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kidznc

Linking rigged character onto a bicycle

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13 minutes ago, digitvisions said:

To access the foot/arms/waist controllers on the characters object you need to go to>character >object>display >components>Full hierarchy. Be aware there is a health warning for viewing the full hierarchy for the first time.

 

its nearly teatime here will be back later if more explanations are needed good luck.

 

Trust me - the bicycle's hierarchy is about as crazy, if less sophisticated. 

 

That said, I ran a PSR constraint to R_Leg_Foot_cont+ (not before constraining the wrong bits beforehand resulting in very painful looking contortions) and it works perfectly. Haven't rigged the right side yet, but I have a bit of work to do on Wordpress beforehand.

 

Can't thank you enough.

 

-Kurt

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Hi Kurt.

 

Sounds like your on the right path now.  stick at it, let us know how it goes.

 

Dan

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2 hours ago, Rectro said:

Hi Kurt.

 

Sounds like your on the right path now.  stick at it, let us know how it goes.

 

Dan

 

Will do. Thanks again to all of you for the assist. Saved me from a few more grey hairs...

 

-Kurt

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Sorry to bump this up, but I cannot in good conscience leave this thread without closure. I'm happy to report that I was able to get the rig to work (not without constant crashing though; even in skeleton mode. EDIT: Fixed that by turning off Open GL), and here's the result:

 

 

 

Not perfect, but not bad for what's essentially my first time at IK rigging.

 

I have yet another one of these videos to do (working on it as I type this) and I'm now enjoying (not) trying to find out why I can't rig each leg with the foot and toe as a second link in the IK, but that's another story.

 

Thanks again!

 

-Kurt

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Great Job Kurt, thanks for posting back your results.

 

Dan

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