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spiralstair    37
On 08/02/2018 at 7:08 AM, Midphase said:

BTW, for anyone interested, Houdini Indie now supports animation rendering up to 4k resolution (and stills is unlimited) and upped it to two licenses (so one can run it on a desktop and laptop). Price went up slightly to $269 for 1 year or $399 for a 2-year subscription.

Not so fast!!!

 

This shift is good and bad in equal measures. I have been operating a workflow on an indie licence for a few weeks between c4d and houdini. I have been building fluid sims in houdini and exporting as alembic to render in c4d. 

 

But all of a sudden (withouth even updating to the new build) my licence has been downgraded so I can't export alembic files. No documentation about this on side fx site. 

 

Hmmmm - they want us to do all of the work inside houdini and not take it elsewhere  - a month of work ruined :cry:

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Sreckom    13

I do not think it has anything to do with license. Something else happened there. You might used digital asset  from Apprentice or something like that.

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spiralstair    37

I have just received an email from sidefx and it seems that all indie users need to update to new daily build to refresh the system. Doing this now, hopefully it will work

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southpaw    37

Does the Indie licence work the same way as Adobe's subscription model?

Whereby if you stop paying the annual fee you can no longer use the software?

 

Or is it similar to MAXON's MSA.

 

 

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briankoko    5
16 minutes ago, southpaw said:

Does the Indie licence work the same way as Adobe's subscription model?

Whereby if you stop paying the annual fee you can no longer use the software?

 

Or is it similar to MAXON's MSA.

 

 

It’s more along the line of adobe’s model. Once your subscription runs out you can no longer use your indie version. It’s good to have a free apprentice version to learn with. It’s more of a learning edition. More restricted, can’t use it for clients or to make money but perpetual. The full version of Houdini FX you can own the license you buy forever. You can get on an upgrade plan similar to MAXON’s MSA. But it costs allot more. 

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southpaw    37
48 minutes ago, briankoko said:

It’s more along the line of adobe’s model. Once your subscription runs out you can no longer use your indie version. It’s good to have a free apprentice version to learn with. It’s more of a learning edition. More restricted, can’t use it for clients or to make money but perpetual. The full version of Houdini FX you can own the license you buy forever. You can get on an upgrade plan similar to MAXON’s MSA. But it costs allot more. 

Ah OK, thanks for the clarification. Think it will be apprentice for a while to evaluate.

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bobc4d    93
On 2/6/2018 at 12:02 AM, Midphase said:

I think Houdini users fall into two types. The "insider" type of user is the one who I honestly don't relate to -- the one who is not afraid to start typing code and doing some serious math to get things done (i.e. see the Entagma guys). What I am finding however is that there is an "outsider" type of user who relies on the many useful shelf tools to get pretty advanced results from tweaking parameters and having a basic understanding on what node does what. 

 

I think many old-school Houdini users tend to fall in the insider category and seem to scoff at people who have no interest in building everything from scratch -- however SideFX obviously differs since they seem to be packaging more and more shelf tools into the app. 

 

I could be completely wrong on this, but I suspect that SideFX understands that in order to attract new users and eventually dominate the field, they need to give people more instant gratification and easier paths to getting high end results without needing to code or build insanely complex node trees. It wouldn't surprise me if Houdini 17 (or whatever number comes next) will continue the trend and create additional shortcuts for more complex tasks. Perhaps even introduce some sort of uber-nodes that can replace and simplify the process. 

 

Then again, maybe I'm just delusional! ;-)

there are old-school C4D "masters" who scoff at using plugins (like GSG topcoat) to accomplish something which "could" be done without plugins. when I used C4D I used those plugins because: 1 - I was a hobbyist and would go many weeks without firing up C4D  and 2 - it saved me time.  I am learning Houdini, it is a steep learning curve but I like the procedural modeling.

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bobc4d    93

another aspect of Houdini is their tech support.  I used to think MAXON's was great but SideFX is superior. after hours and weekends you can get answers usually with an hour if not much more quickly. they have amazing bug reporting , send it in and you'll get a response saying "thanks we'll look into it" or "this is how you can work around it until we get it solved" or "not really a bug, this is how you do it", not silence. 

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