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LightinaBox

A Rainy day in Paris

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  • This is getting on my nerves xD

    detalhe.PNG

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  • But these lines are now fixed

     

     

    fixedlines.PNG

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    18 minutes ago, LightinaBox said:

    But these lines are now fixed...

    fixedlines.PNG

    Yep - that's a decent model now.

     

    Here's an idea for flawless topology of the other one...

    5a472274e6e27_Shape2CBR.thumb.jpg.d07ad2d8f12fe07eb8c8613b68b9abbf.jpg

     

    CBR

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  • 6 minutes ago, Cerbera said:

    Here's an idea for flawless topology of the other one...

    5a472274e6e27_Shape2CBR.thumb.jpg.d07ad2d8f12fe07eb8c8613b68b9abbf.jpg

    I have done something like this before, but i wanted to do something with less polygons

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  • Something like this 

    ASSDGD.PNG

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  • I was able to model using straight and even lines

    STRAIGHT LINES.PNG

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    On 30/12/2017 at 2:50 PM, LightinaBox said:

    I was able to model using straight and even lines

    STRAIGHT LINES.PNG  ASSDGD.PNG

    The second one you posted is better than the first, but the goal is not necessarily to model with straight lines, particularly when that doesn't match the border or inner sections of the shape you are trying to make. Also, if you said you wanted low poly, then my version is still lower poly than your latest 2, and remains preferable because the topology follows the flow of the object.

     

    5a4ba252ce395_Shape2CBR.thumb.jpg.861828ff28758f70126c4a0f84194a18.jpg

     

    CBR

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  • 4 minutes ago, Cerbera said:

    The second one you posted is better than the first, but the goal is not necessarily to model with straight lines, particularly when that doesn't match the border or inner sections of the shape you are trying to make. Also, if you said you wanted low poly, then my version is still lower poly than your latest 2, and remains preferable because the topology follows the flow of the object.

     

    CBR

    Yea i fixed that 

    fixed real.PNG

    fixed real2.PNG

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    Yep, those are certainly an improvement on your earlier versions...

     

    CBR

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    5 hours ago, LightinaBox said:

    Yea i fixed that 

    fixed real.PNG

    fixed real2.PNG

    That looks good. I think it makes sense to have the polygons flow with the shape of the object as much as possible, even if you are not subdividing.

    btw I can really recommend getting Motionworks' modelling training "Making it look great 11" if you haven't done that before. http://motionworks.net/shop/making-it-look-great-11/

    There a lot of good modelling stuff on youtube of course but I have to say that this is the best and most complete course I've seen so far, partly since he's working in C4D natively, and Toby Pitman is really nice to listen to, but also because he really starts with basic concepts and techniques and not just showing how to build a complicated model from start to finish (although there are several video's for different objects included as well).
    I'm still learning just like you and I found that my understanding and confidence in modelling really improved with this course (and no I'm not affiliated with them ;))

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