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How is this made? Metaball?

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Anybody knows how this is made, the outside metaball-like effect:



You can also find the process reel in the link. I struggle with two aspects concerning the animation:

- how they made the extruded pattern wrap around the primitive objects (I assume with surface deformer)

- how did they animate the shape smoothly? Displacer, metaballs,...


My attempt is in attachment




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I would use Proc3durale plugin created by César Vonc with animated noise...

(something like in little intro video on plugin page)




fast example



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My bet is on Xparticles, saw a tut using the XP Skinner object, nevertheless, cool project.

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Alright thx guys!

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