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VECTOR

Hard surface practice - Tie Interceptor

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  • pretty much done with the body section now, although i might come back to it at the end to add some more detail, next up are the wings and arm struts

    rendered out some quick 3k images so you can get a close up of the details, click full size then click to zoom to see it full scale :D

     

    close_1_tie_interceptor_wip_wire_by_vect close_1_tie_interceptor_wip_by_vector3d- update_2_by_vector3d-dbynxr1.pngupdate_2_wire_by_vector3d-dbynxt8.png

     

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    So....these are fantastic, but I do have some questions @VECTOR.

      A. What is your resource material? How deep is this nerd infection?

      2.  What are you doing with the finished models?

      D.  When are you doing this? Don't you have a day job? Girlfriend? XBOX?

     

    (these are actually real questions-I find that I sometimes dont have xtra time after work, wife, home repairs, dealing with my kid, AC Origins.......I am just looking for some other examples of time management.)

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  • 1 minute ago, Monstrphil said:

    So....these are fantastic, but I do have some questions @VECTOR.

      A. What is your resource material? How deep is this nerd infection?

      2.  What are you doing with the finished models?

      D.  When are you doing this? Don't you have a day job? Girlfriend? XBOX?

     

    (these are actually real questions-I find that I sometimes dont have xtra time after work, wife, home repairs, dealing with my kid, AC Origins.......I am just looking for some other examples of time management.)

    :D im using a mixture of resources, one being another artist tie interceptor renders, his being as close to the movie version that i've seen and the other is an extremely bad low poly free model that i downloaded that's pretty much entirely different to the movie version and low in detail. but quite helpful for over all proportions.

     

    So using those as loose reference while redesigning some elements and completely changing others which has been the most challenging part, how do you change design elements of an already ultra cool  looking ship, as for the finished model, @everfresh will be doing the texturing and a little turntable/animation, other than that i'm debating whether to release it as a free model or not.

     

    i'm doing this mostly evenings when the kids are in bed and the misses is watching her crappy soaps on the tv ;) funnily enough this is the first bit of recreational modelling i've done for about a month, i found myself getting addicted to gta 5 online again, after my last big commercial job, which i ended up doing all the modelling for i kinda felt burned out a bit so took a break. usually i'd avoid modelling this sort of thing like the plague, rather sticking to the cartoon style characters as i tend to get bored quite easily otherwise, and i find hard surface stuff quite boring in comparison but i was determined to put my patience to the test and try and finish this one, i've just started the wings and the sheer amount of detail and little bits and bobs on there is making me regret it already :D 

     

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  • little bit of wing progress, and some close ups of the redesigned cannons 

     

    wing 1.jpg

    wing 2.jpg

    wing 3.jpg

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    what a great project! I loved the tie fighter's design, it was really different from other spaceship designs over the years. 

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  • 5 minutes ago, CApruzzese said:

    what a great project! I loved the tie fighter's design, it was really different from other spaceship designs over the years. 

    Yea me too! i was a bit hesitant about playing around with the design but it's been probably the most enjoyable part 

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  • Update time - pretty much done with the inner wing details,  3k renders attached, click full size and click to zoom to see them full size 

    interceptor_update_close_by_vector3d-dbz interceptor_update_by_vector3d-dbzsasr.p

     

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    :Yes: :)

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  • 5 hours ago, Cerbera said:

    :Yes: :)

    :D

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  • Put a good stint in over the last couple of evenings, most of the outer ship stuff is done, a few bits of detail still i wana add, but i'll come back to that at the end, next up is a detailed interior, did a few 3k test renders, and a nice close up of the rear panel details, view these full size for your viewing pleasure :D 

     

    arm_strutt_close_by_vector3d-dc0a2wd.png front_wire_by_vector3d-dc0a2va.png front_by_vector3d-dc0a2ty.png rear_wire__by_vector3d-dc0a2sr.png rear_by_vector3d-dc0a2rq.png 

     

     

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    So much detail that you can't appreciate until you load up the full renders... very nice

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  • 11 minutes ago, Twizzle said:

    So much detail that you can't appreciate until you load up the full renders... very nice

    Thanks man, yea once i've modelled the interior, it i'll be textured and properly lit (not by me) with some  nice close up shots of all the panels and little details you can't fully see from these angles, in the meantime i did a couple more, to get a better shot of the front and back.

     

    tie_render_front_by_vector3d-dc0anpw.png tie_render_rear_by_vector3d-dc0annj.png

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