Jump to content

LightinaBox

A Rainy day in Paris

Recommended Posts


In the case of the star on the previous page, OK that is all quads, and is as minimal as it can get, but there is a big complex pole in the center. Technically this doesn't matter if you are not using subdivision, but in general it's good practice to avoid them. In this case you could solve that by bevelling the center vertex, and solving the geometry that creates to quads.

 

The shape above, on the other hand, is almost good enough as it is, but ideally those edges will be evenly spaced, rather than bunched up in places - you can fix that using slide, or if you have the HB modelling bundle, using the Even Distribution script. But you're right that you only need edges in one direction for this piece.

 

CBR

Share this post


Link to post
Share on other sites
18 minutes ago, LightinaBox said:

But these lines are now fixed...

fixedlines.PNG

Yep - that's a decent model now.

 

Here's an idea for flawless topology of the other one...

5a472274e6e27_Shape2CBR.thumb.jpg.d07ad2d8f12fe07eb8c8613b68b9abbf.jpg

 

CBR

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, Cerbera said:

Here's an idea for flawless topology of the other one...

5a472274e6e27_Shape2CBR.thumb.jpg.d07ad2d8f12fe07eb8c8613b68b9abbf.jpg

I have done something like this before, but i wanted to do something with less polygons

Share this post


Link to post
Share on other sites
On 30/12/2017 at 2:50 PM, LightinaBox said:

I was able to model using straight and even lines

STRAIGHT LINES.PNG  ASSDGD.PNG

The second one you posted is better than the first, but the goal is not necessarily to model with straight lines, particularly when that doesn't match the border or inner sections of the shape you are trying to make. Also, if you said you wanted low poly, then my version is still lower poly than your latest 2, and remains preferable because the topology follows the flow of the object.

 

5a4ba252ce395_Shape2CBR.thumb.jpg.861828ff28758f70126c4a0f84194a18.jpg

 

CBR

  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, Cerbera said:

The second one you posted is better than the first, but the goal is not necessarily to model with straight lines, particularly when that doesn't match the border or inner sections of the shape you are trying to make. Also, if you said you wanted low poly, then my version is still lower poly than your latest 2, and remains preferable because the topology follows the flow of the object.

 

CBR

Yea i fixed that 

fixed real.PNG

fixed real2.PNG

  • Like 1

Share this post


Link to post
Share on other sites

Yep, those are certainly an improvement on your earlier versions...

 

CBR

Share this post


Link to post
Share on other sites
5 hours ago, LightinaBox said:

Yea i fixed that 

fixed real.PNG

fixed real2.PNG

That looks good. I think it makes sense to have the polygons flow with the shape of the object as much as possible, even if you are not subdividing.

btw I can really recommend getting Motionworks' modelling training "Making it look great 11" if you haven't done that before. http://motionworks.net/shop/making-it-look-great-11/

There a lot of good modelling stuff on youtube of course but I have to say that this is the best and most complete course I've seen so far, partly since he's working in C4D natively, and Toby Pitman is really nice to listen to, but also because he really starts with basic concepts and techniques and not just showing how to build a complicated model from start to finish (although there are several video's for different objects included as well).
I'm still learning just like you and I found that my understanding and confidence in modelling really improved with this course (and no I'm not affiliated with them ;))

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

YOUTUBE CHANNEL:

ABOUT US:

C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
×
×
  • Create New...