Jump to content

Guest mlister

weighting dynamic cloner particles

Recommended Posts

Guest mlister

hi guys,


i have a bunch of flower pedals on screen and then blowing off


i'm using a cloner object for the pedals and the wind effector....


is there a way to weigh my clones so some stay onscreen and don't blow away?


i tried moselection tag and ideally that's what i'm looking for but i don't have any sort of control over them apart from PSR...



Share this post

Link to post
Share on other sites

You said "Particles" in your Title, but then said you used a Cloner, so the below is a solution for the Cloner Object:


After using the MoGraph Selection to select the petals you want to blow away, drag the MoGraph Selection tag you created into the MoGraph Selection for the Dynamics Body Tag and under the Collision tab, change Inherit Tag to "Apply Tag to Children" and Individual Elements to "All".


The Wind Effector will now only effect those petals selected.



Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.