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A Rainy day in Paris


LightinaBox

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In the case of the star on the previous page, OK that is all quads, and is as minimal as it can get, but there is a big complex pole in the center. Technically this doesn't matter if you are not using subdivision, but in general it's good practice to avoid them. In this case you could solve that by bevelling the center vertex, and solving the geometry that creates to quads.

 

The shape above, on the other hand, is almost good enough as it is, but ideally those edges will be evenly spaced, rather than bunched up in places - you can fix that using slide, or if you have the HB modelling bundle, using the Even Distribution script. But you're right that you only need edges in one direction for this piece.

 

CBR

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On 30/12/2017 at 2:50 PM, LightinaBox said:

I was able to model using straight and even lines

STRAIGHT LINES.PNG  ASSDGD.PNG

The second one you posted is better than the first, but the goal is not necessarily to model with straight lines, particularly when that doesn't match the border or inner sections of the shape you are trying to make. Also, if you said you wanted low poly, then my version is still lower poly than your latest 2, and remains preferable because the topology follows the flow of the object.

 

5a4ba252ce395_Shape2CBR.thumb.jpg.861828ff28758f70126c4a0f84194a18.jpg

 

CBR

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4 minutes ago, Cerbera said:

The second one you posted is better than the first, but the goal is not necessarily to model with straight lines, particularly when that doesn't match the border or inner sections of the shape you are trying to make. Also, if you said you wanted low poly, then my version is still lower poly than your latest 2, and remains preferable because the topology follows the flow of the object.

 

CBR

Yea i fixed that 

fixed real.PNG

fixed real2.PNG

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5 hours ago, LightinaBox said:

Yea i fixed that 

fixed real.PNG

fixed real2.PNG

That looks good. I think it makes sense to have the polygons flow with the shape of the object as much as possible, even if you are not subdividing.

btw I can really recommend getting Motionworks' modelling training "Making it look great 11" if you haven't done that before. http://motionworks.net/shop/making-it-look-great-11/

There a lot of good modelling stuff on youtube of course but I have to say that this is the best and most complete course I've seen so far, partly since he's working in C4D natively, and Toby Pitman is really nice to listen to, but also because he really starts with basic concepts and techniques and not just showing how to build a complicated model from start to finish (although there are several video's for different objects included as well).
I'm still learning just like you and I found that my understanding and confidence in modelling really improved with this course (and no I'm not affiliated with them ;))

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