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rrhg

How can i fix this problem

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Hi all,

I'm new on c4d,

After IK chain. When i fold the arm. It follow Y axis not X axis. It complies downward at the level of the elbow. How to fix this issue, please.

And after add pole, there is a twisting on all the arm. how to fix it too, please.

Thanks

 

Capture d’écran (29).png

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8 hours ago, Cerbera said:

Please update your profile to the correct version. Visualize doesn't have joints.

 

CBR

 

That is incorrect. Joints exist in all versions of C4D

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3 minutes ago, BretBays said:

 

Joints exist in all versions of C4D

Ah yes - I must have been thinking of the character object. Thanks for the correction.

 

CBR

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Yes, all the character tools apart from CMotion, Character Object, Muscles, Tension Tag, Component Tag, Pose Morph Tag....and maybe clusters? I forget, I don't have C4D in front of me. Are in all versions. It's a common misconception. MAXON doesn't make a big point to put out that Prime could basically do all non-morph based character animations.

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Just in case the problem is not solved (by adding a pole-vector)..here comes a basic rig setup "todo"list:

1. draw your joints (give it a slight bend at the elbow position)

2. to be save..aligne the joints for proper ik-setups

3. freeze all rotations and positions

4. add a goal and a pole vector

5. set the pole axis (don´t use automatic)

5. position the pole were you want it to be

6. group/arrange your targets in the object manager (if you need)

7. freeze all rotations and positions on the target objects (for a easy resetPSR)

8. now you should have a proper setup

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