Jump to content
RenderStorm Farm

Sign in to follow this  
Paulakt

Boole Not Working Properly?

Recommended Posts

Paulakt    0

I've modeled a logo and I'm trying to "attach/intersect" it to a sphere (also tried with a cube) using Boole to make the logo spherical, but for whatever reason my mesh doesn't show up correctly on the shape when using Boole.

 

Does anyone have any suggestions on how I can either

1) Make the boole work with a "complex" mesh.

2) Another way to possibly turn this logo into a spherical shape. 

 

boole.PNG

boole3.PNG

Share this post


Link to post
Share on other sites

Cerbera    1,715

Hello, and welcome to the cafe

 

You have to be aware of the rules of modelling. You can't just overlap geometry like this and expect it to be fine when subdivided or put through later processes. Also booles do not work with subdivision because of the disgraceful topology they create, so I'm afraid your current plan is flawed from the outset.

 

1. If you must use booles then you can't use Subdivision Surfaces.

2. If you can't use SDS, then your geometry needs to be considerably higher poly than it is at the moment so that it looks smooth.

3. You need to model the O's as one object, ideally via the regular poly modelling tools. You could union boole them instead, but then you have booles inside booles which may compound your problem rather than solve it, even if you make the first boole editable. On the plus side, those 2 particular shapes are very easy to combine properly if you know the basic modelling toolset.

4. The sphere should be a hexasphere of roughly the same polygon density as the logo.

 

Once you have fixed all that your boole stands a chance of working, although we do have to accept that booles are flaky at best, so if it still doesn't work you can try disabling high quality, and messing with the other options, or you can try moving the models slightly, or changing topology / segmentation, some, all, or any of which can sometimes get a failing boole to work.

 

CBR

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×