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VECTOR

Hard surface practice - Tie Interceptor

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  • 5 hours ago, Cerbera said:

    :Yes: :)

    :D

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  • Put a good stint in over the last couple of evenings, most of the outer ship stuff is done, a few bits of detail still i wana add, but i'll come back to that at the end, next up is a detailed interior, did a few 3k test renders, and a nice close up of the rear panel details, view these full size for your viewing pleasure :D 

     

    arm_strutt_close_by_vector3d-dc0a2wd.png front_wire_by_vector3d-dc0a2va.png front_by_vector3d-dc0a2ty.png rear_wire__by_vector3d-dc0a2sr.png rear_by_vector3d-dc0a2rq.png 

     

     

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    So much detail that you can't appreciate until you load up the full renders... very nice

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  • 11 minutes ago, Twizzle said:

    So much detail that you can't appreciate until you load up the full renders... very nice

    Thanks man, yea once i've modelled the interior, it i'll be textured and properly lit (not by me) with some  nice close up shots of all the panels and little details you can't fully see from these angles, in the meantime i did a couple more, to get a better shot of the front and back.

     

    tie_render_front_by_vector3d-dc0anpw.png tie_render_rear_by_vector3d-dc0annj.png

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    I just love this thread!  Great work and such clean modeling. 

     

    Your work has the same quality of my all-time hero of Star Wars modeling: Ansel Hsaio.  While we wonder how you are able to find the time, I just marvel at what Ansel takes on.  Look at his take on the Tie Fighter found here.  And of course don't forget to see some of his Star Destroyers (he has many versions....).

     

    I don't want to diminish your accomplishment by showing you Ansel's work, because your work is just as outstanding.  But sometimes after working so long on a model we all need to poke our heads out of our terminals and look around for inspiration or at least find something that provides the motivation to go add that next chunk of 100,000 polygons to a model.  Hopefully his work provides that energy because I can't wait to see more of your work.

     

    Dave

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  • 15 minutes ago, 3D-Pangel said:

    I just love this thread!  Great work and such clean modeling. 

     

    Your work has the same quality of my all-time hero of Star Wars modeling: Ansel Hsaio.  While we wonder how you are able to find the time, I just marvel at what Ansel takes on.  Look at his take on the Tie Fighter found here.  And of course don't forget to see some of his Star Destroyers (he has many versions....).

     

    I don't want to diminish your accomplishment by showing you Ansel's work, because your work is just as outstanding.  But sometimes after working so long on a model we all need to poke our heads out of our terminals and look around for inspiration or at least find something that provides the motivation to go add that next chunk of 100,000 polygons to a model.  Hopefully his work provides that energy because I can't wait to see more of your work.

     

    Dave

    Thanks for the feedback Dave :D funny you should mention Ansel as i've looked at alot of his models on artstation in the past, especially the star destroyers, the sheer scale and amount of detail that guys puts into those is just insane! i'm not sure i could muster that much patience to do anything on that scale, it's been a challenge keeping this going, im quite eager to start a new cartoon character instead :D but i must press on, hopefully the finished product will be something to contend with :D 

    Edited by VECTOR

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  • Alright, one more before i crack on with the inside, the fun part is definitely playing around with the renders, makes all that tedious panel modelling worth it :D 

     

    tie_test_render_top_2_by_vector3d-dc0ipj

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    hotchacha 

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  • 3 hours ago, nerv said:

    hotchacha 

    :D wait till you see it textured ;)

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    My loins are ready.

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