinema and record the sound on Audacity in real time using my soundcard's 'what you hear'. If the length of sound clip is 'out' a bit, you can timestretch in After Effects.

     

    I sometimes use Cubase to make note wavs, or I record notes with Audacity from a free virtual piano from Chordpulse. There's other sounds in the menu - 013 Marimba is a bit like a music box.

     

    Here's a conveyor belt with a trigger monoflop beep. Needs digital upright font, but default is OK -

     

    beeper.zip

    This looks very cool but way to complicated for me :P I went a much more simple way, I have the Piano song in mp4 from youtube, and I loaded it in Adobe Premiere, there I set the timeline to show FPS instead of seconds. Now this was just a test, I chose 300 frames from the song, in C4D the rotation of the Cylinder is 360 degrees in 300 frames. In Pr I watch at which frame the note is sounding of and I take 8 frames away from that because that is how much it takes for the Striker to release the Note. At this frame I set a Striker, After that render out a PNG of the animation and just load it in Pr, works great... :P 

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    To get stuff in sync, you can also add sound in the timeline -

     

    sound.thumb.jpg.c9dec7d199c3944266534c2401dbba48.jpg

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    To add to @jed suggestion of adding Sound to the Timeline is that you can also add Markers in Timeline>Edit>Marker>Create Marker At Current Frame.

     

    To create markers on the fly you can create a shortcut key for the "create marker" command, press play, make the timeline active and press the shortcut key.

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  • 10 hours ago, jed said:

    To get stuff in sync, you can also add sound in the timeline -

     

    sound.thumb.jpg.c9dec7d199c3944266534c2401dbba48.jpg

    Yes I know about the Sound in C4D, and I have used it before, but for some reason it is kind of buggy for me, doesn't play back good, maybe the PC specs are not strong enough for that task, I get all kind of lag and jumps in the sound playback... :D 

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  • 10 hours ago, ABMotion said:

    To add to @jed suggestion of adding Sound to the Timeline is that you can also add Markers in Timeline>Edit>Marker>Create Marker At Current Frame.

     

    To create markers on the fly you can create a shortcut key for the "create marker" command, press play, make the timeline active and press the shortcut key.

    Cool, this is a very good idea :D I do this kind of thing in Premiere all the time when  need markers :D 

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    I was just referring to visually seeing (in the timeline) where the music notes occur, and using that to sync events.

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