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AniMarcus

Easily accessing mouth poses to keyframe

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Hi everyone!

As I also talked about in my last thread, I'm creating this human rig and right now I'm in the process of creating mouth controls. I have a setup where parts of the lips are linked to a pose morph who are linked to a controller. That is going fine. Though I thought that if I want to do some lip syncing, it would be annoying to remake the mouth pose for every frame. Even if I copy and paste the keyframe I would still have to remake the pose in the beginning.

In After Effects, when you want to lip sync a character (at least how I would do it) is using a composition layer with all the different mouths and then apply a time remap to easily call the needed positions.

In the picture I attached I show the way I would like to have the time remapping-like feature. When I click and keyframe one of the buttons, the corresponding pose morph slider goes to 100% and the others fall back to 0%.

I have to use Xpresso for this but have trouble figuring it out (I know only some basics of it).

 

Could someone help me with this?

Thank you very much!

Marcus Hamelink

Cafe (2).png

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